{
  d3d_set_projection_ortho(0,0,640,480,0);
  d3d_set_hidden(false);
  draw_sprite_ext(sprite_shotgun,2,2,480-256,3,2,2,c_white,2);
  draw_set_alpha(0.4);
  draw_set_alpha(1);
  d3d_set_hidden(true);
}