glBlendColor = 0x6961f4c0
glBlendEquation = 0x6961f520
glDrawRangeElements = 0x6961f580
glTexImage3D = 0x696201e0
glTexSubImage3D = 0x69620240
glCopyTexSubImage3D = 0x696202a0
glColorTable = 0x6961f5e0
glColorTableParameterfv = 0x6961f640
glColorTableParameteriv = 0x6961f6a0
glCopyColorTable = 0x6961f700
glGetColorTable = 0x6961f760
glGetColorTableParameterfv = 0x6961f7c0
glGetColorTableParameteriv = 0x6961f820
glColorSubTable = 0x6961f880
glCopyColorSubTable = 0x6961f8e0
glConvolutionFilter1D = 0x6961f940
glConvolutionFilter2D = 0x6961f9a0
glConvolutionParameterf = 0x6961fa00
glConvolutionParameterfv = 0x6961fa60
glConvolutionParameteri = 0x6961fac0
glConvolutionParameteriv = 0x6961fb20
glCopyConvolutionFilter1D = 0x6961fb80
glCopyConvolutionFilter2D = 0x6961fbe0
glGetConvolutionFilter = 0x6961fc40
glGetConvolutionParameterfv = 0x6961fca0
glGetConvolutionParameteriv = 0x6961fd00
glGetSeparableFilter = 0x6961fd60
glSeparableFilter2D = 0x6961fdc0
glGetHistogram = 0x6961fe20
glGetHistogramParameterfv = 0x6961fe80
glGetHistogramParameteriv = 0x6961fee0
glGetMinmax = 0x6961ff40
glGetMinmaxParameterfv = 0x6961ffa0
glGetMinmaxParameteriv = 0x69620000
glHistogram = 0x69620060
glMinmax = 0x696200c0
glResetHistogram = 0x69620120
glResetMinmax = 0x69620180
glActiveTexture = 0x69620300
glSampleCoverage = 0x696213e0
glCompressedTexImage3D = 0x69621140
glCompressedTexImage2D = 0x696211a0
glCompressedTexImage1D = 0x69621200
glCompressedTexSubImage3D = 0x69621260
glCompressedTexSubImage2D = 0x696212c0
glCompressedTexSubImage1D = 0x69621320
glGetCompressedTexImage = 0x69621380
glClientActiveTexture = 0x69620360
glMultiTexCoord1d = 0x696203c0
glMultiTexCoord1dv = 0x69620420
glMultiTexCoord1f = 0x69620480
glMultiTexCoord1fv = 0x696204e0
glMultiTexCoord1i = 0x69620540
glMultiTexCoord1iv = 0x696205a0
glMultiTexCoord1s = 0x69620600
glMultiTexCoord1sv = 0x69620660
glMultiTexCoord2d = 0x696206c0
glMultiTexCoord2dv = 0x69620720
glMultiTexCoord2f = 0x69620780
glMultiTexCoord2fv = 0x696207e0
glMultiTexCoord2i = 0x69620840
glMultiTexCoord2iv = 0x696208a0
glMultiTexCoord2s = 0x69620900
glMultiTexCoord2sv = 0x69620960
glMultiTexCoord3d = 0x696209c0
glMultiTexCoord3dv = 0x69620a20
glMultiTexCoord3f = 0x69620a80
glMultiTexCoord3fv = 0x69620ae0
glMultiTexCoord3i = 0x69620b40
glMultiTexCoord3iv = 0x69620ba0
glMultiTexCoord3s = 0x69620c00
glMultiTexCoord3sv = 0x69620c60
glMultiTexCoord4d = 0x69620cc0
glMultiTexCoord4dv = 0x69620d20
glMultiTexCoord4f = 0x69620d80
glMultiTexCoord4fv = 0x69620de0
glMultiTexCoord4i = 0x69620e40
glMultiTexCoord4iv = 0x69620ea0
glMultiTexCoord4s = 0x69620f00
glMultiTexCoord4sv = 0x69620f60
glLoadTransposeMatrixf = 0x69620fc0
glLoadTransposeMatrixd = 0x69621020
glMultTransposeMatrixf = 0x69621080
glMultTransposeMatrixd = 0x696210e0
glBlendFuncSeparate = 0x69621bc0
glMultiDrawArrays = 0x69621e00
glMultiDrawElements = 0x69621e60
glPointParameterf = 0x69621440
glPointParameterfv = 0x696214a0
glPointParameteri = 0x69621500
glPointParameteriv = 0x69621560
glFogCoordf = 0x69621ce0
glFogCoordfv = 0x69621d40
glFogCoordd = 0x69621c20
glFogCoorddv = 0x69621c80
glFogCoordPointer = 0x69621da0
glSecondaryColor3b = 0x69621ec0
glSecondaryColor3bv = 0x69621f20
glSecondaryColor3d = 0x69621f80
glSecondaryColor3dv = 0x69621fe0
glSecondaryColor3f = 0x69622040
glSecondaryColor3fv = 0x696220a0
glSecondaryColor3i = 0x69622100
glSecondaryColor3iv = 0x69622160
glSecondaryColor3s = 0x696221c0
glSecondaryColor3sv = 0x69622220
glSecondaryColor3ub = 0x69622280
glSecondaryColor3ubv = 0x696222e0
glSecondaryColor3ui = 0x69622340
glSecondaryColor3uiv = 0x696223a0
glSecondaryColor3us = 0x69622400
glSecondaryColor3usv = 0x69622460
glSecondaryColorPointer = 0x696224c0
glWindowPos2d = 0x696215c0
glWindowPos2dv = 0x69621740
glWindowPos2f = 0x69621620
glWindowPos2fv = 0x696217a0
glWindowPos2i = 0x69621680
glWindowPos2iv = 0x69621800
glWindowPos2s = 0x696216e0
glWindowPos2sv = 0x69621860
glWindowPos3d = 0x696218c0
glWindowPos3dv = 0x69621a40
glWindowPos3f = 0x69621920
glWindowPos3fv = 0x69621aa0
glWindowPos3i = 0x69621980
glWindowPos3iv = 0x69621b00
glWindowPos3s = 0x696219e0
glWindowPos3sv = 0x69621b60
glGenQueries = 0x69622940
glDeleteQueries = 0x696229a0
glIsQuery = 0x69622a00
glBeginQuery = 0x69622a60
glEndQuery = 0x69622ac0
glGetQueryiv = 0x69622be0
glGetQueryObjectiv = 0x69622b20
glGetQueryObjectuiv = 0x69622b80
glBindBuffer = 0x69622520
glDeleteBuffers = 0x69622640
glGenBuffers = 0x696226a0
glIsBuffer = 0x69622820
glBufferData = 0x69622580
glBufferSubData = 0x696225e0
glGetBufferSubData = 0x696227c0
glMapBuffer = 0x69622880
glUnmapBuffer = 0x696228e0
glGetBufferParameteriv = 0x69622700
glGetBufferPointerv = 0x69622760
glBlendEquationSeparate = 0x69624ec0
glDrawBuffers = 0x69622c40
glStencilOpSeparate = 0x69624e00
glStencilFuncSeparate = 0x69624da0
glStencilMaskSeparate = 0x69624e60
glAttachShader = 0x69623f00
glBindAttribLocation = 0x69624c80
glCompileShader = 0x69623e40
glCreateProgram = 0x69623ea0
glCreateShader = 0x69623d80
glDeleteProgram = 0x69624020
glDeleteShader = 0x69623cc0
glDetachShader = 0x69623d20
glDisableVertexAttribArray = 0x69623ae0
glEnableVertexAttribArray = 0x69623a80
glGetActiveAttrib = 0x69624ce0
glGetActiveUniform = 0x69624b00
glGetAttachedShaders = 0x69624980
glGetAttribLocation = 0x69624d40
glGetProgramiv = 0x69624920
glGetProgramInfoLog = 0x69624a40
glGetShaderiv = 0x696248c0
glGetShaderInfoLog = 0x696249e0
glGetShaderSource = 0x69624c20
glGetUniformLocation = 0x69624aa0
glGetUniformfv = 0x69624b60
glGetUniformiv = 0x69624bc0
glGetVertexAttribdv = 0x69623b40
glGetVertexAttribfv = 0x69623ba0
glGetVertexAttribiv = 0x69623c00
glGetVertexAttribPointerv = 0x69623c60
glIsProgram = 0x69624860
glIsShader = 0x69624800
glLinkProgram = 0x69623f60
glShaderSource = 0x69623de0
glUseProgram = 0x69623fc0
glUniform1f = 0x696240e0
glUniform2f = 0x69624140
glUniform3f = 0x696241a0
glUniform4f = 0x69624200
glUniform1i = 0x69624260
