=========================================================================
Volatile3D II started at 14:26:25 27/June/2010 Sunday
=========================================================================
FS_Startup: original game
Initializing VDebug...
...building symbol path: success
...initializing dbghelp: success
...loading modules...
...loaded module: game.exe [00400000] (symbols: "C:\Program Files\OptionImplicitDemo\system\game.exe")
...loaded module: ntdll.dll [778F0000] (symbols: "C:\Windows\system32\ntdll.dll")
...loaded module: kernel32.dll [772D0000] (symbols: "C:\Windows\system32\kernel32.dll")
...loaded module: WS2_32.dll [75F90000] (symbols: "C:\Windows\system32\WS2_32.dll")
...loaded module: msvcrt.dll [75FC0000] (symbols: "C:\Windows\system32\msvcrt.dll")
...loaded module: ADVAPI32.dll [76430000] (symbols: "C:\Windows\system32\ADVAPI32.dll")
...loaded module: RPCRT4.dll [76500000] (symbols: "C:\Windows\system32\RPCRT4.dll")
...loaded module: NSI.dll [77A30000] (symbols: "C:\Windows\system32\NSI.dll")
...loaded module: AVIFIL32.dll [6F980000] (symbols: "C:\Windows\system32\AVIFIL32.dll")
...loaded module: USER32.dll [771D0000] (symbols: "C:\Windows\system32\USER32.dll")
...loaded module: GDI32.dll [77A80000] (symbols: "C:\Windows\system32\GDI32.dll")
...loaded module: WINMM.dll [74A80000] (symbols: "C:\Windows\system32\WINMM.dll")
...loaded module: ole32.dll [777A0000] (symbols: "C:\Windows\system32\ole32.dll")
...loaded module: OLEAUT32.dll [76120000] (symbols: "C:\Windows\system32\OLEAUT32.dll")
...loaded module: OLEACC.dll [74A40000] (symbols: "C:\Windows\system32\OLEACC.dll")
...loaded module: MSACM32.dll [751B0000] (symbols: "C:\Windows\system32\MSACM32.dll")
...loaded module: MSVFW32.dll [6D2C0000] (symbols: "C:\Windows\system32\MSVFW32.dll")
...loaded module: SHELL32.dll [766C0000] (symbols: "C:\Windows\system32\SHELL32.dll")
...loaded module: SHLWAPI.dll [77270000] (symbols: "C:\Windows\system32\SHLWAPI.dll")
...loaded module: COMCTL32.dll [74CF0000] (symbols: "C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18005_none_5cb72f96088b0de0\COMCTL32.dll")
...loaded module: vstdlib.dll [10000000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vstdlib.dll")
...loaded module: filesystem.dll [00150000] (symbols: "C:\Program Files\OptionImplicitDemo\system\filesystem.dll")
...loaded module: vorbisfile.dll [00170000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vorbisfile.dll")
...loaded module: ogg.dll [00020000] (symbols: "C:\Program Files\OptionImplicitDemo\system\ogg.dll")
...loaded module: vorbis.dll [00AE0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vorbis.dll")
...loaded module: lua.dll [00190000] (symbols: "C:\Program Files\OptionImplicitDemo\system\lua.dll")
...loaded module: luabind.dll [001D0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\luabind.dll")
...loaded module: vmdlib.dll [00210000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vmdlib.dll")
...loaded module: vdebug.dll [00220000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vdebug.dll")
...loaded module: IMM32.DLL [77A60000] (symbols: "C:\Windows\system32\IMM32.DLL")
...loaded module: MSCTF.dll [776D0000] (symbols: "C:\Windows\system32\MSCTF.dll")
...loaded module: LPK.DLL [77A50000] (symbols: "C:\Windows\system32\LPK.DLL")
...loaded module: USP10.dll [76070000] (symbols: "C:\Windows\system32\USP10.dll")
...loaded module: resource.bin [00ED0000] (symbols: "C:\Program Files\OptionImplicitDemo\base\resource.bin")
...loaded module: uxtheme.dll [74FF0000] (symbols: "C:\Windows\system32\uxtheme.dll")
...loaded module: UnlockerHook.dll [00380000] (symbols: "C:\Program Files\Unlocker\UnlockerHook.dll")
...loaded module: qdhook.dll [22000000] (symbols: "C:\Program Files\QDictionary\qdhook.dll")
...loaded module: dbghelp.dll [72D00000] (symbols: "C:\Windows\system32\dbghelp.dll")
VDebug initialized
Console initialized
------ Sys_Init ------
CPU speed: 1590.9 MHz (2 cores) MMX SSE SSE2
Memory: 1014 Mb
Video card: Mobile Intel(R) 965 Express Chipset Family
OS version: Windows Vista
User name: Admin
Initializing VM
...opening global state: success
...configuring base io: success
...loading tables: success
...binding classes: success
Loading: ref_gl.dll
...updating modules...
