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-- [EN] How to implement the Paranoia renderer? (https://hlfx.ru/forum/showthread.php?threadid=4824)


Отправлено James Luke 28-07-2016 в 19:47:

Half-Life [EN] How to implement the Paranoia renderer?

Hello, I'm new to this website. And I have a question,

I'm looking for someone that has a tutorial on how to implement the Paranoia renderer in a clean 2.4 SDK with some support files. It would help because I want to make my mod look good.

Thanks in advance.


Отправлено mittorn 28-07-2016 в 20:23:

Paranoia has old, obsolete renderer. It is better to implement new one.


Отправлено James Luke 28-07-2016 в 20:29:

Like what? (I heard something about Generation Half-Life renderer but never saw anything about that.)


Отправлено ~ X ~ 29-07-2016 в 04:27:

I don't think implementing a custom renderer is an easy task.
Let's wait for what Paranoia author has to say.

Btw, P1 is opensource, so you can WinDiff it with original SDK and see the difference line by line.

__________________
Минутка полезного:
Бесплатный UT-подобный Half-Life mod.
Бесплатный редактор для 32-битных текстур. Без дотнета.
Бесплатный IDE для любых компиляторов и ЯП.
Бесплатная Windows-подобная ОС.
Проверка грамматики русского языка.
Чат по hl[fx]: [email protected]


Отправлено Ku2zoff 29-07-2016 в 05:07:

Цитата:
James Luke писал:
I'm looking for someone that has a tutorial on how to implement the Paranoia renderer in a clean 2.4 SDK with some support files.

You don't need a tutorial. P1 Renderer implementing is a simple copy-paste work. I did it twice at least for Spririt of Half-Life CB 1.7 4 or 5 years ago.
Why do not to try XashXT mod with Xash3D engine? Or Paranoia 2?


Отправлено mittorn 29-07-2016 в 12:28:

Ku2zoff, paranoia 2 will die when windows die


Отправлено XaeroX 29-07-2016 в 13:43:

mittorn
What is dead may never die (c)

__________________

xaerox on Vivino


Отправлено James Luke 29-07-2016 в 15:41:

Thanks for the replies. I was looking for a renderer that works without any hacked .dlls because a update to the Steam HL1 blocked them from working.

Any suggestions? (Also, I tried adding in the P-renderer but I keep getting errors because of my IDE..)


Отправлено Lev 29-07-2016 в 21:34:

Why you not try use XASH engine with Paranoia 2 render? Forgive for my English)


Отправлено ~ X ~ 01-08-2016 в 08:04:

Цитата:
James Luke писал:
Thanks for the replies. I was looking for a renderer that works without any hacked .dlls because a update to the Steam HL1 blocked them from working.

To put it simple: you CAN NOT add special effects like even simplest shaders to Half-Life mods without a) hacking DLLs, b) adding dynamic hooks to OpenGL functions into your client.dll.
With a) you're definitely banned, while with b) you POSSIBLY have a chance.

Lev Paranoia 2 is Xash-only.

__________________
Минутка полезного:
Бесплатный UT-подобный Half-Life mod.
Бесплатный редактор для 32-битных текстур. Без дотнета.
Бесплатный IDE для любых компиляторов и ЯП.
Бесплатная Windows-подобная ОС.
Проверка грамматики русского языка.
Чат по hl[fx]: [email protected]


Отправлено James Luke 01-08-2016 в 17:48:

I've always have a bad experience when it comes to using Xash, but thanks for all the replies.

I'm in contact with the AM developers to see if I can use there modified renderer.


Отправлено James Luke 28-09-2016 в 01:17:

Actually never-mind, I found a way to fix most of the bugs and got it to work. Just need to iron out some bugs. Like random fucked up lights and some flashlight bugs...

https://www.youtube.com/watch?v=VLTXyS6GID8


Отправлено Cybermax 28-09-2016 в 02:55:

Youtube gives this message when I try to watch a video.

Цитата:
The author has restricted access to the videos.
Sorry about that.


Отправлено James Luke 28-09-2016 в 02:59:

Sorry, thought I had it as unlisted. It basically shows a sky bug that I found a workaround for, and some strange lighting artefacts that appear bright red or mess up the lighting in the level so bad that it makes certain portions look like their in Fulbright mode.


Отправлено Crystallize 28-09-2016 в 03:46:

Cybermax у него мировая геометрия либо режется в паре шагов от игрока, либо совсем пропадает если он не туда посмотрит.


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