=================================================================================
Xash3D 0.99 (build 4511) started at Jun16 2019 [19:59.02]
=================================================================================
Console initialized.
FS_Init: done
FS_LoadGameInfo( base )
FS_Rescan( Paranoia 2: Savior )
Adding pakfile: base/core.pak (79 files)
Adding pakfile: base/cubemaps.pak (826 files)
Adding pakfile: base/gfx.pak (450 files)
Adding wadfile: base/gfx.pak/cached.wad (2 files)
Adding wadfile: base/gfx.pak/fonts.wad (3 files)
Adding wadfile: base/gfx.pak/gfx.wad (7 files)
Adding pakfile: base/lang_russian.pak (46 files)
Adding pakfile: base/levels.pak (29 files)
Adding pakfile: base/models.pak (464 files)
Adding pakfile: base/scripts.pak (37 files)
Adding pakfile: base/sound.pak (1023 files)
Adding pakfile: base/soundtrack.pak (27 files)
Adding pakfile: base/sprites.pak (132 files)
Adding pakfile: base/studiomat.pak (378 files)
Adding pakfile: base/worldmat.pak (675 files)
Adding wadfile: base/ps.wad (713 files)
InitDecals: 0 decals
Sys_LoadLibrary: Loading wsock32.dll - ok
Base networking initialized.
execing opengl.cfg
execing video.cfg
Sys_LoadLibrary: Loading opengl32.dll - ok
GL_CheckExtension: OpenGL Internal ProcAddress - enabled
Set: 1920 x 1080 (wide) [1920x1080]
VID_ChoosePFD: using hardware acceleration
PixelFormat: color: 32-bit, Z-Buffer: 24-bit, stencil: 8-bit
GL_CreateContext: using extended context
VID_StartupGamma: gamma 2.5 brightness 0
GL_CheckExtension: OpenGL 1.1.0 - enabled
Video: GeForce GTX 1080/PCIe/SSE2
GL_CheckExtension: WGL Extensions String - enabled
GL_CheckExtension: WGL_EXT_swap_control - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_EXT_texture_array - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_ARB_seamless_cube_map - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_texture_float - enabled
GL_CheckExtension: GL_ARB_depth_buffer_float - enabled
GL_CheckExtension: GL_EXT_gpu_shader4 - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_debug_output - enabled
GL_CheckExtension: GL_ARB_texture_rectangle - enabled
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading USER32.dll - ok
LoadLibrary: Loading bin/menu.dll - ok
Sys_LoadLibrary: Loading avifil32.dll - ok
Sys_LoadLibrary: Loading msvfw32.dll - ok
Sys_LoadLibrary: Loading msacm32.dll - ok
GL_UploadTexture: gfx/shell/min_n s&3 [19 x 19]
GL_UploadTexture: gfx/shell/min_f s&3 [19 x 19]
GL_UploadTexture: gfx/shell/min_d s&3 [19 x 19]
GL_UploadTexture: gfx/shell/cls_n s&3 [19 x 19]
GL_UploadTexture: gfx/shell/cls_f s&3 [19 x 19]
GL_UploadTexture: gfx/shell/cls_d s&3 [19 x 19]
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading bin/spirit.dll - ok
Sys_FreeLibrary: Unloading bin/spirit.dll
Sys_FreeLibrary: Unloading MSVCRT.dll
Sys_LoadLibrary: Loading dsound.dll - ok
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading USER32.dll - ok
LoadLibrary: Loading WINMM.dll - ok
LoadLibrary: Loading vgui.dll - ok
LoadLibrary: Loading WSOCK32.dll - ok
LoadLibrary: Loading KERNEL32.dll - ok
LoadLibrary: Loading bin/client.dll - ok
CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
TextMessage: parsed 378 text messages
CL_LoadProgs: initailized extended RenderAPI ver. 37
CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
joystick not found -- no valid joysticks (a5)

GL_CheckExtension: OpenGL 1.1.0 - enabled
GL_VERSION: 46
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_EXT_texture_array - enabled
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_CheckExtension: GL_EXT_blend_func_separate - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_draw_buffers - enabled
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_vertex_array_object - enabled
