{
  if (point_distance(x,y,global.camx,global.camy) > 240) exit;
  var tex;
  tex = sprite_get_texture(tex_monster,image_index);
  d3d_draw_wall(x-8*global.camsin,y-8*global.camcos,19,
                x+8*global.camsin,y+8*global.camcos,3,tex,1,1);
}