glUniform2i = 0x696242c0
glUniform3i = 0x69624320
glUniform4i = 0x69624380
glUniform1fv = 0x696243e0
glUniform2fv = 0x69624440
glUniform3fv = 0x696244a0
glUniform4fv = 0x69624500
glUniform1iv = 0x69624560
glUniform2iv = 0x696245c0
glUniform3iv = 0x69624620
glUniform4iv = 0x69624680
glUniformMatrix2fv = 0x696246e0
glUniformMatrix3fv = 0x69624740
glUniformMatrix4fv = 0x696247a0
glValidateProgram = 0x69624080
glVertexAttrib1d = 0x69622ca0
glVertexAttrib1dv = 0x69622d00
glVertexAttrib1f = 0x69622d60
glVertexAttrib1fv = 0x69622dc0
glVertexAttrib1s = 0x69622e20
glVertexAttrib1sv = 0x69622e80
glVertexAttrib2d = 0x69622ee0
glVertexAttrib2dv = 0x69622f40
glVertexAttrib2f = 0x69622fa0
glVertexAttrib2fv = 0x69623000
glVertexAttrib2s = 0x69623060
glVertexAttrib2sv = 0x696230c0
glVertexAttrib3d = 0x69623120
glVertexAttrib3dv = 0x69623180
glVertexAttrib3f = 0x696231e0
glVertexAttrib3fv = 0x69623240
glVertexAttrib3s = 0x696232a0
glVertexAttrib3sv = 0x69623300
glVertexAttrib4Nbv = 0x69623360
glVertexAttrib4Niv = 0x696233c0
glVertexAttrib4Nsv = 0x69623420
glVertexAttrib4Nub = 0x69623480
glVertexAttrib4Nubv = 0x696234e0
glVertexAttrib4Nuiv = 0x69623540
glVertexAttrib4Nusv = 0x696235a0
glVertexAttrib4bv = 0x69623600
glVertexAttrib4d = 0x69623660
glVertexAttrib4dv = 0x696236c0
glVertexAttrib4f = 0x69623720
glVertexAttrib4fv = 0x69623780
glVertexAttrib4iv = 0x696237e0
glVertexAttrib4s = 0x69623840
glVertexAttrib4sv = 0x696238a0
glVertexAttrib4ubv = 0x69623900
glVertexAttrib4uiv = 0x69623960
glVertexAttrib4usv = 0x696239c0
glVertexAttribPointer = 0x69623a20
glUniformMatrix2x3fv = 0x69624f20
glUniformMatrix3x2fv = 0x69624f80
glUniformMatrix2x4fv = 0x69624fe0
glUniformMatrix4x2fv = 0x69625040
glUniformMatrix3x4fv = 0x696250a0
glUniformMatrix4x3fv = 0x69625100
glColorMaski = 0x0
glGetBooleani_v = 0x0
glGetIntegeri_v = 0x0
glEnablei = 0x0
glDisablei = 0x0
glIsEnabledi = 0x0
glBeginTransformFeedback = 0x0
glEndTransformFeedback = 0x0
glBindBufferRange = 0x0
glBindBufferBase = 0x0
glTransformFeedbackVaryings = 0x0
glGetTransformFeedbackVarying = 0x0
glClampColor = 0x0
glBeginConditionalRender = 0x0
glEndConditionalRender = 0x0
glVertexAttribIPointer = 0x0
glGetVertexAttribIiv = 0x0
glGetVertexAttribIuiv = 0x0
glGetUniformuiv = 0x0
glBindFragDataLocation = 0x0
glGetFragDataLocation = 0x0
glUniform1ui = 0x0
glUniform2ui = 0x0
glUniform3ui = 0x0
glUniform4ui = 0x0
glUniform1uiv = 0x0
glUniform2uiv = 0x0
glUniform3uiv = 0x0
glUniform4uiv = 0x0
glTexParameterIiv = 0x0
glTexParameterIuiv = 0x0
glGetTexParameterIiv = 0x0
glGetTexParameterIuiv = 0x0
glClearBufferiv = 0x0
glClearBufferuiv = 0x0
glClearBufferfv = 0x0
glClearBufferfi = 0x0
glGetStringi = 0x0
glVertexAttribI1i = 0x0
glVertexAttribI2i = 0x0
glVertexAttribI3i = 0x0
glVertexAttribI4i = 0x0
glVertexAttribI1ui = 0x0
glVertexAttribI2ui = 0x0
glVertexAttribI3ui = 0x0
glVertexAttribI4ui = 0x0
glVertexAttribI1iv = 0x0
glVertexAttribI2iv = 0x0
glVertexAttribI3iv = 0x0
glVertexAttribI4iv = 0x0
glVertexAttribI1uiv = 0x0
glVertexAttribI2uiv = 0x0
glVertexAttribI3uiv = 0x0
glVertexAttribI4uiv = 0x0
glVertexAttribI4bv = 0x0
glVertexAttribI4sv = 0x0
glVertexAttribI4ubv = 0x0
glVertexAttribI4usv = 0x0
glDrawArraysInstanced = 0x0
glDrawElementsInstanced = 0x0
glTexBuffer = 0x0
glPrimitiveRestartIndex = 0x0
glActiveTextureARB = 0x696259b0
glClientActiveTextureARB = 0x69625a10
glMultiTexCoord1dARB = 0x69625a70
glMultiTexCoord1dvARB = 0x69625ad0
glMultiTexCoord1fARB = 0x69625b30
glMultiTexCoord1fvARB = 0x69625b90
glMultiTexCoord1iARB = 0x69625bf0
glMultiTexCoord1ivARB = 0x69625c50
glMultiTexCoord1sARB = 0x69625cb0
glMultiTexCoord1svARB = 0x69625d10
glMultiTexCoord2dARB = 0x69625d70
glMultiTexCoord2dvARB = 0x69625dd0
glMultiTexCoord2fARB = 0x69625e30
glMultiTexCoord2fvARB = 0x69625e90
glMultiTexCoord2iARB = 0x69625ef0
glMultiTexCoord2ivARB = 0x69625f50
glMultiTexCoord2sARB = 0x69625fb0
glMultiTexCoord2svARB = 0x69626010
glMultiTexCoord3dARB = 0x69626070
glMultiTexCoord3dvARB = 0x696260d0
glMultiTexCoord3fARB = 0x69626130
glMultiTexCoord3fvARB = 0x69626190
glMultiTexCoord3iARB = 0x696261f0
glMultiTexCoord3ivARB = 0x69626250
glMultiTexCoord3sARB = 0x696262b0
glMultiTexCoord3svARB = 0x69626310
glMultiTexCoord4dARB = 0x69626370
glMultiTexCoord4dvARB = 0x696263d0
glMultiTexCoord4fARB = 0x69626430
glMultiTexCoord4fvARB = 0x69626490
glMultiTexCoord4iARB = 0x696264f0
glMultiTexCoord4ivARB = 0x69626550
glMultiTexCoord4sARB = 0x696265b0
glMultiTexCoord4svARB = 0x69626610
glLoadTransposeMatrixfARB = 0x69628c50
glLoadTransposeMatrixdARB = 0x69628cb0
glMultTransposeMatrixfARB = 0x69628d10
glMultTransposeMatrixdARB = 0x69628d70
glSampleCoverageARB = 0x6962acf0
glCompressedTexImage3DARB = 0x69628dd0
glCompressedTexImage2DARB = 0x69628e30
glCompressedTexImage1DARB = 0x69628e90
glCompressedTexSubImage3DARB = 0x69628ef0
glCompressedTexSubImage2DARB = 0x69628f50
glCompressedTexSubImage1DARB = 0x69628fb0
glGetCompressedTexImageARB = 0x69629010
glPointParameterfARB = 0x6962c610
glPointParameterfvARB = 0x6962c670
glWeightbvARB = 0x0
glWeightsvARB = 0x0
glWeightivARB = 0x0
glWeightfvARB = 0x0
glWeightdvARB = 0x0
glWeightubvARB = 0x0
glWeightusvARB = 0x0
glWeightuivARB = 0x0
glWeightPointerARB = 0x0
glVertexBlendARB = 0x0
glCurrentPaletteMatrixARB = 0x0
glMatrixIndexubvARB = 0x0
glMatrixIndexusvARB = 0x0
glMatrixIndexuivARB = 0x0
glMatrixIndexPointerARB = 0x0
glWindowPos2dARB = 0x69626670
glWindowPos2dvARB = 0x696267f0
glWindowPos2fARB = 0x696266d0
glWindowPos2fvARB = 0x69626850
glWindowPos2iARB = 0x69626730
glWindowPos2ivARB = 0x696268b0
glWindowPos2sARB = 0x69626790
glWindowPos2svARB = 0x69626910
glWindowPos3dARB = 0x69626970
glWindowPos3dvARB = 0x69626af0
glWindowPos3fARB = 0x696269d0
glWindowPos3fvARB = 0x69626b50
glWindowPos3iARB = 0x69626a30
glWindowPos3ivARB = 0x69626bb0
glWindowPos3sARB = 0x69626a90
glWindowPos3svARB = 0x69626c10
glVertexAttrib1dARB = 0x6962c730
glVertexAttrib1dvARB = 0x6962c790
