Hello, I'm new to this website. And I have a question,
I'm looking for someone that has a tutorial on how to implement the Paranoia renderer in a clean 2.4 SDK with some support files. It would help because I want to make my mod look good.
James Luke писал: I'm looking for someone that has a tutorial on how to implement the Paranoia renderer in a clean 2.4 SDK with some support files.
You don't need a tutorial. P1 Renderer implementing is a simple copy-paste work. I did it twice at least for Spririt of Half-Life CB 1.7 4 or 5 years ago.
Why do not to try XashXT mod with Xash3D engine? Or Paranoia 2?
James Luke писал: Thanks for the replies. I was looking for a renderer that works without any hacked .dlls because a update to the Steam HL1 blocked them from working.
To put it simple: you CAN NOT add special effects like even simplest shaders to Half-Life mods without a) hacking DLLs, b) adding dynamic hooks to OpenGL functions into your client.dll.
With a) you're definitely banned, while with b) you POSSIBLY have a chance.
Actually never-mind, I found a way to fix most of the bugs and got it to work. Just need to iron out some bugs. Like random fucked up lights and some flashlight bugs...
Sorry, thought I had it as unlisted. It basically shows a sky bug that I found a workaround for, and some strange lighting artefacts that appear bright red or mess up the lighting in the level so bad that it makes certain portions look like their in Fulbright mode.