...loaded module: Secur32.dll [75E30000] (symbols: "C:\Windows\system32\Secur32.dll")
...loaded module: ref_gl.dll [05060000] (symbols: "C:\Program Files\OptionImplicitDemo\system\ref_gl.dll")
...loaded module: GLU32.dll [6CED0000] (symbols: "C:\Windows\system32\GLU32.dll")
...loaded module: OPENGL32.dll [6BEE0000] (symbols: "C:\Windows\system32\OPENGL32.dll")
...loaded module: DDRAW.dll [6BDF0000] (symbols: "C:\Windows\system32\DDRAW.dll")
...loaded module: DCIMAN32.dll [743F0000] (symbols: "C:\Windows\system32\DCIMAN32.dll")
...loaded module: SETUPAPI.dll [77400000] (symbols: "C:\Windows\system32\SETUPAPI.dll")
...loaded module: dwmapi.dll [72F40000] (symbols: "C:\Windows\system32\dwmapi.dll")
...loaded module: vtxlib.dll [003B0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vtxlib.dll")
...updating modules...
...loaded module: vgui.dll [00F60000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vgui.dll")
Loading: "def/Objects.txt"
CL_Init: 1024 client actors occupy 813.3 kb of memory
Loading: consys.dll
...updating modules...
...loaded module: consys.dll [003C0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\consys.dll")
14 local strings parsed from local_engine.txt
421 local strings parsed from local_game.txt
8 local strings parsed from OptionImplicitText.txt
CRC32 file "gameinfo.txt": 1457396381
Execing config.cfg
Couldn't exec autoexec.cfg
Mathlib initialized
3DNow = false
SSE = true
SSE2 = true
Execing low_quality.cfg
Initializing sound
...initializing DirectSound: success
...setting cooperative level: success
...getting speaker config: success
...using max available channels: 2
...setting DMA speed: 44 kHz
...creating primary buffer: success
...setting primary sound format: success
...creating hardware secondary buffer: failed
...creating software secondary buffer: success
...getting buffer caps: success
...using secondary sound buffer
...activating mixer: success
...sound memory manager started
...initializing DSP: success
...completed successfully
----- Sound Info -----
Sound system is muted
using DirectSound8 driver
using stereo speaker layout
2 channels
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0x3c60050 dma buffer
No background file
----------------------
Initializing input
...mouse initialized
...joystick not found (no valid joysticks - 0xA5)
Game: Option Implicit: First Demo
Author: Chain Studios
Version: 1.0
Initializing Winsock...
...opening IP socket: localhost:28311
...hostname: Admin-PC
...ip: 192.168.0.104
...opening IPX socket
...not supported
Creating main window
...registered window class
...created window (640 x 480)
Initializing OpenGL driver
...getting DC: success
...choosing pixel format: success
...setting pixel format: success
...hardware acceleration found
...pixel format 6 selected
...creating GL context: success
...making context current: success
...reading GL extensions: success
...reading WGL extensions: success
...WGL_ARB_multisample not found
...using colorbits of 32
...calling CDS: success
------ OpenGL Information ------
GL_VENDOR: Intel
GL_RENDERER: Intel 965/963 Graphics Media Accelerator
GL_VERSION: 2.0.0 - Build 7.15.10.1666
GL_EXTENSIONS:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_pixel_buffer_object
GL_WIN_swap_hint
GL_EXT_framebuffer_object
WGL_EXTENSIONS:
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_EXT_swap_control
Couldn't exec hw/Intel.cfg
Initializing OpenGL extensions
...using GL_ARB_multitexture (8 TMU)
...using GL_ARB_texture_compression
...using GL_ARB_texture_cube_map
...using GL_EXT_texture3D
...using GL_ARB_texture_rectangle
...using GL_ARB_depth_texture
...using GL_ARB_shader_objects
...using GL_ARB_shading_language_100
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...GL_ATI_fragment_shader not found
...GL_NV_register_combiners not found
...GL_NV_texture_shader not found
...using GL_ARB_texture_env_add
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_env_crossbar
...GL_EXT_texture_edge_clamp not found
...using GL_ARB_texture_border_clamp
...using GL_EXT_texture_filter_anisotropic
...using GL_SGIS_generate_mipmap
...using GL_EXT_draw_range_elements
...using GL_EXT_multi_draw_arrays
...using GL_ARB_vertex_buffer_object
...skipping GL_EXT_framebuffer_object
...GL_EXT_packed_depth_stencil not found
...using GL_ARB_occlusion_query
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...GL_NV_depth_clamp not found
...using GL_EXT_bgra
...using WGL_ARB_pixel_format
...using WGL_ARB_pbuffer
...WGL_ARB_render_texture not found
...using WGL_EXT_swap_control
GL progs: GLSL pathway (2.0+)
Current pixel format:
GL_RED_BITS = 8
GL_GREEN_BITS = 8
GL_BLUE_BITS = 8
GL_ALPHA_BITS = 8
GL_ACCUM_RED_BITS = 16
GL_ACCUM_GREEN_BITS = 16
GL_ACCUM_BLUE_BITS = 16
GL_ACCUM_ALPHA_BITS = 16
GL_DEPTH_BITS = 24
GL_STENCIL_BITS = 8
GL_SAMPLE_BUFFERS_ARB = false
GL_SAMPLES_ARB = 0
Max 2D texture size = 2048
Max cubemap texture size = 1024
Max rectangle texture size = 2048
Max 3D texture size = 128
Initializing SMP...