glVertexAttrib1fARB = 0x6962c7f0
glVertexAttrib1fvARB = 0x6962c850
glVertexAttrib1sARB = 0x6962c8b0
glVertexAttrib1svARB = 0x6962c910
glVertexAttrib2dARB = 0x6962c970
glVertexAttrib2dvARB = 0x6962c9d0
glVertexAttrib2fARB = 0x6962ca30
glVertexAttrib2fvARB = 0x6962ca90
glVertexAttrib2sARB = 0x6962caf0
glVertexAttrib2svARB = 0x6962cb50
glVertexAttrib3dARB = 0x6962cbb0
glVertexAttrib3dvARB = 0x6962cc10
glVertexAttrib3fARB = 0x6962cc70
glVertexAttrib3fvARB = 0x6962ccd0
glVertexAttrib3sARB = 0x6962cd30
glVertexAttrib3svARB = 0x6962cd90
glVertexAttrib4NbvARB = 0x6962cdf0
glVertexAttrib4NivARB = 0x6962ce50
glVertexAttrib4NsvARB = 0x6962ceb0
glVertexAttrib4NubARB = 0x6962cf10
glVertexAttrib4NubvARB = 0x6962cf70
glVertexAttrib4NuivARB = 0x6962cfd0
glVertexAttrib4NusvARB = 0x6962d030
glVertexAttrib4bvARB = 0x6962d090
glVertexAttrib4dARB = 0x6962d0f0
glVertexAttrib4dvARB = 0x6962d150
glVertexAttrib4fARB = 0x6962d1b0
glVertexAttrib4fvARB = 0x6962d210
glVertexAttrib4ivARB = 0x6962d270
glVertexAttrib4sARB = 0x6962d2d0
glVertexAttrib4svARB = 0x6962d330
glVertexAttrib4ubvARB = 0x6962d390
glVertexAttrib4uivARB = 0x6962d3f0
glVertexAttrib4usvARB = 0x6962d450
glVertexAttribPointerARB = 0x6962d4b0
glEnableVertexAttribArrayARB = 0x6962d510
glDisableVertexAttribArrayARB = 0x6962d570
glProgramStringARB = 0x6962d5d0
glBindProgramARB = 0x6962d630
glDeleteProgramsARB = 0x6962d690
glGenProgramsARB = 0x6962d6f0
glProgramEnvParameter4dARB = 0x6962d750
glProgramEnvParameter4dvARB = 0x6962d7b0
glProgramEnvParameter4fARB = 0x6962d810
glProgramEnvParameter4fvARB = 0x6962d870
glProgramLocalParameter4dARB = 0x6962d8d0
glProgramLocalParameter4dvARB = 0x6962d930
glProgramLocalParameter4fARB = 0x6962d990
glProgramLocalParameter4fvARB = 0x6962d9f0
glGetProgramEnvParameterdvARB = 0x6962da50
glGetProgramEnvParameterfvARB = 0x6962dab0
glGetProgramLocalParameterdvARB = 0x6962db10
glGetProgramLocalParameterfvARB = 0x6962db70
glGetProgramivARB = 0x6962dbd0
glGetProgramStringARB = 0x6962dc30
glGetVertexAttribdvARB = 0x6962dc90
glGetVertexAttribfvARB = 0x6962dcf0
glGetVertexAttribivARB = 0x6962dd50
glGetVertexAttribPointervARB = 0x6962ddb0
glIsProgramARB = 0x6962de10
glBindBufferARB = 0x6962df30
glDeleteBuffersARB = 0x6962e050
glGenBuffersARB = 0x6962e0b0
glIsBufferARB = 0x6962e230
glBufferDataARB = 0x6962df90
glBufferSubDataARB = 0x6962dff0
glGetBufferSubDataARB = 0x6962e1d0
glMapBufferARB = 0x6962e290
glUnmapBufferARB = 0x6962e2f0
glGetBufferParameterivARB = 0x6962e110
glGetBufferPointervARB = 0x6962e170
glGenQueriesARB = 0x6962e4d0
glDeleteQueriesARB = 0x6962e530
glIsQueryARB = 0x6962e590
glBeginQueryARB = 0x6962e5f0
glEndQueryARB = 0x6962e650
glGetQueryivARB = 0x6962e770
glGetQueryObjectivARB = 0x6962e6b0
glGetQueryObjectuivARB = 0x6962e710
glDeleteObjectARB = 0x6962e8f0
glGetHandleARB = 0x6962e950
glDetachObjectARB = 0x6962e9b0
glCreateShaderObjectARB = 0x6962ea10
glShaderSourceARB = 0x6962ea70
glCompileShaderARB = 0x6962ead0
glCreateProgramObjectARB = 0x6962eb30
glAttachObjectARB = 0x6962eb90
glLinkProgramARB = 0x6962ebf0
glUseProgramObjectARB = 0x6962ec50
glValidateProgramARB = 0x6962ecb0
glUniform1fARB = 0x6962ed10
glUniform2fARB = 0x6962ed70
glUniform3fARB = 0x6962edd0
glUniform4fARB = 0x6962ee30
glUniform1iARB = 0x6962ee90
glUniform2iARB = 0x6962eef0
glUniform3iARB = 0x6962ef50
glUniform4iARB = 0x6962efb0
glUniform1fvARB = 0x6962f010
glUniform2fvARB = 0x6962f070
glUniform3fvARB = 0x6962f0d0
glUniform4fvARB = 0x6962f130
glUniform1ivARB = 0x6962f190
glUniform2ivARB = 0x6962f1f0
glUniform3ivARB = 0x6962f250
glUniform4ivARB = 0x6962f2b0
glUniformMatrix2fvARB = 0x6962f310
glUniformMatrix3fvARB = 0x6962f370
glUniformMatrix4fvARB = 0x6962f3d0
glGetObjectParameterfvARB = 0x6962f430
glGetObjectParameterivARB = 0x6962f490
glGetInfoLogARB = 0x6962f4f0
glGetAttachedObjectsARB = 0x6962f550
glGetUniformLocationARB = 0x6962f5b0
glGetActiveUniformARB = 0x6962f610
glGetUniformfvARB = 0x6962f670
glGetUniformivARB = 0x6962f6d0
glGetShaderSourceARB = 0x6962f730
glBindAttribLocationARB = 0x6962f790
glGetActiveAttribARB = 0x6962f7f0
glGetAttribLocationARB = 0x6962f850
glDrawBuffersARB = 0x0
glClampColorARB = 0x0
glDrawArraysInstancedARB = 0x0
glDrawElementsInstancedARB = 0x0
glIsRenderbuffer = 0x0
glBindRenderbuffer = 0x0
glDeleteRenderbuffers = 0x0
glGenRenderbuffers = 0x0
glRenderbufferStorage = 0x0
glGetRenderbufferParameteriv = 0x0
glIsFramebuffer = 0x0
glBindFramebuffer = 0x0
glDeleteFramebuffers = 0x0
glGenFramebuffers = 0x0
glCheckFramebufferStatus = 0x0
glFramebufferTexture1D = 0x0
glFramebufferTexture2D = 0x0
glFramebufferTexture3D = 0x0
glFramebufferRenderbuffer = 0x0
glGetFramebufferAttachmentParameteriv = 0x0
glGenerateMipmap = 0x0
glBlitFramebuffer = 0x0
glRenderbufferStorageMultisample = 0x0
glFramebufferTextureLayer = 0x0
glProgramParameteriARB = 0x0
glFramebufferTextureARB = 0x0
glFramebufferTextureLayerARB = 0x0
glFramebufferTextureFaceARB = 0x0
glVertexAttribDivisorARB = 0x0
glMapBufferRange = 0x0
glFlushMappedBufferRange = 0x0
glTexBufferARB = 0x0
glBindVertexArray = 0x0
glDeleteVertexArrays = 0x0
glGenVertexArrays = 0x0
glIsVertexArray = 0x0
glGetUniformIndices = 0x0
glGetActiveUniformsiv = 0x0
glGetActiveUniformName = 0x0
glGetUniformBlockIndex = 0x0
glGetActiveUniformBlockiv = 0x0
glGetActiveUniformBlockName = 0x0
glUniformBlockBinding = 0x0
glCopyBufferSubData = 0x0
glBlendColorEXT = 0x69626d90
glPolygonOffsetEXT = 0x0
glTexImage3DEXT = 0x69626c70
glTexSubImage3DEXT = 0x69626cd0
glGetTexFilterFuncSGIS = 0x0
glTexFilterFuncSGIS = 0x0
glTexSubImage1DEXT = 0x0
glTexSubImage2DEXT = 0x0
glCopyTexImage1DEXT = 0x0
glCopyTexImage2DEXT = 0x0
glCopyTexSubImage1DEXT = 0x0
glCopyTexSubImage2DEXT = 0x0
glCopyTexSubImage3DEXT = 0x69626d30
glGetHistogramEXT = 0x0
glGetHistogramParameterfvEXT = 0x0
glGetHistogramParameterivEXT = 0x0
glGetMinmaxEXT = 0x0
glGetMinmaxParameterfvEXT = 0x0
glGetMinmaxParameterivEXT = 0x0
glHistogramEXT = 0x0
