=========================================================================
Volatile3D II started at 14:26:25 27/June/2010 Sunday
=========================================================================

FS_Startup: original game
Initializing VDebug...

...building symbol path: success

...initializing dbghelp: success

...loading modules...

...loaded module: game.exe [00400000] (symbols: "C:\Program Files\OptionImplicitDemo\system\game.exe")
...loaded module: ntdll.dll [778F0000] (symbols: "C:\Windows\system32\ntdll.dll")
...loaded module: kernel32.dll [772D0000] (symbols: "C:\Windows\system32\kernel32.dll")
...loaded module: WS2_32.dll [75F90000] (symbols: "C:\Windows\system32\WS2_32.dll")
...loaded module: msvcrt.dll [75FC0000] (symbols: "C:\Windows\system32\msvcrt.dll")
...loaded module: ADVAPI32.dll [76430000] (symbols: "C:\Windows\system32\ADVAPI32.dll")
...loaded module: RPCRT4.dll [76500000] (symbols: "C:\Windows\system32\RPCRT4.dll")
...loaded module: NSI.dll [77A30000] (symbols: "C:\Windows\system32\NSI.dll")
...loaded module: AVIFIL32.dll [6F980000] (symbols: "C:\Windows\system32\AVIFIL32.dll")
...loaded module: USER32.dll [771D0000] (symbols: "C:\Windows\system32\USER32.dll")
...loaded module: GDI32.dll [77A80000] (symbols: "C:\Windows\system32\GDI32.dll")
...loaded module: WINMM.dll [74A80000] (symbols: "C:\Windows\system32\WINMM.dll")
...loaded module: ole32.dll [777A0000] (symbols: "C:\Windows\system32\ole32.dll")
...loaded module: OLEAUT32.dll [76120000] (symbols: "C:\Windows\system32\OLEAUT32.dll")
...loaded module: OLEACC.dll [74A40000] (symbols: "C:\Windows\system32\OLEACC.dll")
...loaded module: MSACM32.dll [751B0000] (symbols: "C:\Windows\system32\MSACM32.dll")
...loaded module: MSVFW32.dll [6D2C0000] (symbols: "C:\Windows\system32\MSVFW32.dll")
...loaded module: SHELL32.dll [766C0000] (symbols: "C:\Windows\system32\SHELL32.dll")
...loaded module: SHLWAPI.dll [77270000] (symbols: "C:\Windows\system32\SHLWAPI.dll")
...loaded module: COMCTL32.dll [74CF0000] (symbols: "C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18005_none_5cb72f96088b0de0\COMCTL32.dll")
...loaded module: vstdlib.dll [10000000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vstdlib.dll")
...loaded module: filesystem.dll [00150000] (symbols: "C:\Program Files\OptionImplicitDemo\system\filesystem.dll")
...loaded module: vorbisfile.dll [00170000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vorbisfile.dll")
...loaded module: ogg.dll [00020000] (symbols: "C:\Program Files\OptionImplicitDemo\system\ogg.dll")
...loaded module: vorbis.dll [00AE0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vorbis.dll")
...loaded module: lua.dll [00190000] (symbols: "C:\Program Files\OptionImplicitDemo\system\lua.dll")
...loaded module: luabind.dll [001D0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\luabind.dll")
...loaded module: vmdlib.dll [00210000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vmdlib.dll")
...loaded module: vdebug.dll [00220000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vdebug.dll")
...loaded module: IMM32.DLL [77A60000] (symbols: "C:\Windows\system32\IMM32.DLL")
...loaded module: MSCTF.dll [776D0000] (symbols: "C:\Windows\system32\MSCTF.dll")
...loaded module: LPK.DLL [77A50000] (symbols: "C:\Windows\system32\LPK.DLL")
...loaded module: USP10.dll [76070000] (symbols: "C:\Windows\system32\USP10.dll")
...loaded module: resource.bin [00ED0000] (symbols: "C:\Program Files\OptionImplicitDemo\base\resource.bin")
...loaded module: uxtheme.dll [74FF0000] (symbols: "C:\Windows\system32\uxtheme.dll")
...loaded module: UnlockerHook.dll [00380000] (symbols: "C:\Program Files\Unlocker\UnlockerHook.dll")
...loaded module: qdhook.dll [22000000] (symbols: "C:\Program Files\QDictionary\qdhook.dll")
...loaded module: dbghelp.dll [72D00000] (symbols: "C:\Windows\system32\dbghelp.dll")
VDebug initialized

Console initialized

------ Sys_Init ------
CPU speed: 1590.9 MHz (2 cores) MMX SSE SSE2
Memory: 1014 Mb
Video card: Mobile Intel(R) 965 Express Chipset Family
OS version: Windows Vista
User name: Admin
Initializing VM

...opening global state: success

...configuring base io: success

...loading tables: success

...binding classes: success

Loading: ref_gl.dll

...updating modules...