...2 physical processors
...enabled
...active
=== Renderer caps ===
VBO: yes
Lightmap: yes
DLights: yes
Parallax: no
Bumpmap: glsl
Stenciling: twoside
SoftShadows: yes
Reflections: no
Refractions: no
ParticleFilter: yes
SoftParticles: yes
Bloom: yes
DepthOfField: yes
=====================
Backend memory: 15.04 Mb
SVBSP: uses 1280 kb of memory
Registering global resources...
Loading: "textures/console/console_font.vtx"
Loading: "textures/console/bigchars.vtx"
Loading: "textures/console/console.vtx"
Resampling to 256 x 256
Loading: "textures/console/console2.vtx"
Loading: "textures/console/startup1.vtx"
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Loading: "textures/gameui/cursor_arrow.vtx"
Loading: "textures/gameui/cursor_select.vtx"
Loading: "textures/gameui/net.vtx"
Loading: "textures/gameui/lagometer.vtx"
Loading: "textures/gameui/save.vtx"
Loading: "textures/gameui/chs_logo.vtx"
Resampling to 256 x 256
*** VGUI_Startup ***
Loading: "textures/gameui/vgui.vtx"
Loading: "def/VguiSchemes.txt"
Loading: "textures/gameui/hud_font.vtx"
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Loading: "textures/gameui/consys_font1.vtx"
Loading: "textures/gameui/consys_font2.vtx"
Loading: "textures/gameui/screen_font.vtx"
Loading: "textures/gameui/crosshair1.vtx"
Loading: "textures/gameui/crosshair2.vtx"
Loading: "textures/gameui/crosshair3.vtx"
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Loading: "textures/gameui/crosshair10.vtx"
Loading: "textures/gameui/hud_select.vtx"
Loading: "textures/gameui/menu_smallfont.vtx"
Loading: "textures/gameui/vgui_bg1.vtx"
Failed to load "def/ATMNetwork.txt"
Loading: "textures/gameui/computer_font.vtx"
Loading: "textures/gameui/vgui_button.vtx"
Loading: "textures/gameui/menu_digitfont.vtx"
Loading: "textures/gameui/vgui_button3.vtx"
Loading: "textures/gameui/vgui_elev_button.vtx"
Loading: "textures/gameui/vgui_goal_active.vtx"
Loading: "textures/gameui/vgui_goal_complete.vtx"
Loading: "textures/gameui/vgui_goal_cancelled.vtx"
Loading: "def/InventoryItems.txt"
Loading: "textures/gameui/items/TWeaponBat.vtx"
Loading: "textures/gameui/items/WeaponBat.vtx"
Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponKnife.vtx"
Loading: "textures/gameui/items/WeaponKnife.vtx"
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Loading: "textures/gameui/items/TWeaponDEagle.vtx"
Loading: "textures/gameui/items/WeaponDEagle.vtx"
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Loading: "textures/gameui/items/TWeaponUsp.vtx"
Loading: "textures/gameui/items/WeaponUsp.vtx"
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Loading: "textures/gameui/items/TWeaponMac10.vtx"
Loading: "textures/gameui/items/WeaponMac10.vtx"
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Loading: "textures/gameui/items/TWeaponAug.vtx"
Loading: "textures/gameui/items/WeaponAug.vtx"
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Loading: "textures/gameui/items/TWeaponFamas.vtx"
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Loading: "textures/gameui/items/TWeaponHEGrenade.vtx"
Loading: "textures/gameui/items/WeaponHEGrenade.vtx"
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Loading: "textures/gameui/items/TWeaponGasGrenade.vtx"
Loading: "textures/gameui/items/WeaponGasGrenade.vtx"
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Loading: "textures/gameui/items/TWeaponFlashbang.vtx"
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Loading: "textures/gameui/items/TAmmo9mm.vtx"
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Loading: "textures/gameui/items/TAmmo762.vtx"
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Loading: "def/Help.txt"
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Loading: "textures/gameui/help/HelpGoals.vtx"
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Loading: "textures/gameui/help/HelpInventory.vtx"
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Loading: "textures/gameui/help/HelpDialogs.vtx"
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Loading: "textures/gameui/help/HelpExp.vtx"
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Loading: "textures/gameui/help/HelpHints.vtx"
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Loading: "textures/gameui/menu_static.vtx"
Loading: "textures/gameui/menu_stripes.vtx"
Loading: "textures/gameui/vgui_button2.vtx"
Loading: "textures/gameui/menu_bg.vtx"
Loading: "textures/gameui/menu_bg_add.vtx"
Loading: "textures/gameui/menu_bigfont_s2.vtx"
Loading: "textures/gameui/menu_normalfont_s2.vtx"
Loading: "textures/gameui/oi_logo.vtx"
Loading: "def/MenuControls.txt"
Loading: "def/MenuAdvancedControls.txt"