glMinmaxEXT = 0x0
glResetHistogramEXT = 0x0
glResetMinmaxEXT = 0x0
glConvolutionFilter1DEXT = 0x0
glConvolutionFilter2DEXT = 0x0
glConvolutionParameterfEXT = 0x0
glConvolutionParameterfvEXT = 0x0
glConvolutionParameteriEXT = 0x0
glConvolutionParameterivEXT = 0x0
glCopyConvolutionFilter1DEXT = 0x0
glCopyConvolutionFilter2DEXT = 0x0
glGetConvolutionFilterEXT = 0x0
glGetConvolutionParameterfvEXT = 0x0
glGetConvolutionParameterivEXT = 0x0
glGetSeparableFilterEXT = 0x0
glSeparableFilter2DEXT = 0x0
glColorTableSGI = 0x0
glColorTableParameterfvSGI = 0x0
glColorTableParameterivSGI = 0x0
glCopyColorTableSGI = 0x0
glGetColorTableSGI = 0x0
glGetColorTableParameterfvSGI = 0x0
glGetColorTableParameterivSGI = 0x0
glPixelTexGenSGIX = 0x0
glPixelTexGenParameteriSGIS = 0x0
glPixelTexGenParameterivSGIS = 0x0
glPixelTexGenParameterfSGIS = 0x0
glPixelTexGenParameterfvSGIS = 0x0
glGetPixelTexGenParameterivSGIS = 0x0
glGetPixelTexGenParameterfvSGIS = 0x0
glTexImage4DSGIS = 0x0
glTexSubImage4DSGIS = 0x0
glAreTexturesResidentEXT = 0x69625770
glBindTextureEXT = 0x696257d0
glDeleteTexturesEXT = 0x69625830
glGenTexturesEXT = 0x69625890
glIsTextureEXT = 0x696258f0
glPrioritizeTexturesEXT = 0x69625950
glDetailTexFuncSGIS = 0x0
glGetDetailTexFuncSGIS = 0x0
glSharpenTexFuncSGIS = 0x0
glGetSharpenTexFuncSGIS = 0x0
glSampleMaskSGIS = 0x0
glSamplePatternSGIS = 0x0
glArrayElementEXT = 0x69625160
glColorPointerEXT = 0x69625470
glDrawArraysEXT = 0x69625710
glEdgeFlagPointerEXT = 0x696254d0
glGetPointervEXT = 0x69625530
glIndexPointerEXT = 0x69625590
glNormalPointerEXT = 0x696255f0
glTexCoordPointerEXT = 0x69625650
glVertexPointerEXT = 0x696256b0
glBlendEquationEXT = 0x69626df0
glSpriteParameterfSGIX = 0x0
glSpriteParameterfvSGIX = 0x0
glSpriteParameteriSGIX = 0x0
glSpriteParameterivSGIX = 0x0
glPointParameterfEXT = 0x69626e50
glPointParameterfvEXT = 0x69626eb0
glPointParameterfSGIS = 0x0
glPointParameterfvSGIS = 0x0
glGetInstrumentsSGIX = 0x0
glInstrumentsBufferSGIX = 0x0
glPollInstrumentsSGIX = 0x0
glReadInstrumentsSGIX = 0x0
glStartInstrumentsSGIX = 0x0
glStopInstrumentsSGIX = 0x0
glFrameZoomSGIX = 0x0
glTagSampleBufferSGIX = 0x0
glDeformationMap3dSGIX = 0x0
glDeformationMap3fSGIX = 0x0
glDeformSGIX = 0x0
glLoadIdentityDeformationMapSGIX = 0x0
glReferencePlaneSGIX = 0x0
glFlushRasterSGIX = 0x0
glFogFuncSGIS = 0x0
glGetFogFuncSGIS = 0x0
glImageTransformParameteriHP = 0x0
glImageTransformParameterfHP = 0x0
glImageTransformParameterivHP = 0x0
glImageTransformParameterfvHP = 0x0
glGetImageTransformParameterivHP = 0x0
glGetImageTransformParameterfvHP = 0x0
glColorSubTableEXT = 0x69626f10
glCopyColorSubTableEXT = 0x0
glHintPGI = 0x0
glColorTableEXT = 0x69626f70
glGetColorTableEXT = 0x69626fd0
glGetColorTableParameterivEXT = 0x69627090
glGetColorTableParameterfvEXT = 0x69627030
glGetListParameterfvSGIX = 0x0
glGetListParameterivSGIX = 0x0
glListParameterfSGIX = 0x0
glListParameterfvSGIX = 0x0
glListParameteriSGIX = 0x0
glListParameterivSGIX = 0x0
glIndexMaterialEXT = 0x0
glIndexFuncEXT = 0x0
glLockArraysEXT = 0x6960bda0
glUnlockArraysEXT = 0x6960bd40
glCullParameterdvEXT = 0x0
glCullParameterfvEXT = 0x0
glFragmentColorMaterialSGIX = 0x0
glFragmentLightfSGIX = 0x0
glFragmentLightfvSGIX = 0x0
glFragmentLightiSGIX = 0x0
glFragmentLightivSGIX = 0x0
glFragmentLightModelfSGIX = 0x0
glFragmentLightModelfvSGIX = 0x0
glFragmentLightModeliSGIX = 0x0
glFragmentLightModelivSGIX = 0x0
glFragmentMaterialfSGIX = 0x0
glFragmentMaterialfvSGIX = 0x0
glFragmentMaterialiSGIX = 0x0
glFragmentMaterialivSGIX = 0x0
glGetFragmentLightfvSGIX = 0x0
glGetFragmentLightivSGIX = 0x0
glGetFragmentMaterialfvSGIX = 0x0
glGetFragmentMaterialivSGIX = 0x0
glLightEnviSGIX = 0x0
glDrawRangeElementsEXT = 0x6962ad50
glApplyTextureEXT = 0x0
glTextureLightEXT = 0x0
glTextureMaterialEXT = 0x0
glAsyncMarkerSGIX = 0x0
glFinishAsyncSGIX = 0x0
glPollAsyncSGIX = 0x0
glGenAsyncMarkersSGIX = 0x0
glDeleteAsyncMarkersSGIX = 0x0
glIsAsyncMarkerSGIX = 0x0
glVertexPointervINTEL = 0x0
glNormalPointervINTEL = 0x0
glColorPointervINTEL = 0x0
glTexCoordPointervINTEL = 0x0
glPixelTransformParameteriEXT = 0x0
glPixelTransformParameterfEXT = 0x0
glPixelTransformParameterivEXT = 0x0
glPixelTransformParameterfvEXT = 0x0
glSecondaryColor3bEXT = 0x69628050
glSecondaryColor3bvEXT = 0x696280b0
glSecondaryColor3dEXT = 0x69628110
glSecondaryColor3dvEXT = 0x69628170
glSecondaryColor3fEXT = 0x696281d0
glSecondaryColor3fvEXT = 0x69628230
glSecondaryColor3iEXT = 0x69628290
glSecondaryColor3ivEXT = 0x696282f0
glSecondaryColor3sEXT = 0x69628350
glSecondaryColor3svEXT = 0x696283b0
glSecondaryColor3ubEXT = 0x69628410
glSecondaryColor3ubvEXT = 0x69628470
glSecondaryColor3uiEXT = 0x696284d0
glSecondaryColor3uivEXT = 0x69628530
glSecondaryColor3usEXT = 0x69628590
glSecondaryColor3usvEXT = 0x696285f0
glSecondaryColorPointerEXT = 0x69628650
glTextureNormalEXT = 0x0
glMultiDrawArraysEXT = 0x6962b410
glMultiDrawElementsEXT = 0x6962b470
glFogCoordfEXT = 0x69627f30
glFogCoordfvEXT = 0x69627f90
glFogCoorddEXT = 0x69627e70
glFogCoorddvEXT = 0x69627ed0
glFogCoordPointerEXT = 0x69627ff0
glTangent3bEXT = 0x0
glTangent3bvEXT = 0x0
glTangent3dEXT = 0x0
glTangent3dvEXT = 0x0
glTangent3fEXT = 0x0
glTangent3fvEXT = 0x0
glTangent3iEXT = 0x0
glTangent3ivEXT = 0x0
glTangent3sEXT = 0x0
glTangent3svEXT = 0x0
glBinormal3bEXT = 0x0
glBinormal3bvEXT = 0x0
glBinormal3dEXT = 0x0
glBinormal3dvEXT = 0x0
glBinormal3fEXT = 0x0
glBinormal3fvEXT = 0x0
glBinormal3iEXT = 0x0
glBinormal3ivEXT = 0x0
glBinormal3sEXT = 0x0
glBinormal3svEXT = 0x0
glTangentPointerEXT = 0x0
glBinormalPointerEXT = 0x0
glFinishTextureSUNX = 0x0
glGlobalAlphaFactorbSUN = 0x0
glGlobalAlphaFactorsSUN = 0x0
glGlobalAlphaFactoriSUN = 0x0
glGlobalAlphaFactorfSUN = 0x0
glGlobalAlphaFactordSUN = 0x0
glGlobalAlphaFactorubSUN = 0x0
glGlobalAlphaFactorusSUN = 0x0
glGlobalAlphaFactoruiSUN = 0x0
glReplacementCodeuiSUN = 0x0
glReplacementCodeusSUN = 0x0
glReplacementCodeubSUN = 0x0