GL_CheckExtension: GL_EXT_gpu_shader4 - enabled
GL_CheckExtension: GL_ARB_debug_output - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_texture_rectangle - enabled
GL_CheckExtension: GL_ARB_framebuffer_object - enabled
GL_CheckExtension: PARANOIA_HACKS_V1 - failed
GL_CheckExtension: GL_ARB_seamless_cube_map - enabled
GL_InitExtensions: max vertex uniforms 4096
GL_InitExtensions: max varying floats 124
GL_InitExtensions: MaxSkinned bones 128
sizeof( bvert_v0_gl21_t ) == 100 bytes
sizeof( bvert_v0_gl30_t ) == 84 bytes
sizeof( gvert_v0_gl21_t ) == 52 bytes
sizeof( gvert_v0_gl30_t ) == 32 bytes
sizeof( gvert_v1_gl21_t ) == 68 bytes
sizeof( gvert_v1_gl30_t ) == 48 bytes
sizeof( svert_v0_gl21_t ) == 44 bytes
sizeof( svert_v0_gl30_t ) == 24 bytes
sizeof( svert_v1_gl21_t ) == 68 bytes
sizeof( svert_v1_gl30_t ) == 32 bytes
sizeof( svert_v2_gl21_t ) == 56 bytes
sizeof( svert_v2_gl30_t ) == 40 bytes
sizeof( svert_v3_gl21_t ) == 96 bytes
sizeof( svert_v3_gl30_t ) == 64 bytes
sizeof( svert_v4_gl21_t ) == 72 bytes
sizeof( svert_v4_gl30_t ) == 32 bytes
sizeof( svert_v5_gl21_t ) == 96 bytes
sizeof( svert_v5_gl30_t ) == 40 bytes
sizeof( svert_v6_gl21_t ) == 76 bytes
sizeof( svert_v6_gl30_t ) == 60 bytes
sizeof( svert_v7_gl21_t ) == 100 bytes
sizeof( svert_v7_gl30_t ) == 68 bytes
sizeof( svert_v8_gl21_t ) == 164 bytes
sizeof( svert_v8_gl30_t ) == 108 bytes
loading 'glsl/forward/generic_vp.glsl'
loading 'glsl/forward/skybox_fp.glsl'
loading 'glsl/forward/generic_vp.glsl'
loading 'glsl/forward/skybox_fp.glsl'
loading 'glsl/deferred/generic_vp.glsl'
loading 'glsl/deferred/sky_scene_fp.glsl'
loading 'glsl/postfx/generic_vp.glsl'
loading 'glsl/postfx/monochrome_fp.glsl'
loading 'glsl/postfx/generic_vp.glsl'
loading 'glsl/postfx/gaussblur_fp.glsl'
loading 'glsl/postfx/generic_vp.glsl'
loading 'glsl/postfx/gaussblur_fp.glsl'
loading 'glsl/postfx/generic_vp.glsl'
loading 'glsl/postfx/dofbokeh_fp.glsl'
loading 'glsl/postfx/generic_vp.glsl'
loading 'glsl/postfx/genshafts_fp.glsl'
loading 'glsl/postfx/generic_vp.glsl'
loading 'glsl/postfx/drawshafts_fp.glsl'
GL_UploadTexture: *vsdct s&3 [1 x 1]
loading materials.def
7 matdefs parsed
loading scripts/p2savior.mat
478 materials parsed
Loading decals
Decal vertex cache 12.50 Mb, index cache 768 Kb
137 decal groups created
execing base.rc
execing autoexec.cfg
execing config.cfg
execing userconfig.cfg
1.33 Mb alloced by server packet entities
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading bin/spirit.dll - ok
SV_LoadProgs: initailized extended EntityAPI ver. 140
Server_GetBlendingInterface()
SV_LoadProgs: initailized Server Blending interface ver. 1
SV_LoadProgs: initailized extended PhysicAPI ver. 6
EXT: big world support enabled
EXT: deluxemap support enabled
EXT: Large lightmaps enabled
Dll loaded for game "Paranoia 2: Savior ( ver.1.51 )"
SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
Spawn Server: menu_background
loading maps/menu_background.bsp
lighting: colored
Wad files required to run the map: "ps.wad"
Mod_LoadWorld: menu_background
1 world lights
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
execing skill.cfg

GAME SKILL LEVEL:1
loading models/glock_shell.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading models/aps_shell.mdl
loading models/aks_shell.mdl
loading models/val_shell.mdl
loading models/rpk_shell.mdl
loading models/tt33_shell.mdl
loading models/spas12_shell.mdl
loading models/rpgrocket.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading sprites/smoke.spr
loading sprites/muz3.spr
loading models/w_glockammo.mdl
loading models/w_glockammobox.mdl
loading models/w_apsammo.mdl
loading models/w_apsammobox.mdl
loading models/ammo_aks_clip.mdl
loading models/ammo_aks_box.mdl
