I am having troubles using env_global, and the multisource entity to open a door in a different level using the J.A.C.K level editor. I have tried multiple ways to do this without having to resort to using a trigger_auto, but can't seem to figure it out.
I've included two maps in a .rar, and if someone could point out why it's not working I'd greatly appreciate it
Thank you
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Hi chaos7040!
Your setup is correct. The only issue is that the door has a targetname. If a door has a targetname set, player can't open it by bumping into it.
If you clear the targetname, the global/multisource sequence will work just fine.
I also noticed that you specified "target" in the multisource, setting it to the door name. This doesn't actually make sense. Let's pretend that our door can be opened by bumping into it despite targetname. The multisource will wait until it has been triggered by all its targets, and the global state is set (if specified). But our door can't trigger multisource, because the door is locked by this particular multisource as a master. In this case, multisource will never get active, and the door will never open.
However, if you add a button that targets the multisource, name it, and specify the button name as "target" of the multisource, then, to open the door, you have to activate both buttons, on both levels. The first one makes multisource "active" (all its targets got fired), and the second one sets the global state; and we're good to go.