glReplacementCodeuivSUN = 0x0
glReplacementCodeusvSUN = 0x0
glReplacementCodeubvSUN = 0x0
glReplacementCodePointerSUN = 0x0
glColor4ubVertex2fSUN = 0x0
glColor4ubVertex2fvSUN = 0x0
glColor4ubVertex3fSUN = 0x0
glColor4ubVertex3fvSUN = 0x0
glColor3fVertex3fSUN = 0x0
glColor3fVertex3fvSUN = 0x0
glNormal3fVertex3fSUN = 0x0
glNormal3fVertex3fvSUN = 0x0
glColor4fNormal3fVertex3fSUN = 0x0
glColor4fNormal3fVertex3fvSUN = 0x0
glTexCoord2fVertex3fSUN = 0x0
glTexCoord2fVertex3fvSUN = 0x0
glTexCoord4fVertex4fSUN = 0x0
glTexCoord4fVertex4fvSUN = 0x0
glTexCoord2fColor4ubVertex3fSUN = 0x0
glTexCoord2fColor4ubVertex3fvSUN = 0x0
glTexCoord2fColor3fVertex3fSUN = 0x0
glTexCoord2fColor3fVertex3fvSUN = 0x0
glTexCoord2fNormal3fVertex3fSUN = 0x0
glTexCoord2fNormal3fVertex3fvSUN = 0x0
glTexCoord2fColor4fNormal3fVertex3fSUN = 0x0
glTexCoord2fColor4fNormal3fVertex3fvSUN = 0x0
glTexCoord4fColor4fNormal3fVertex4fSUN = 0x0
glTexCoord4fColor4fNormal3fVertex4fvSUN = 0x0
glReplacementCodeuiVertex3fSUN = 0x0
glReplacementCodeuiVertex3fvSUN = 0x0
glReplacementCodeuiColor4ubVertex3fSUN = 0x0
glReplacementCodeuiColor4ubVertex3fvSUN = 0x0
glReplacementCodeuiColor3fVertex3fSUN = 0x0
glReplacementCodeuiColor3fVertex3fvSUN = 0x0
glReplacementCodeuiNormal3fVertex3fSUN = 0x0
glReplacementCodeuiNormal3fVertex3fvSUN = 0x0
glReplacementCodeuiColor4fNormal3fVertex3fSUN = 0x0
glReplacementCodeuiColor4fNormal3fVertex3fvSUN = 0x0
glReplacementCodeuiTexCoord2fVertex3fSUN = 0x0
glReplacementCodeuiTexCoord2fVertex3fvSUN = 0x0
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = 0x0
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = 0x0
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = 0x0
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = 0x0
glBlendFuncSeparateEXT = 0x6962c5b0
glBlendFuncSeparateINGR = 0x0
glVertexWeightfEXT = 0x0
glVertexWeightfvEXT = 0x0
glVertexWeightPointerEXT = 0x0
glFlushVertexArrayRangeNV = 0x696286b0
glVertexArrayRangeNV = 0x69628710
glCombinerParameterfvNV = 0x69628770
glCombinerParameterfNV = 0x696287d0
glCombinerParameterivNV = 0x69628830
glCombinerParameteriNV = 0x69628890
glCombinerInputNV = 0x696288f0
glCombinerOutputNV = 0x69628950
glFinalCombinerInputNV = 0x696289b0
glGetCombinerInputParameterfvNV = 0x69628a10
glGetCombinerInputParameterivNV = 0x69628a70
glGetCombinerOutputParameterfvNV = 0x69628ad0
glGetCombinerOutputParameterivNV = 0x69628b30
glGetFinalCombinerInputParameterfvNV = 0x69628b90
glGetFinalCombinerInputParameterivNV = 0x69628bf0
glResizeBuffersMESA = 0x0
glWindowPos2dMESA = 0x0
glWindowPos2dvMESA = 0x0
glWindowPos2fMESA = 0x0
glWindowPos2fvMESA = 0x0
glWindowPos2iMESA = 0x0
glWindowPos2ivMESA = 0x0
glWindowPos2sMESA = 0x0
glWindowPos2svMESA = 0x0
glWindowPos3dMESA = 0x0
glWindowPos3dvMESA = 0x0
glWindowPos3fMESA = 0x0
glWindowPos3fvMESA = 0x0
glWindowPos3iMESA = 0x0
glWindowPos3ivMESA = 0x0
glWindowPos3sMESA = 0x0
glWindowPos3svMESA = 0x0
glWindowPos4dMESA = 0x0
glWindowPos4dvMESA = 0x0
glWindowPos4fMESA = 0x0
glWindowPos4fvMESA = 0x0
glWindowPos4iMESA = 0x0
glWindowPos4ivMESA = 0x0
glWindowPos4sMESA = 0x0
glWindowPos4svMESA = 0x0
glMultiModeDrawArraysIBM = 0x0
glMultiModeDrawElementsIBM = 0x0
glColorPointerListIBM = 0x0
glSecondaryColorPointerListIBM = 0x0
glEdgeFlagPointerListIBM = 0x0
glFogCoordPointerListIBM = 0x0
glIndexPointerListIBM = 0x0
glNormalPointerListIBM = 0x0
glTexCoordPointerListIBM = 0x0
glVertexPointerListIBM = 0x0
glTbufferMask3DFX = 0x0
glSampleMaskEXT = 0x0
glSamplePatternEXT = 0x0
glTextureColorMaskSGIS = 0x0
glIglooInterfaceSGIX = 0x0
glDeleteFencesNV = 0x6962a870
glGenFencesNV = 0x6962a8d0
glIsFenceNV = 0x6962a930
glTestFenceNV = 0x6962a990
glGetFenceivNV = 0x6962a9f0
glFinishFenceNV = 0x6962aa50
glSetFenceNV = 0x6962aab0
glMapControlPointsNV = 0x0
glMapParameterivNV = 0x0
glMapParameterfvNV = 0x0
glGetMapControlPointsNV = 0x0
glGetMapParameterivNV = 0x0
glGetMapParameterfvNV = 0x0
glGetMapAttribParameterivNV = 0x0
glGetMapAttribParameterfvNV = 0x0
glEvalMapsNV = 0x0
glCombinerStageParameterfvNV = 0x6962ac30
glGetCombinerStageParameterfvNV = 0x6962ac90
glAreProgramsResidentNV = 0x69629070
glBindProgramNV = 0x696290d0
glDeleteProgramsNV = 0x69629130
glExecuteProgramNV = 0x69629190
glGenProgramsNV = 0x696291f0
glGetProgramParameterdvNV = 0x69629250
glGetProgramParameterfvNV = 0x696292b0
glGetProgramivNV = 0x69629310
glGetProgramStringNV = 0x69629370
glGetTrackMatrixivNV = 0x696293d0
glGetVertexAttribdvNV = 0x69629430
glGetVertexAttribfvNV = 0x69629490
glGetVertexAttribivNV = 0x696294f0
glGetVertexAttribPointervNV = 0x69629550
glIsProgramNV = 0x696295b0
glLoadProgramNV = 0x69629610
glProgramParameter4dNV = 0x69629670
glProgramParameter4dvNV = 0x696296d0
glProgramParameter4fNV = 0x69629730
glProgramParameter4fvNV = 0x69629790
glProgramParameters4dvNV = 0x696297f0
glProgramParameters4fvNV = 0x69629850
glRequestResidentProgramsNV = 0x696298b0
glTrackMatrixNV = 0x69629910
glVertexAttribPointerNV = 0x69629970
glVertexAttrib1dNV = 0x696299d0
glVertexAttrib1dvNV = 0x69629a30
glVertexAttrib1fNV = 0x69629a90
glVertexAttrib1fvNV = 0x69629af0
glVertexAttrib1sNV = 0x69629b50
glVertexAttrib1svNV = 0x69629bb0
glVertexAttrib2dNV = 0x69629c10
glVertexAttrib2dvNV = 0x69629c70
glVertexAttrib2fNV = 0x69629cd0
glVertexAttrib2fvNV = 0x69629d30
glVertexAttrib2sNV = 0x69629d90
glVertexAttrib2svNV = 0x69629df0
glVertexAttrib3dNV = 0x69629e50
glVertexAttrib3dvNV = 0x69629eb0
glVertexAttrib3fNV = 0x69629f10
glVertexAttrib3fvNV = 0x69629f70
glVertexAttrib3sNV = 0x69629fd0
glVertexAttrib3svNV = 0x6962a030
glVertexAttrib4dNV = 0x6962a090
glVertexAttrib4dvNV = 0x6962a0f0
glVertexAttrib4fNV = 0x6962a150
glVertexAttrib4fvNV = 0x6962a1b0
glVertexAttrib4sNV = 0x6962a210
glVertexAttrib4svNV = 0x6962a270
glVertexAttrib4ubNV = 0x6962a2d0
glVertexAttrib4ubvNV = 0x6962a330
glVertexAttribs1dvNV = 0x6962a390
glVertexAttribs1fvNV = 0x6962a3f0
glVertexAttribs1svNV = 0x6962a450
glVertexAttribs2dvNV = 0x6962a4b0