loading models/w_ak74ammo.mdl
loading models/w_ak74ammobox.mdl
loading models/w_valammo.mdl
loading models/w_valammobox.mdl
loading models/w_rpkammo.mdl
loading models/w_rpkammobox.mdl
loading models/w_grammo.mdl
loading models/w_grammobox.mdl
loading models/w_vog25ammo.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading models/w_tt33ammo.mdl
loading models/w_tt33ammobox.mdl
loading models/w_shotbox.mdl
loading models/w_rpgammo.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
parse weapon_ak74.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 1 for weapon_ak74
parse weapon_aks.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 2 for weapon_aks
parse weapon_aps.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 3 for weapon_aps
parse weapon_glock.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 4 for weapon_glock
parse weapon_groza.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 5 for weapon_groza
parse weapon_handgrenade.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 6 for weapon_handgrenade
parse weapon_knife.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 7 for weapon_knife
parse weapon_m4a1.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 8 for weapon_m4a1
parse weapon_pkm.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 9 for weapon_pkm
parse weapon_rpg.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 10 for weapon_rpg
parse weapon_shotgun.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 11 for weapon_shotgun
parse weapon_svu.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 12 for weapon_svu
parse weapon_tt33.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 13 for weapon_tt33
parse weapon_vss.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 14 for weapon_vss
loading models/w_suit.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading models/w_gasmask.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading models/w_headshield.mdl
loading sprites/laserdot.spr
loading sprites/zerogxplode.spr
loading sprites/WXplo1.spr
loading sprites/steam1.spr
loading sprites/wsplash_x.spr
loading sprites/bubble.spr
loading sprites/bloodspray.spr
loading sprites/blood.spr
loading sprites/smokeball.spr
loading sprites/null.spr
loading sprites/laserbeam.spr
loading models/grenade.mdl
loading sprites/explode1.spr
loading models/m_flash1.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading sprites/eexplo.spr
loading sprites/fexplo.spr
loading sprites/dexplo.spr
loading sprites/richo1.spr
loading models/player.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading materials.def
loading models/hgibs.mdl
loading models/agibs.mdl
loading sprites/splash1.spr
loading sprites/splash2.spr
loading sprites/bexplo.spr
loading sprites/cexplo.spr
loading sprites/gunsmoke.spr

*Graph Loaded!
loading models/rat.mdl
monster_cockroach has no view_ofs!
loading models/added/geo_ventel.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading sprites/added/glow_anamorphic.spr
loading models/added/prop_light_bulb.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_light_bulb.mdl: load time 0.000460591 secs, size 164.47 Kb
loading models/added/elb_stul_old.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
models/added/elb_stul_old.mdl: load time 0.000432377 secs, size 114.31 Kb
loading models/oldmodels/geo_chairs.mdl
models/oldmodels/geo_chairs.mdl: load time 0.000900319 secs, size 338.63 Kb
loading models/added/geo_tubeset.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
models/added/geo_tubeset.mdl: load time 0.00071215 secs, size 270.09 Kb

0 entities inhibited
Game started
level loaded at 2.38 sec
SV_ConnectionlessPacket: loopback : connect
CL_ConnectionlessPacket: loopback : client_connect
Spooling demo header.
