PLut
Creator
Дата регистрации : Jun 2009
Проживает : Санкт-Петербург
Сообщений : 1220
Возраст: 29
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9.2 (13 )
Нарушения:
0.0 (? )
Сообщения:
0.1 (Метки )
Регистрация:
8.9
view.cpp
Near
C++ Source Code:
void V_DropPunchAngle ( float frametime, float *ev_punchangle );
Add
C++ Source Code:
void NewPunch ( float *ev_punchangle, float frametime );
Then in V_CalcNormalRefdef after line
C++ Source Code:
V_DropPunchAngle ( pparams->frametime, (float *)&ev_punchangle );
Add new
C++ Source Code:
NewPunch ( (float *)&ev_punchangle, pparams->frametime );
Below V_PunchAxis function add
C++ Source Code:
3 PLut Client Punch From HL2
6 #define PUNCH_DAMPING 9.0f // bigger number makes the response more damped, smaller is less damped
7 // currently the system will overshoot, with larger damping values it won't
8 #define PUNCH_SPRING_CONSTANT 65.0f // bigger number increases the speed at which the view corrects
10 #define clamp( val, min, max ) ( ((val) > (max)) ? (max) : ( ((val) < (min)) ? (min) : (val) ) )
14 void NewPunch ( float *ev_punchangle, float frametime )
17 float springForceMagnitude;
19 if ( Length(ev_punchangle) > 0.001 || Length(punch) > 0.001 )
21 VectorMA(ev_punchangle, frametime, punch, ev_punchangle);
22 damping = 1 - (PUNCH_DAMPING * frametime);
28 VectorScale(punch, damping, punch);
31 // UNDONE: Per-axis spring constant?
32 springForceMagnitude = PUNCH_SPRING_CONSTANT * frametime;
33 springForceMagnitude = clamp(springForceMagnitude, 0, 2 );
35 VectorMA(punch, -springForceMagnitude, ev_punchangle, punch);
38 ev_punchangle[0] = clamp( ev_punchangle[0], -7, 7 );
39 ev_punchangle[1] = clamp( ev_punchangle[1], -179, 179 );
40 ev_punchangle[2] = clamp( ev_punchangle[2], -7, 7 );
44 void Punch( float p, float y, float r )
ev_hldm.cpp
Near
C++ Source Code:
void V_PunchAxis( int axis, float punch );
Add
C++ Source Code:
void Punch( float p, float y, float r );
Uses like server punch:
C++ Source Code:
Put call to Punch function in event.
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