glVertexAttribs2fvNV = 0x6962a510
glVertexAttribs2svNV = 0x6962a570
glVertexAttribs3dvNV = 0x6962a5d0
glVertexAttribs3fvNV = 0x6962a630
glVertexAttribs3svNV = 0x6962a690
glVertexAttribs4dvNV = 0x6962a6f0
glVertexAttribs4fvNV = 0x6962a750
glVertexAttribs4svNV = 0x6962a7b0
glVertexAttribs4ubvNV = 0x6962a810
glTexBumpParameterivATI = 0x0
glTexBumpParameterfvATI = 0x0
glGetTexBumpParameterivATI = 0x0
glGetTexBumpParameterfvATI = 0x0
glGenFragmentShadersATI = 0x0
glBindFragmentShaderATI = 0x0
glDeleteFragmentShaderATI = 0x0
glBeginFragmentShaderATI = 0x0
glEndFragmentShaderATI = 0x0
glPassTexCoordATI = 0x0
glSampleMapATI = 0x0
glColorFragmentOp1ATI = 0x0
glColorFragmentOp2ATI = 0x0
glColorFragmentOp3ATI = 0x0
glAlphaFragmentOp1ATI = 0x0
glAlphaFragmentOp2ATI = 0x0
glAlphaFragmentOp3ATI = 0x0
glSetFragmentShaderConstantATI = 0x0
glPNTrianglesiATI = 0x0
glPNTrianglesfATI = 0x0
glNewObjectBufferATI = 0x0
glIsObjectBufferATI = 0x0
glUpdateObjectBufferATI = 0x0
glGetObjectBufferfvATI = 0x0
glGetObjectBufferivATI = 0x0
glFreeObjectBufferATI = 0x0
glArrayObjectATI = 0x0
glGetArrayObjectfvATI = 0x0
glGetArrayObjectivATI = 0x0
glVariantArrayObjectATI = 0x0
glGetVariantArrayObjectfvATI = 0x0
glGetVariantArrayObjectivATI = 0x0
glBeginVertexShaderEXT = 0x0
glEndVertexShaderEXT = 0x0
glBindVertexShaderEXT = 0x0
glGenVertexShadersEXT = 0x0
glDeleteVertexShaderEXT = 0x0
glShaderOp1EXT = 0x0
glShaderOp2EXT = 0x0
glShaderOp3EXT = 0x0
glSwizzleEXT = 0x0
glWriteMaskEXT = 0x0
glInsertComponentEXT = 0x0
glExtractComponentEXT = 0x0
glGenSymbolsEXT = 0x0
glSetInvariantEXT = 0x0
glSetLocalConstantEXT = 0x0
glVariantbvEXT = 0x0
glVariantsvEXT = 0x0
glVariantivEXT = 0x0
glVariantfvEXT = 0x0
glVariantdvEXT = 0x0
glVariantubvEXT = 0x0
glVariantusvEXT = 0x0
glVariantuivEXT = 0x0
glVariantPointerEXT = 0x0
glEnableVariantClientStateEXT = 0x0
glDisableVariantClientStateEXT = 0x0
glBindLightParameterEXT = 0x0
glBindMaterialParameterEXT = 0x0
glBindTexGenParameterEXT = 0x0
glBindTextureUnitParameterEXT = 0x0
glBindParameterEXT = 0x0
glIsVariantEnabledEXT = 0x0
glGetVariantBooleanvEXT = 0x0
glGetVariantIntegervEXT = 0x0
glGetVariantFloatvEXT = 0x0
glGetVariantPointervEXT = 0x0
glGetInvariantBooleanvEXT = 0x0
glGetInvariantIntegervEXT = 0x0
glGetInvariantFloatvEXT = 0x0
glGetLocalConstantBooleanvEXT = 0x0
glGetLocalConstantIntegervEXT = 0x0
glGetLocalConstantFloatvEXT = 0x0
glVertexStream1sATI = 0x0
glVertexStream1svATI = 0x0
glVertexStream1iATI = 0x0
glVertexStream1ivATI = 0x0
glVertexStream1fATI = 0x0
glVertexStream1fvATI = 0x0
glVertexStream1dATI = 0x0
glVertexStream1dvATI = 0x0
glVertexStream2sATI = 0x0
glVertexStream2svATI = 0x0
glVertexStream2iATI = 0x0
glVertexStream2ivATI = 0x0
glVertexStream2fATI = 0x0
glVertexStream2fvATI = 0x0
glVertexStream2dATI = 0x0
glVertexStream2dvATI = 0x0
glVertexStream3sATI = 0x0
glVertexStream3svATI = 0x0
glVertexStream3iATI = 0x0
glVertexStream3ivATI = 0x0
glVertexStream3fATI = 0x0
glVertexStream3fvATI = 0x0
glVertexStream3dATI = 0x0
glVertexStream3dvATI = 0x0
glVertexStream4sATI = 0x0
glVertexStream4svATI = 0x0
glVertexStream4iATI = 0x0
glVertexStream4ivATI = 0x0
glVertexStream4fATI = 0x0
glVertexStream4fvATI = 0x0
glVertexStream4dATI = 0x0
glVertexStream4dvATI = 0x0
glNormalStream3bATI = 0x0
glNormalStream3bvATI = 0x0
glNormalStream3sATI = 0x0
glNormalStream3svATI = 0x0
glNormalStream3iATI = 0x0
glNormalStream3ivATI = 0x0
glNormalStream3fATI = 0x0
glNormalStream3fvATI = 0x0
glNormalStream3dATI = 0x0
glNormalStream3dvATI = 0x0
glClientActiveVertexStreamATI = 0x0
glVertexBlendEnviATI = 0x0
glVertexBlendEnvfATI = 0x0
glElementPointerATI = 0x0
glDrawElementArrayATI = 0x0
glDrawRangeElementArrayATI = 0x0
glDrawMeshArraysSUN = 0x0
glGenOcclusionQueriesNV = 0x6962b0b0
glDeleteOcclusionQueriesNV = 0x6962b110
glIsOcclusionQueryNV = 0x6962b170
glBeginOcclusionQueryNV = 0x6962b1d0
glEndOcclusionQueryNV = 0x6962b230
glGetOcclusionQueryivNV = 0x6962b290
glGetOcclusionQueryuivNV = 0x6962b2f0
glPointParameteriNV = 0x6962b350
glPointParameterivNV = 0x6962b3b0
glActiveStencilFaceEXT = 0x6962c550
glElementPointerAPPLE = 0x0
glDrawElementArrayAPPLE = 0x0
glDrawRangeElementArrayAPPLE = 0x0
glMultiDrawElementArrayAPPLE = 0x0
glMultiDrawRangeElementArrayAPPLE = 0x0
glGenFencesAPPLE = 0x0
glDeleteFencesAPPLE = 0x0
glSetFenceAPPLE = 0x0
glIsFenceAPPLE = 0x0
glTestFenceAPPLE = 0x0
glFinishFenceAPPLE = 0x0
glTestObjectAPPLE = 0x0
glFinishObjectAPPLE = 0x0
glBindVertexArrayAPPLE = 0x0
glDeleteVertexArraysAPPLE = 0x0
glGenVertexArraysAPPLE = 0x0
glIsVertexArrayAPPLE = 0x0
glVertexArrayRangeAPPLE = 0x0
glFlushVertexArrayRangeAPPLE = 0x0
glVertexArrayParameteriAPPLE = 0x0
glDrawBuffersATI = 0x0
glProgramNamedParameter4fNV = 0x6962aff0
glProgramNamedParameter4dNV = 0x6962af30
glProgramNamedParameter4fvNV = 0x6962b050
glProgramNamedParameter4dvNV = 0x6962af90
glGetProgramNamedParameterfvNV = 0x6962aed0
glGetProgramNamedParameterdvNV = 0x6962ae70
glVertex2hNV = 0x6962b4d0
glVertex2hvNV = 0x6962b530
glVertex3hNV = 0x6962b590
glVertex3hvNV = 0x6962b5f0
glVertex4hNV = 0x6962b650
glVertex4hvNV = 0x6962b6b0
glNormal3hNV = 0x6962b710
glNormal3hvNV = 0x6962b770
glColor3hNV = 0x6962b7d0
glColor3hvNV = 0x6962b830
glColor4hNV = 0x6962b890
glColor4hvNV = 0x6962b8f0
glTexCoord1hNV = 0x6962b950
glTexCoord1hvNV = 0x6962b9b0
glTexCoord2hNV = 0x6962ba10
glTexCoord2hvNV = 0x6962ba70
glTexCoord3hNV = 0x6962bad0
glTexCoord3hvNV = 0x6962bb30
glTexCoord4hNV = 0x6962bb90
glTexCoord4hvNV = 0x6962bbf0
glMultiTexCoord1hNV = 0x6962bc50
glMultiTexCoord1hvNV = 0x6962bcb0
glMultiTexCoord2hNV = 0x6962bd10
glMultiTexCoord2hvNV = 0x6962bd70
glMultiTexCoord3hNV = 0x6962bdd0
glMultiTexCoord3hvNV = 0x6962be30
glMultiTexCoord4hNV = 0x6962be90
glMultiTexCoord4hvNV = 0x6962bef0
glFogCoordhNV = 0x6962bf50
glFogCoordhvNV = 0x6962bfb0
glSecondaryColor3hNV = 0x6962c010
glSecondaryColor3hvNV = 0x6962c070
glVertexWeighthNV = 0x0
glVertexWeighthvNV = 0x0