Compressing split packet (3294 -> 2621 bytes)
ucmd->new()

BUILD 4511 SERVER (0 CRC)
Server #1
Serverdata packet received.
Failed to load bitmap font for scheme "Scoreboard Title Text"
Failed to load bitmap font for scheme "Scoreboard Small Text"
Unable to open commandmenu.txt
Unable to open spectatormenu.txt
Unable to open spectcammenu.txt
Loading bitmap font "gfx\vgui\fonts\1600_Default Text.tga" using width info file
Loading bitmap font "gfx\vgui\fonts\640_impact.tga" using width info file
Lightstyle 0 (m), interp No
Lightstyle 1 (mmnmmommommnonmmonqnmmo), interp Yes
Lightstyle 2 (abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba), interp Yes
Lightstyle 3 (mmmmmaaaaammmmmaaaaaabcdefgabcdefg), interp No
Lightstyle 4 (mamamamamama), interp No
Lightstyle 5 (jklmnopqrstuvwxyzyxwvutsrqponmlkj), interp Yes
Lightstyle 6 (nmonqnmomnmomomno), interp Yes
Lightstyle 7 (mmmaaaabcdefgmmmmaaaammmaamm), interp No
Lightstyle 8 (mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa), interp No
Lightstyle 9 (aaaaaaaazzzzzzzz), interp No
Lightstyle 10 (mmamammmmammamamaaamammma), interp No
Lightstyle 11 (abcdefghijklmnopqrrqponmlkjihgfedcba), interp Yes
Lightstyle 12 (mmnnmmnnnmmnn), interp Yes
Lightstyle 13 (a), interp No
Lightstyle 20 (m), interp No
Lightstyle 63 (a), interp No
Compressing split packet (7290 -> 3733 bytes)
ucmd->sendres()
Verifying and downloading resources...
Setting up renderer...
SKY: desertrt, desertbk, desertlf, desertft, desertup, desertdn. done
loading gfx/particles/effects.txt
10 effects parsed
loading models/player_legs.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_light_bulb.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/elb_stul_old.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_chairs.mdl static model have skeleton
models/oldmodels/geo_chairs.mdl static model have skeleton
models/oldmodels/geo_chairs.mdl static model have skeleton
models/oldmodels/geo_chairs.mdl static model have skeleton
models/oldmodels/geo_chairs.mdl static model have skeleton
models/oldmodels/geo_chairs.mdl static model have skeleton
models/oldmodels/geo_chairs.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/geo_tubeset.mdl vertexlit instance created
**Graph Pointers Set!
Compressing split packet (647 -> 625 bytes)
ucmd->spawn()
CL_SignonReply: 1
105 memory pools, totalling: 42.45 Mb
total allocated size: 42.65 Mb
ucmd->begin()
Firing: (game_playerspawn)
Clearing rain data
Player goal window cleared
Custom resource propagation complete.
Couldn't open file overviews/menu_background.txt. Using default values for overiew mode.
Couldn't open file overviews/menu_background.txt. Using default values for overiew mode.
CL_SignonReply: 2
Signon network traffic: 7.942 Kb from server, 353 bytes to server
client connected at 0.46 sec
loading 'glsl/deferred/generic_vp.glsl'
loading 'glsl/deferred/dynlight_fp.glsl'
loading 'glsl/deferred/generic_vp.glsl'
loading 'glsl/deferred/dynlight_fp.glsl'
loading 'glsl/deferred/generic_vp.glsl'
loading 'glsl/deferred/scene_sep_fp.glsl'
loading 'glsl/deferred/generic_vp.glsl'
loading 'glsl/deferred/scene_all_fp.glsl'
loading 'glsl/deferred/generic_vp.glsl'
loading 'glsl/deferred/light_fp.glsl'
loading 'glsl/deferred/bilateral_vp.glsl'
loading 'glsl/deferred/bilateral_fp.glsl'
shader compiled in 2.39977 secs
creating VBO in -0.504591 secs
creating VL cache in 0.282978 secs
total building time 2.42471
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/decal_bmodel_vp.glsl'
loading 'glsl/forward/decal_bmodel_fp.glsl'
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
peak used uniforms: 1811
shader compiled in 0.0428283 secs
Loading game from save/save009.sav...