...loaded module: Secur32.dll [75E30000] (symbols: "C:\Windows\system32\Secur32.dll")
...loaded module: ref_gl.dll [05060000] (symbols: "C:\Program Files\OptionImplicitDemo\system\ref_gl.dll")
...loaded module: GLU32.dll [6CED0000] (symbols: "C:\Windows\system32\GLU32.dll")
...loaded module: OPENGL32.dll [6BEE0000] (symbols: "C:\Windows\system32\OPENGL32.dll")
...loaded module: DDRAW.dll [6BDF0000] (symbols: "C:\Windows\system32\DDRAW.dll")
...loaded module: DCIMAN32.dll [743F0000] (symbols: "C:\Windows\system32\DCIMAN32.dll")
...loaded module: SETUPAPI.dll [77400000] (symbols: "C:\Windows\system32\SETUPAPI.dll")
...loaded module: dwmapi.dll [72F40000] (symbols: "C:\Windows\system32\dwmapi.dll")
...loaded module: vtxlib.dll [003B0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vtxlib.dll")
...updating modules...

...loaded module: vgui.dll [00F60000] (symbols: "C:\Program Files\OptionImplicitDemo\system\vgui.dll")
Loading: "def/Objects.txt"

CL_Init: 1024 client actors occupy 813.3 kb of memory
Loading: consys.dll

...updating modules...

...loaded module: consys.dll [003C0000] (symbols: "C:\Program Files\OptionImplicitDemo\system\consys.dll")
14 local strings parsed from local_engine.txt
421 local strings parsed from local_game.txt
8 local strings parsed from OptionImplicitText.txt
CRC32 file "gameinfo.txt": 1457396381

Execing config.cfg

Couldn't exec autoexec.cfg



Mathlib initialized

3DNow = false

SSE = true

SSE2 = true

Execing low_quality.cfg



Initializing sound

...initializing DirectSound: success

...setting cooperative level: success

...getting speaker config: success

...using max available channels: 2

...setting DMA speed: 44 kHz

...creating primary buffer: success

...setting primary sound format: success

...creating hardware secondary buffer: failed

...creating software secondary buffer: success

...getting buffer caps: success

...using secondary sound buffer

...activating mixer: success

...sound memory manager started

...initializing DSP: success

...completed successfully

----- Sound Info -----

Sound system is muted

using DirectSound8 driver

using stereo speaker layout

2 channels

32768 samples

16 samplebits

1 submission_chunk

44100 speed

0x3c60050 dma buffer

No background file

----------------------



Initializing input

...mouse initialized

...joystick not found (no valid joysticks - 0xA5)



Game: Option Implicit: First Demo

Author: Chain Studios

Version: 1.0



Initializing Winsock...

...opening IP socket: localhost:28311

...hostname: Admin-PC

...ip: 192.168.0.104

...opening IPX socket

...not supported



Creating main window

...registered window class

...created window (640 x 480)

Initializing OpenGL driver

...getting DC: success

...choosing pixel format: success

...setting pixel format: success

...hardware acceleration found

...pixel format 6 selected

...creating GL context: success

...making context current: success

...reading GL extensions: success

...reading WGL extensions: success

...WGL_ARB_multisample not found

...using colorbits of 32

...calling CDS: success

------ OpenGL Information ------

GL_VENDOR: Intel

GL_RENDERER: Intel 965/963 Graphics Media Accelerator

GL_VERSION: 2.0.0 - Build 7.15.10.1666



GL_EXTENSIONS:

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_color

GL_EXT_abgr

GL_EXT_texture3D

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_SGIS_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_EXT_draw_range_elements

