{
  if (point_distance(x,y,global.camx,global.camy) > 240) exit;
  var tex;
  tex = sprite_get_texture(tex_plant1,0);
  d3d_draw_wall(x-7*global.camsin,y-7*global.camcos,24,
                x+7*global.camsin,y+7*global.camcos,0,tex,1,1);
}