=================================================================
= HLFX started at 16:08:32 27/May/2007 Sunday
=================================================================

----- Staring up -----
OS Version: 5.1.2600
Windows NT/2000/XP detected


OpenGL Renderer

----- OpenGL Information -----

GL_VENDOR: SiS
GL_RENDERER: 741 VGA
GL_VERSION: 1.4.0
GL_EXTENSIONS:

GL_ARB_depth_texture
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_swap_control
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_extensions_string
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_pixel_format
WGL_EXT_swap_control


=== PIXEL FORMAT ===

GL_RED_BITS = 8
GL_GREEN_BITS = 8
GL_BLUE_BITS = 8
GL_ALPHA_BITS = 8
GL_ACCUM_RED_BITS = 16
GL_ACCUM_GREEN_BITS = 16
GL_ACCUM_BLUE_BITS = 16
GL_ACCUM_ALPHA_BITS = 16
GL_DEPTH_BITS = 32
GL_STENCIL_BITS = 0


GL_MAX_TEXTURE_SIZE = 2048
GL_MAX_3D_TEXTURE_SIZE_EXT = 2048
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 2048
GL_MAX_TEXTURE_UNITS_ARB = 2


Using GL_ARB_multitexture
Using GL_EXT_texture_3d
Using GL_ARB_texture_compression
Using GL_SGIX_depth_texture
Using GL_SGIX_shadow
Using WGL_ARB_pixel_format
Using WGL_ARB_pbuffer


pbuffer pixel format = 2
--------------------------
Pixel type = WGL_TYPE_RGBA_ARB
Color bits = 32
red 8
green 8
blue 8
alpha 8
Depth bits = 16
Stencil bits = 0
Accum bits = 64
Double Buffer = 1
Support OpenGL = 1
Acceleration = WGL_FULL_ACCELERATION_ARB

Created a 1024 x 1024 pbuffer

Shadow map resolution = 1024

*** Validating HLFX...
Running original HLFX Server

*** ResetState at 16:08:35 27/May/2007 Sunday

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