glVertexAttrib1hNV = 0x6962c0d0
glVertexAttrib1hvNV = 0x6962c130
glVertexAttrib2hNV = 0x6962c190
glVertexAttrib2hvNV = 0x6962c1f0
glVertexAttrib3hNV = 0x6962c250
glVertexAttrib3hvNV = 0x6962c2b0
glVertexAttrib4hNV = 0x6962c310
glVertexAttrib4hvNV = 0x6962c370
glVertexAttribs1hvNV = 0x6962c3d0
glVertexAttribs2hvNV = 0x6962c430
glVertexAttribs3hvNV = 0x6962c490
glVertexAttribs4hvNV = 0x6962c4f0
glPixelDataRangeNV = 0x6962ae10
glFlushPixelDataRangeNV = 0x6962adb0
glPrimitiveRestartNV = 0x6962de70
glPrimitiveRestartIndexNV = 0x6962ded0
glMapObjectBufferATI = 0x0
glUnmapObjectBufferATI = 0x0
glStencilOpSeparateATI = 0x0
glStencilFuncSeparateATI = 0x0
glVertexAttribArrayObjectATI = 0x0
glGetVertexAttribArrayObjectfvATI = 0x0
glGetVertexAttribArrayObjectivATI = 0x0
glDepthBoundsEXT = 0x0
glBlendEquationSeparateEXT = 0x6962e890
glIsRenderbufferEXT = 0x6962fa30
glBindRenderbufferEXT = 0x6962fa90
glDeleteRenderbuffersEXT = 0x6962faf0
glGenRenderbuffersEXT = 0x6962fb50
glRenderbufferStorageEXT = 0x6962fbb0
glGetRenderbufferParameterivEXT = 0x6962fc10
glIsFramebufferEXT = 0x6962fc70
glBindFramebufferEXT = 0x6962fcd0
glDeleteFramebuffersEXT = 0x6962fd30
glGenFramebuffersEXT = 0x6962fd90
glCheckFramebufferStatusEXT = 0x6962fdf0
glFramebufferTexture1DEXT = 0x6962fe50
glFramebufferTexture2DEXT = 0x6962feb0
glFramebufferTexture3DEXT = 0x6962ff10
glFramebufferRenderbufferEXT = 0x6962ff70
glGetFramebufferAttachmentParameterivEXT = 0x6962ffd0
glGenerateMipmapEXT = 0x69630030
glStringMarkerGREMEDY = 0x0
glStencilClearTagEXT = 0x0
glBlitFramebufferEXT = 0x696315f0
glRenderbufferStorageMultisampleEXT = 0x69631650
glGetQueryObjecti64vEXT = 0x69630bd0
glGetQueryObjectui64vEXT = 0x69630c30
glProgramEnvParameters4fvEXT = 0x69631f50
glProgramLocalParameters4fvEXT = 0x69631fb0
glBufferParameteriAPPLE = 0x0
glFlushMappedBufferRangeAPPLE = 0x0
glProgramLocalParameterI4iNV = 0x0
glProgramLocalParameterI4ivNV = 0x0
glProgramLocalParametersI4ivNV = 0x0
glProgramLocalParameterI4uiNV = 0x0
glProgramLocalParameterI4uivNV = 0x0
glProgramLocalParametersI4uivNV = 0x0
glProgramEnvParameterI4iNV = 0x0
glProgramEnvParameterI4ivNV = 0x0
glProgramEnvParametersI4ivNV = 0x0
glProgramEnvParameterI4uiNV = 0x0
glProgramEnvParameterI4uivNV = 0x0
glProgramEnvParametersI4uivNV = 0x0
glGetProgramLocalParameterIivNV = 0x0
glGetProgramLocalParameterIuivNV = 0x0
glGetProgramEnvParameterIivNV = 0x0
glGetProgramEnvParameterIuivNV = 0x0
glProgramVertexLimitNV = 0x0
glFramebufferTextureEXT = 0x0
glFramebufferTextureLayerEXT = 0x0
glFramebufferTextureFaceEXT = 0x0
glProgramParameteriEXT = 0x0
glVertexAttribI1iEXT = 0x0
glVertexAttribI2iEXT = 0x0
glVertexAttribI3iEXT = 0x0
glVertexAttribI4iEXT = 0x0
glVertexAttribI1uiEXT = 0x0
glVertexAttribI2uiEXT = 0x0
glVertexAttribI3uiEXT = 0x0
glVertexAttribI4uiEXT = 0x0
glVertexAttribI1ivEXT = 0x0
glVertexAttribI2ivEXT = 0x0
glVertexAttribI3ivEXT = 0x0
glVertexAttribI4ivEXT = 0x0
glVertexAttribI1uivEXT = 0x0
glVertexAttribI2uivEXT = 0x0
glVertexAttribI3uivEXT = 0x0
glVertexAttribI4uivEXT = 0x0
glVertexAttribI4bvEXT = 0x0
glVertexAttribI4svEXT = 0x0
glVertexAttribI4ubvEXT = 0x0
glVertexAttribI4usvEXT = 0x0
glVertexAttribIPointerEXT = 0x0
glGetVertexAttribIivEXT = 0x0
glGetVertexAttribIuivEXT = 0x0
glGetUniformuivEXT = 0x0
glBindFragDataLocationEXT = 0x0
glGetFragDataLocationEXT = 0x0
glUniform1uiEXT = 0x0
glUniform2uiEXT = 0x0
glUniform3uiEXT = 0x0
glUniform4uiEXT = 0x0
glUniform1uivEXT = 0x0
glUniform2uivEXT = 0x0
glUniform3uivEXT = 0x0
glUniform4uivEXT = 0x0
glDrawArraysInstancedEXT = 0x0
glDrawElementsInstancedEXT = 0x0
glTexBufferEXT = 0x0
glDepthRangedNV = 0x0
glClearDepthdNV = 0x0
glDepthBoundsdNV = 0x0
glRenderbufferStorageMultisampleCoverageNV = 0x69632b50
glProgramBufferParametersfvNV = 0x0
glProgramBufferParametersIivNV = 0x0
glProgramBufferParametersIuivNV = 0x0
glColorMaskIndexedEXT = 0x0
glGetBooleanIndexedvEXT = 0x0
glGetIntegerIndexedvEXT = 0x0
glEnableIndexedEXT = 0x0
glDisableIndexedEXT = 0x0
glIsEnabledIndexedEXT = 0x0
glBeginTransformFeedbackNV = 0x0
glEndTransformFeedbackNV = 0x0
glTransformFeedbackAttribsNV = 0x0
glBindBufferRangeNV = 0x0
glBindBufferOffsetNV = 0x0
glBindBufferBaseNV = 0x0
glTransformFeedbackVaryingsNV = 0x0
glActiveVaryingNV = 0x0
glGetVaryingLocationNV = 0x0
glGetActiveVaryingNV = 0x0
glGetTransformFeedbackVaryingNV = 0x0
glUniformBufferEXT = 0x0
glGetUniformBufferSizeEXT = 0x0
glGetUniformOffsetEXT = 0x0
glTexParameterIivEXT = 0x0
glTexParameterIuivEXT = 0x0
glGetTexParameterIivEXT = 0x0
glGetTexParameterIuivEXT = 0x0
glClearColorIiEXT = 0x0
glClearColorIuiEXT = 0x0
glFrameTerminatorGREMEDY = 0x0
glBeginConditionalRenderNV = 0x0
glEndConditionalRenderNV = 0x0
glPresentFrameKeyedNV = 0x0
glPresentFrameDualFillNV = 0x0
glGetVideoivNV = 0x0
glGetVideouivNV = 0x0
glGetVideoi64vNV = 0x0
glGetVideoui64vNV = 0x0
glBeginTransformFeedbackEXT = 0x0
glEndTransformFeedbackEXT = 0x0
glBindBufferRangeEXT = 0x0
glBindBufferOffsetEXT = 0x0
glBindBufferBaseEXT = 0x0
glTransformFeedbackVaryingsEXT = 0x0
glGetTransformFeedbackVaryingEXT = 0x0
glClientAttribDefaultEXT = 0x0
glPushClientAttribDefaultEXT = 0x0
glMatrixLoadfEXT = 0x0
glMatrixLoaddEXT = 0x0
glMatrixMultfEXT = 0x0
glMatrixMultdEXT = 0x0
glMatrixLoadIdentityEXT = 0x0
glMatrixRotatefEXT = 0x0
glMatrixRotatedEXT = 0x0
glMatrixScalefEXT = 0x0
glMatrixScaledEXT = 0x0
glMatrixTranslatefEXT = 0x0
glMatrixTranslatedEXT = 0x0
glMatrixFrustumEXT = 0x0
glMatrixOrthoEXT = 0x0
glMatrixPopEXT = 0x0
glMatrixPushEXT = 0x0
glMatrixLoadTransposefEXT = 0x0
glMatrixLoadTransposedEXT = 0x0
glMatrixMultTransposefEXT = 0x0
glMatrixMultTransposedEXT = 0x0
glTextureParameterfEXT = 0x0
glTextureParameterfvEXT = 0x0
glTextureParameteriEXT = 0x0
glTextureParameterivEXT = 0x0
glTextureImage1DEXT = 0x0
glTextureImage2DEXT = 0x0
glTextureSubImage1DEXT = 0x0
glTextureSubImage2DEXT = 0x0
glCopyTextureImage1DEXT = 0x0
glCopyTextureImage2DEXT = 0x0
glCopyTextureSubImage1DEXT = 0x0