Loading: "def/MenuVideo.txt"
Loading: "def/MenuAdvancedVideo.txt"
Loading: "def/MenuSound.txt"
Loading: "def/MenuAdvancedSound.txt"
Loading: "def/MenuGame.txt"
Loading: "def/MenuMultiplayer.txt"
Loading: "def/MenuCreateServer.txt"
Loading: "hud/default.xml"
Loading: "textures/gameui/hud_person.vtx"
Loading: "sound/vgui/click1.wav"
Loading: "sound/vgui/click2.wav"
Loading: "sound/vgui/click3.wav"
Loading: "sound/vgui/tone0.wav"
Loading: "sound/vgui/tone1.wav"
Loading: "sound/vgui/tone2.wav"
Loading: "sound/vgui/tone3.wav"
Loading: "sound/vgui/tone4.wav"
Loading: "sound/vgui/tone5.wav"
Loading: "sound/vgui/tone6.wav"
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Loading: "sound/vgui/tone8.wav"
Loading: "sound/vgui/tone9.wav"
Loading: "sound/vgui/tone10.wav"
Loading: "sound/vgui/tone11.wav"
Loading: "glprogs/ShadowVolume.vsh"
Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/VertexLit.vsh"
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Compile log: No errors.
Loading: "glprogs/Lightmap.vsh"
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Loading: "glprogs/LightSimple.vsh"
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Compile log: No errors.
Loading: "glprogs/LightSimpleFilter.vsh"
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Compile log: No errors.
Loading: "glprogs/LightSimpleSpot.vsh"
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Compile log: No errors.
Loading: "glprogs/LightBumpDiffuse.vsh"
Compile log: No errors.
Loading: "glprogs/LightBumpDiffuse.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpecular.vsh"
Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpecular.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseFilter.vsh"
Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseFilter.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpecularFilter.vsh"
Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpecularFilter.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpot.vsh"
Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpot.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpecularSpot.vsh"
Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpecularSpot.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsDepthPass.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsDepthPass.fsh"
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Compile log: No errors.
Loading: "glprogs/SoftShadowsStencilPass.vsh"
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Loading: "glprogs/SoftShadowsStencilPass.fsh"
Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimple.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimple.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightSimpleFilter.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimpleFilter.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightSimpleSpot.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimpleSpot.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuse.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuse.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecular.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecular.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseFilter.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseFilter.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularFilter.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularFilter.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpot.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpot.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularSpot.vsh"
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularSpot.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftParticle.vsh"
Compile log: No errors.
Loading: "glprogs/SoftParticle.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/ParticleFilter.vsh"
Compile log: No errors.
Loading: "glprogs/ParticleFilter.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftParticleFilter.vsh"
Compile log: No errors.
Loading: "glprogs/SoftParticleFilter.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/Bloom.vsh"
Compile log: No errors.
Loading: "glprogs/Bloom.fsh"
Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/DepthOfField.vsh"
Compile log: No errors.
Loading: "glprogs/DepthOfField.fsh"
Compile log: No errors.
Compile log: No errors.
Program validation failed
Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Reset texture id = 118 (118 globals)
Reset buffer id = 0xFFFF (0 globals)
Reset program id = 0x1FFFF (0 globals)
Texture memory: 4.86 Mb
Done registering global resources
Room type: 0
Music player: sound/music/menu.ogg [menu]
Couldn't exec startup.cfg