Volatile BSP Compiler
Copyright (c) Chain Studios, 2008-2011

Current BSP Settings
---------------|----------|----------
Name | Setting | Default
---------------|----------|----------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
allow 3DNow [ on ] [ on ]
allow SSE [ on ] [ on ]
allow SSE2 [ on ] [ on ]
priority [ Normal ] [ Normal ]
game type [ auto ] [ auto ]
nowater [ off ] [ off ]
nodetail [ off ] [ off ]
fulldetail [ off ] [ off ]
onlyents [ off ] [ off ]
nofog [ off ] [ off ]
nocaustics [ off ] [ off ]
nosubdivide [ off ] [ off ]
verbose actors [ off ] [ off ]
no curves [ off ] [ off ]
no overlays [ off ] [ off ]
notjunc [ off ] [ off ]
testExpand [ off ] [ off ]
fakemap [ off ] [ off ]
samplesize [ 4 ] [ 4 ]
cubemap size [ 256 ] [ 256 ]
caustics depth [ 64.0 ] [ 64.0 ]

Loading C:/Games/OptionImplicitDemo/base/base0.vpk...successful (587 files)
Loading C:/Games/OptionImplicitDemo/base/base1.vpk...successful (1006 files)
Loading C:/Games/OptionImplicitDemo/base/dm_q3dm1.vpk...successful (187 files)
Loading C:/Games/OptionImplicitDemo/base/pure0.vpk...successful (4 files)
Loading C:/Games/OptionImplicitDemo/base/pure1.vpk...successful (2 files)
Entering shaders/common.shader
Entering shaders/decals.shader
Entering shaders/dm_islands.shader
Entering shaders/dm_volumes.shader
Volatile VIS Compiler
Copyright (c) Chain Studios, 2008-2011

Current VIS Settings
---------------|----------|----------
Name | Setting | Default
---------------|----------|----------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
allow 3DNow [ on ] [ on ]
allow SSE [ on ] [ on ]
allow SSE2 [ on ] [ on ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
merge vis [ off ] [ off ]
no passage vis [ off ] [ off ]
passage only [ off ] [ off ]
nosort [ off ] [ off ]
saveprt [ off ] [ off ]
no pas [ off ] [ off ]

Reading C:/Games/OptionImplicitDemo/base/maps/dm_volumes.vm

************ ERROR ************
C:/Games/OptionImplicitDemo/base/maps/dm_volumes.vm is not a Volatile BSP file

----- END VIS -----



Volatile LIGHT Compiler
Copyright (c) Chain Studios, 2008-2011

Current LIGHT Settings
---------------|----------|----------
Name | Setting | Default
---------------|----------|----------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
allow 3DNow [ on ] [ on ]
allow SSE [ on ] [ on ]
allow SSE2 [ on ] [ on ]
priority [ Low ] [ Normal ]
no static pass [ on ] [ off ]
area scale [ 0.25 ] [ 0.25 ]
point scale [ 7500.00 ] [ 7500.00 ]
notrace [ off ] [ off ]
patch shadows [ off ] [ off ]
extra [ off ] [ off ]
extraWide [ off ] [ off ]
no vertexlight [ off ] [ off ]
no light grid [ off ] [ off ]
optimize grid [ off ] [ off ]
no illum [ off ] [ off ]
lightmap border[ off ] [ off ]
luxel normals [ off ] [ off ]
no surfaces [ off ] [ off ]
samplesize [ 4 ] [ 4 ]
grid size [ 16 16 32] [ 16 16 32]
ambient color [ 32 32 32] [ 32 32 32]
overbright [ 2 ] [ 2 ]

Loading C:/Games/OptionImplicitDemo/base/base0.vpk...successful (587 files)
Loading C:/Games/OptionImplicitDemo/base/base1.vpk...successful (1006 files)
Loading C:/Games/OptionImplicitDemo/base/dm_q3dm1.vpk...successful (187 files)
Loading C:/Games/OptionImplicitDemo/base/pure0.vpk...successful (4 files)
Loading C:/Games/OptionImplicitDemo/base/pure1.vpk...successful (2 files)
Entering shaders/common.shader
Entering shaders/decals.shader
Entering shaders/dm_islands.shader
Entering shaders/dm_volumes.shader