GL_SGIS_texture_lod

GL_EXT_rescale_normal

GL_EXT_packed_pixels

GL_EXT_separate_specular_color

GL_ARB_multitexture

GL_EXT_texture_env_combine

GL_EXT_bgra

GL_EXT_blend_func_separate

GL_EXT_secondary_color

GL_EXT_fog_coord

GL_EXT_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_transpose_matrix

GL_ARB_texture_env_add

GL_IBM_texture_mirrored_repeat

GL_EXT_multi_draw_arrays

GL_NV_blend_square

GL_ARB_texture_compression

GL_3DFX_texture_compression_FXT1

GL_EXT_texture_filter_anisotropic

GL_ARB_texture_border_clamp

GL_ARB_point_parameters

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_EXT_texture_compression_s3tc

GL_ARB_shadow

GL_ARB_window_pos

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_ARB_vertex_program

GL_EXT_texture_rectangle

GL_ARB_fragment_program

GL_EXT_stencil_two_side

GL_ATI_separate_stencil

GL_ARB_vertex_buffer_object

GL_EXT_texture_lod_bias

GL_ARB_occlusion_query

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_shader

GL_NV_texgen_reflection

GL_ARB_point_sprite

GL_EXT_blend_equation_separate

GL_ARB_depth_texture

GL_ARB_texture_rectangle

GL_ARB_draw_buffers

GL_ARB_pixel_buffer_object

GL_WIN_swap_hint

GL_EXT_framebuffer_object



WGL_EXTENSIONS:

WGL_ARB_buffer_region

WGL_ARB_extensions_string

WGL_ARB_make_current_read

WGL_ARB_pixel_format

WGL_ARB_pbuffer

WGL_EXT_extensions_string

WGL_EXT_swap_control



Couldn't exec hw/Intel.cfg

Initializing OpenGL extensions

...using GL_ARB_multitexture (8 TMU)

...using GL_ARB_texture_compression

...using GL_ARB_texture_cube_map

...using GL_EXT_texture3D

...using GL_ARB_texture_rectangle

...using GL_ARB_depth_texture

...using GL_ARB_shader_objects

...using GL_ARB_shading_language_100

...using GL_ARB_vertex_shader

...using GL_ARB_fragment_shader

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

...GL_ATI_fragment_shader not found

...GL_NV_register_combiners not found

...GL_NV_texture_shader not found

...using GL_ARB_texture_env_add

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_env_crossbar

...GL_EXT_texture_edge_clamp not found

...using GL_ARB_texture_border_clamp

...using GL_EXT_texture_filter_anisotropic

...using GL_SGIS_generate_mipmap

...using GL_EXT_draw_range_elements

...using GL_EXT_multi_draw_arrays

...using GL_ARB_vertex_buffer_object

...skipping GL_EXT_framebuffer_object

...GL_EXT_packed_depth_stencil not found

...using GL_ARB_occlusion_query

...using GL_EXT_stencil_wrap

...using GL_EXT_stencil_two_side

...GL_NV_depth_clamp not found

...using GL_EXT_bgra

...using WGL_ARB_pixel_format

...using WGL_ARB_pbuffer

...WGL_ARB_render_texture not found

...using WGL_EXT_swap_control

GL progs: GLSL pathway (2.0+)

Current pixel format:

GL_RED_BITS = 8

GL_GREEN_BITS = 8

GL_BLUE_BITS = 8

GL_ALPHA_BITS = 8

GL_ACCUM_RED_BITS = 16

GL_ACCUM_GREEN_BITS = 16

GL_ACCUM_BLUE_BITS = 16

GL_ACCUM_ALPHA_BITS = 16

GL_DEPTH_BITS = 24

GL_STENCIL_BITS = 8

GL_SAMPLE_BUFFERS_ARB = false

GL_SAMPLES_ARB = 0

Max 2D texture size = 2048

Max cubemap texture size = 1024

Max rectangle texture size = 2048

Max 3D texture size = 128


Initializing SMP...
...2 physical processors
...enabled
...active

=== Renderer caps ===
VBO: yes
Lightmap: yes
DLights: yes
Parallax: no
Bumpmap: glsl
Stenciling: twoside
SoftShadows: yes
Reflections: no
Refractions: no
ParticleFilter: yes
SoftParticles: yes
Bloom: yes
DepthOfField: yes
=====================
Backend memory: 15.04 Mb
SVBSP: uses 1280 kb of memory
Registering global resources...