glCopyTextureSubImage2DEXT = 0x0
glGetTextureImageEXT = 0x0
glGetTextureParameterfvEXT = 0x0
glGetTextureParameterivEXT = 0x0
glGetTextureLevelParameterfvEXT = 0x0
glGetTextureLevelParameterivEXT = 0x0
glTextureImage3DEXT = 0x0
glTextureSubImage3DEXT = 0x0
glCopyTextureSubImage3DEXT = 0x0
glMultiTexParameterfEXT = 0x0
glMultiTexParameterfvEXT = 0x0
glMultiTexParameteriEXT = 0x0
glMultiTexParameterivEXT = 0x0
glMultiTexImage1DEXT = 0x0
glMultiTexImage2DEXT = 0x0
glMultiTexSubImage1DEXT = 0x0
glMultiTexSubImage2DEXT = 0x0
glCopyMultiTexImage1DEXT = 0x0
glCopyMultiTexImage2DEXT = 0x0
glCopyMultiTexSubImage1DEXT = 0x0
glCopyMultiTexSubImage2DEXT = 0x0
glGetMultiTexImageEXT = 0x0
glGetMultiTexParameterfvEXT = 0x0
glGetMultiTexParameterivEXT = 0x0
glGetMultiTexLevelParameterfvEXT = 0x0
glGetMultiTexLevelParameterivEXT = 0x0
glMultiTexImage3DEXT = 0x0
glMultiTexSubImage3DEXT = 0x0
glCopyMultiTexSubImage3DEXT = 0x0
glBindMultiTextureEXT = 0x0
glEnableClientStateIndexedEXT = 0x0
glDisableClientStateIndexedEXT = 0x0
glMultiTexCoordPointerEXT = 0x0
glMultiTexEnvfEXT = 0x0
glMultiTexEnvfvEXT = 0x0
glMultiTexEnviEXT = 0x0
glMultiTexEnvivEXT = 0x0
glMultiTexGendEXT = 0x0
glMultiTexGendvEXT = 0x0
glMultiTexGenfEXT = 0x0
glMultiTexGenfvEXT = 0x0
glMultiTexGeniEXT = 0x0
glMultiTexGenivEXT = 0x0
glGetMultiTexEnvfvEXT = 0x0
glGetMultiTexEnvivEXT = 0x0
glGetMultiTexGendvEXT = 0x0
glGetMultiTexGenfvEXT = 0x0
glGetMultiTexGenivEXT = 0x0
glGetFloatIndexedvEXT = 0x0
glGetDoubleIndexedvEXT = 0x0
glGetPointerIndexedvEXT = 0x0
glCompressedTextureImage3DEXT = 0x0
glCompressedTextureImage2DEXT = 0x0
glCompressedTextureImage1DEXT = 0x0
glCompressedTextureSubImage3DEXT = 0x0
glCompressedTextureSubImage2DEXT = 0x0
glCompressedTextureSubImage1DEXT = 0x0
glGetCompressedTextureImageEXT = 0x0
glCompressedMultiTexImage3DEXT = 0x0
glCompressedMultiTexImage2DEXT = 0x0
glCompressedMultiTexImage1DEXT = 0x0
glCompressedMultiTexSubImage3DEXT = 0x0
glCompressedMultiTexSubImage2DEXT = 0x0
glCompressedMultiTexSubImage1DEXT = 0x0
glGetCompressedMultiTexImageEXT = 0x0
glNamedProgramStringEXT = 0x0
glNamedProgramLocalParameter4dEXT = 0x0
glNamedProgramLocalParameter4dvEXT = 0x0
glNamedProgramLocalParameter4fEXT = 0x0
glNamedProgramLocalParameter4fvEXT = 0x0
glGetNamedProgramLocalParameterdvEXT = 0x0
glGetNamedProgramLocalParameterfvEXT = 0x0
glGetNamedProgramivEXT = 0x0
glGetNamedProgramStringEXT = 0x0
glNamedProgramLocalParameters4fvEXT = 0x0
glNamedProgramLocalParameterI4iEXT = 0x0
glNamedProgramLocalParameterI4ivEXT = 0x0
glNamedProgramLocalParametersI4ivEXT = 0x0
glNamedProgramLocalParameterI4uiEXT = 0x0
glNamedProgramLocalParameterI4uivEXT = 0x0
glNamedProgramLocalParametersI4uivEXT = 0x0
glGetNamedProgramLocalParameterIivEXT = 0x0
glGetNamedProgramLocalParameterIuivEXT = 0x0
glTextureParameterIivEXT = 0x0
glTextureParameterIuivEXT = 0x0
glGetTextureParameterIivEXT = 0x0
glGetTextureParameterIuivEXT = 0x0
glMultiTexParameterIivEXT = 0x0
glMultiTexParameterIuivEXT = 0x0
glGetMultiTexParameterIivEXT = 0x0
glGetMultiTexParameterIuivEXT = 0x0
glProgramUniform1fEXT = 0x0
glProgramUniform2fEXT = 0x0
glProgramUniform3fEXT = 0x0
glProgramUniform4fEXT = 0x0
glProgramUniform1iEXT = 0x0
glProgramUniform2iEXT = 0x0
glProgramUniform3iEXT = 0x0
glProgramUniform4iEXT = 0x0
glProgramUniform1fvEXT = 0x0
glProgramUniform2fvEXT = 0x0
glProgramUniform3fvEXT = 0x0
glProgramUniform4fvEXT = 0x0
glProgramUniform1ivEXT = 0x0
glProgramUniform2ivEXT = 0x0
glProgramUniform3ivEXT = 0x0
glProgramUniform4ivEXT = 0x0
glProgramUniformMatrix2fvEXT = 0x0
glProgramUniformMatrix3fvEXT = 0x0
glProgramUniformMatrix4fvEXT = 0x0
glProgramUniformMatrix2x3fvEXT = 0x0
glProgramUniformMatrix3x2fvEXT = 0x0
glProgramUniformMatrix2x4fvEXT = 0x0
glProgramUniformMatrix4x2fvEXT = 0x0
glProgramUniformMatrix3x4fvEXT = 0x0
glProgramUniformMatrix4x3fvEXT = 0x0
glProgramUniform1uiEXT = 0x0
glProgramUniform2uiEXT = 0x0
glProgramUniform3uiEXT = 0x0
glProgramUniform4uiEXT = 0x0
glProgramUniform1uivEXT = 0x0
glProgramUniform2uivEXT = 0x0
glProgramUniform3uivEXT = 0x0
glProgramUniform4uivEXT = 0x0
glNamedBufferDataEXT = 0x0
glNamedBufferSubDataEXT = 0x0
glMapNamedBufferEXT = 0x0
glUnmapNamedBufferEXT = 0x0
glGetNamedBufferParameterivEXT = 0x0
glGetNamedBufferPointervEXT = 0x0
glGetNamedBufferSubDataEXT = 0x0
glTextureBufferEXT = 0x0
glMultiTexBufferEXT = 0x0
glNamedRenderbufferStorageEXT = 0x0
glGetNamedRenderbufferParameterivEXT = 0x0
glCheckNamedFramebufferStatusEXT = 0x0
glNamedFramebufferTexture1DEXT = 0x0
glNamedFramebufferTexture2DEXT = 0x0
glNamedFramebufferTexture3DEXT = 0x0
glNamedFramebufferRenderbufferEXT = 0x0
glGetNamedFramebufferAttachmentParameterivEXT = 0x0
glGenerateTextureMipmapEXT = 0x0
glGenerateMultiTexMipmapEXT = 0x0
glFramebufferDrawBufferEXT = 0x0
glFramebufferDrawBuffersEXT = 0x0
glFramebufferReadBufferEXT = 0x0
glGetFramebufferParameterivEXT = 0x0
glNamedRenderbufferStorageMultisampleEXT = 0x0
glNamedRenderbufferStorageMultisampleCoverageEXT = 0x0
glNamedFramebufferTextureEXT = 0x0
glNamedFramebufferTextureLayerEXT = 0x0
glNamedFramebufferTextureFaceEXT = 0x0
glTextureRenderbufferEXT = 0x0
glMultiTexRenderbufferEXT = 0x0
glGetMultisamplefvNV = 0x0
glSampleMaskIndexedNV = 0x0
glTexRenderbufferNV = 0x0
glBindTransformFeedbackNV = 0x0
glDeleteTransformFeedbacksNV = 0x0
glGenTransformFeedbacksNV = 0x0
glIsTransformFeedbackNV = 0x0
glPauseTransformFeedbackNV = 0x0
glResumeTransformFeedbackNV = 0x0
glDrawTransformFeedbackNV = 0x0
glGetPerfMonitorGroupsAMD = 0x0
glGetPerfMonitorCountersAMD = 0x0
glGetPerfMonitorGroupStringAMD = 0x0
glGetPerfMonitorCounterStringAMD = 0x0
glGetPerfMonitorCounterInfoAMD = 0x0
glGenPerfMonitorsAMD = 0x0
glDeletePerfMonitorsAMD = 0x0
glSelectPerfMonitorCountersAMD = 0x0
glBeginPerfMonitorAMD = 0x0
glEndPerfMonitorAMD = 0x0
glGetPerfMonitorCounterDataAMD = 0x0
glTessellationFactorAMD = 0x0
glTessellationModeAMD = 0x0
glProvokingVertexEXT = 0x0
