Me and some guys are working on a mod (using the Paranoia renderer), and we want to have usable iron sights. Of course the camera clipping becomes a huge problem.
This can be fixed by increasing the $scale in the qc, but this also affects (breaks) the attachments, lazyweapon, and for some models also the projected flashlight.
Just want to know if there is a way to get around this, ideally without using $scale.
Also when is HLFX released, and more interesting: the code (we could really use the shadows)?
Добавлено 24-04-2011 в 04:06:
I forgot, is there a way to change the draw sorting of models? We use models for muzzle flashes, but because of the scale they sometimes clip into BSP geometry if you stand too close to walls.
Yes, this is often problem, i fix it very easy, just moved animation and $origin.
Also you can make a fill gradient in down and player can't see this bug :-D
Yes, this is often problem, i fix it very easy, just moved animation and $origin.
Also you can make a fill gradient in down and player can't see this bug :-D
Yes, but this doesn't fix anything if you want to have iron sights with these particular origins.
Цитата:
Forget about HLFX source code. Just refer HLFX to as a beacon for HL's graphic coders. I really hope one will overtake and surpass it some day.
Hm shame, don't think that'll ever happen since all the cool kids are moving on to Source or UDK.
XaeroX писал: Shame on Half-Life community, actually. Q1/2/3 all have nice and advanced renderers despite various UDKs and Sources.
Myeah, but those engines are all open-source anyway, making it easier to implement (graphical) features and whatnot (at least I think it'd help a lot, I'm not a coder). Some people will always stick with what they know and love, but those people are becoming more rare by the month.
I still love goldsrc purely for it's simplicity when it comes to modding, but I guess you have more restrictions when it comes to coding?
If I had the skills and abilities I wouldn't mind investing a lot of my time to polishing the engine and implement some well-needed graphical features, creating some sort of "ultimate" goldsrc version and release it for whoever is still modding for it (somewhat like Paranoia is now), but that'd mean that I'd have to pick up and learn C++ and OpenGL from scratch.
Вопрос немного не в тему, но все же, чтобы не плодить сотню похожих тем, спрошу здесь.
Я тоже сделал точное прицеливание, подогнал анимации и fov, все здорово. Но есть один минус. Если смотреть вверх или вних оружие в руках немного смещается в х.з. какую сторону. Так вот, вопрос, можно ли зафиксировать положение оружие в руках, чтобы оно вообще не двигалось как бы ты башкой не крутил? ( и да, хотелось бы чтобы покачивание при ходьбе осталось )
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