Loading: "textures/console/console_font.vtx"

Loading: "textures/console/bigchars.vtx"

Loading: "textures/console/console.vtx"

Resampling to 256 x 256
Loading: "textures/console/console2.vtx"

Loading: "textures/console/startup1.vtx"

Resampling to 256 x 256
Loading: "textures/gameui/cursor_arrow.vtx"

Loading: "textures/gameui/cursor_select.vtx"

Loading: "textures/gameui/net.vtx"

Loading: "textures/gameui/lagometer.vtx"

Loading: "textures/gameui/save.vtx"

Loading: "textures/gameui/chs_logo.vtx"

Resampling to 256 x 256
*** VGUI_Startup ***
Loading: "textures/gameui/vgui.vtx"

Loading: "def/VguiSchemes.txt"

Loading: "textures/gameui/hud_font.vtx"

Loading: "textures/gameui/hud_scope.vtx"

Resampling to 256 x 256
Loading: "textures/gameui/hud_scope2.vtx"

Resampling to 256 x 256
Loading: "textures/gameui/consys_font1.vtx"

Loading: "textures/gameui/consys_font2.vtx"

Loading: "textures/gameui/screen_font.vtx"

Loading: "textures/gameui/crosshair1.vtx"

Loading: "textures/gameui/crosshair2.vtx"

Loading: "textures/gameui/crosshair3.vtx"

Loading: "textures/gameui/crosshair4.vtx"

Loading: "textures/gameui/crosshair5.vtx"

Loading: "textures/gameui/crosshair6.vtx"

Loading: "textures/gameui/crosshair7.vtx"

Loading: "textures/gameui/crosshair8.vtx"

Loading: "textures/gameui/crosshair9.vtx"

Loading: "textures/gameui/crosshair10.vtx"

Loading: "textures/gameui/hud_select.vtx"

Loading: "textures/gameui/menu_smallfont.vtx"

Loading: "textures/gameui/vgui_bg1.vtx"

Failed to load "def/ATMNetwork.txt"

Loading: "textures/gameui/computer_font.vtx"

Loading: "textures/gameui/vgui_button.vtx"

Loading: "textures/gameui/menu_digitfont.vtx"

Loading: "textures/gameui/vgui_button3.vtx"

Loading: "textures/gameui/vgui_elev_button.vtx"

Loading: "textures/gameui/vgui_goal_active.vtx"

Loading: "textures/gameui/vgui_goal_complete.vtx"

Loading: "textures/gameui/vgui_goal_cancelled.vtx"

Loading: "def/InventoryItems.txt"

Loading: "textures/gameui/items/TWeaponBat.vtx"

Loading: "textures/gameui/items/WeaponBat.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponKnife.vtx"

Loading: "textures/gameui/items/WeaponKnife.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponDEagle.vtx"

Loading: "textures/gameui/items/WeaponDEagle.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponUsp.vtx"

Loading: "textures/gameui/items/WeaponUsp.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponMac10.vtx"

Loading: "textures/gameui/items/WeaponMac10.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponAug.vtx"

Loading: "textures/gameui/items/WeaponAug.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponFamas.vtx"

Loading: "textures/gameui/items/WeaponFamas.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponHEGrenade.vtx"

Loading: "textures/gameui/items/WeaponHEGrenade.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponGasGrenade.vtx"

Loading: "textures/gameui/items/WeaponGasGrenade.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TWeaponFlashbang.vtx"

Loading: "textures/gameui/items/WeaponFlashbang.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmo9mm.vtx"

Loading: "textures/gameui/items/Ammo9mm.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmo50ae.vtx"

Loading: "textures/gameui/items/Ammo50ae.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmo45acp.vtx"

Loading: "textures/gameui/items/Ammo45acp.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmo57mm.vtx"

Loading: "textures/gameui/items/Ammo57mm.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmo357sig.vtx"

Loading: "textures/gameui/items/Ammo357sig.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmo338mag.vtx"

Loading: "textures/gameui/items/Ammo338mag.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmo556.vtx"

Loading: "textures/gameui/items/Ammo556.vtx"

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Loading: "textures/gameui/items/TAmmo762.vtx"

Loading: "textures/gameui/items/Ammo762.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TAmmoBuckshot.vtx"

Loading: "textures/gameui/items/AmmoBuckshot.vtx"

Resampling to 256 x 64
Loading: "textures/gameui/items/TItemMedkit.vtx"

Loading: "textures/gameui/items/ItemMedkit.vtx"

Resampling to 256 x 64
Loading: "def/Help.txt"

Loading: "textures/gameui/help/HelpGeneric.vtx"

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Loading: "textures/gameui/help/HelpGoals.vtx"

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Loading: "textures/gameui/help/HelpCloak.vtx"

Resampling to 256 x 128
Loading: "textures/gameui/help/HelpInventory.vtx"

Resampling to 256 x 128
Loading: "textures/gameui/help/HelpDialogs.vtx"

Resampling to 256 x 128
Loading: "textures/gameui/help/HelpExp.vtx"

Resampling to 256 x 128
Loading: "textures/gameui/help/HelpHints.vtx"

Resampling to 256 x 128
Loading: "textures/gameui/menu_static.vtx"

Loading: "textures/gameui/menu_stripes.vtx"

Loading: "textures/gameui/vgui_button2.vtx"

Loading: "textures/gameui/menu_bg.vtx"

Loading: "textures/gameui/menu_bg_add.vtx"

Loading: "textures/gameui/menu_bigfont_s2.vtx"

Loading: "textures/gameui/menu_normalfont_s2.vtx"

Loading: "textures/gameui/oi_logo.vtx"

Loading: "def/MenuControls.txt"

Loading: "def/MenuAdvancedControls.txt"

Loading: "def/MenuVideo.txt"

Loading: "def/MenuAdvancedVideo.txt"

Loading: "def/MenuSound.txt"

Loading: "def/MenuAdvancedSound.txt"

Loading: "def/MenuGame.txt"

Loading: "def/MenuMultiplayer.txt"

Loading: "def/MenuCreateServer.txt"

Loading: "hud/default.xml"

Loading: "textures/gameui/hud_person.vtx"

Loading: "sound/vgui/click1.wav"

Loading: "sound/vgui/click2.wav"

Loading: "sound/vgui/click3.wav"

Loading: "sound/vgui/tone0.wav"

Loading: "sound/vgui/tone1.wav"

Loading: "sound/vgui/tone2.wav"

Loading: "sound/vgui/tone3.wav"

Loading: "sound/vgui/tone4.wav"

Loading: "sound/vgui/tone5.wav"

Loading: "sound/vgui/tone6.wav"

Loading: "sound/vgui/tone7.wav"

Loading: "sound/vgui/tone8.wav"

Loading: "sound/vgui/tone9.wav"

Loading: "sound/vgui/tone10.wav"

Loading: "sound/vgui/tone11.wav"

Loading: "glprogs/ShadowVolume.vsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/VertexLit.vsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/Lightmap.vsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/LightSimple.vsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/LightSimpleFilter.vsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/LightSimpleSpot.vsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/LightBumpDiffuse.vsh"

Compile log: No errors.
Loading: "glprogs/LightBumpDiffuse.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpecular.vsh"

Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpecular.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseFilter.vsh"

Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseFilter.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpecularFilter.vsh"

Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpecularFilter.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpot.vsh"

Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpot.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/LightBumpDiffuseSpecularSpot.vsh"

Compile log: No errors.
Loading: "glprogs/LightBumpDiffuseSpecularSpot.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsDepthPass.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsDepthPass.fsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/SoftShadowsStencilPass.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsStencilPass.fsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimple.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimple.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightSimpleFilter.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimpleFilter.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightSimpleSpot.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightSimpleSpot.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuse.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuse.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecular.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecular.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseFilter.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseFilter.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularFilter.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularFilter.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpot.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpot.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularSpot.vsh"

Compile log: No errors.
Loading: "glprogs/SoftShadowsLightBumpDiffuseSpecularSpot.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftParticle.vsh"

Compile log: No errors.
Loading: "glprogs/SoftParticle.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/ParticleFilter.vsh"

Compile log: No errors.
Loading: "glprogs/ParticleFilter.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/SoftParticleFilter.vsh"

Compile log: No errors.
Loading: "glprogs/SoftParticleFilter.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Loading: "glprogs/Bloom.vsh"

Compile log: No errors.
Loading: "glprogs/Bloom.fsh"

Compile log: No errors.
Compile log: No errors.
Loading: "glprogs/DepthOfField.vsh"

Compile log: No errors.
Loading: "glprogs/DepthOfField.fsh"

Compile log: No errors.
Compile log: No errors.
Program validation failed

Compile log: Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Reset texture id = 118 (118 globals)
Reset buffer id = 0xFFFF (0 globals)
Reset program id = 0x1FFFF (0 globals)
Texture memory: 4.86 Mb

Done registering global resources

Room type: 0

Music player: sound/music/menu.ogg [menu]
Couldn't exec startup.cfg