deathmatch will be changed upon restarting.
coop will be changed upon restarting.
Spawn Server: p_savior16
loading maps/p_savior16.bsp
lighting: colored
Wad files required to run the map: "ps.wad"
Mod_LoadWorld: p_savior16
126 world lights
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total 10 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 11 lights affected to face
total 11 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 10 lights affected to face
total 10 lights affected to face
total 9 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 10 lights affected to face
total 10 lights affected to face
total 15 lights affected to face
total 11 lights affected to face
total 11 lights affected to face
total 11 lights affected to face
total 11 lights affected to face
total 10 lights affected to face
total 10 lights affected to face
total 10 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 11 lights affected to face
total 12 lights affected to face
total 11 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 14 lights affected to face
total 22 lights affected to face
total 21 lights affected to face
total 11 lights affected to face
total 13 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 10 lights affected to face
total 10 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 10 lights affected to face
total 13 lights affected to face
total 22 lights affected to face
total 21 lights affected to face
total 23 lights affected to face
total 10 lights affected to face
total 17 lights affected to face
total 12 lights affected to face
total 10 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 10 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 24 lights affected to face
total 20 lights affected to face
total 21 lights affected to face
total 12 lights affected to face
total 12 lights affected to face
total 15 lights affected to face
total 19 lights affected to face
total 12 lights affected to face
total 16 lights affected to face
total 22 lights affected to face
total 13 lights affected to face
total 10 lights affected to face
total 10 lights affected to face
total 11 lights affected to face
total 10 lights affected to face
total 10 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 11 lights affected to face
total 16 lights affected to face
total 16 lights affected to face
total 15 lights affected to face
total 15 lights affected to face
total 13 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
total 9 lights affected to face
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
Loading game from save/p_savior16.HL1...

GAME SKILL LEVEL:1
parse weapon_ak74.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 1 for weapon_ak74
parse weapon_aks.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 2 for weapon_aks
parse weapon_aps.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 3 for weapon_aps
parse weapon_glock.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 4 for weapon_glock
parse weapon_groza.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 5 for weapon_groza
parse weapon_handgrenade.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 6 for weapon_handgrenade
parse weapon_knife.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 7 for weapon_knife
parse weapon_m4a1.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 8 for weapon_m4a1
parse weapon_pkm.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 9 for weapon_pkm
parse weapon_rpg.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 10 for weapon_rpg
parse weapon_shotgun.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 11 for weapon_shotgun
parse weapon_svu.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 12 for weapon_svu
parse weapon_tt33.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 13 for weapon_tt33
parse weapon_vss.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 14 for weapon_vss
loading materials.def

*Graph Loaded!
loading models/view_aps.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading models/world_aps.mdl
**Could not find model *226
**Could not find model *226
**Could not find model *228
**Could not find model *228
**Could not find model *228
**Could not find model *228
**Could not find model mode
**Could not find model mode
**Could not find model *109
**Could not find model *109
**Could not find model *97
**Could not find model *109
**Could not find model *97
**Could not find model *109
**Could not find model *109
**Could not find model *97
**Could not find model mode
**Could not find model *112
**Could not find model *111
**Could not find model *112
**Could not find model *112
**Could not find model *109
**Graph Pointers Set!
loading models/added/geo_labtables.mdl
models/added/geo_labtables.mdl: load time 0.000252249 secs, size 50.59 Kb
loading models/added/prop_pipe_valve.mdl
models/added/prop_pipe_valve.mdl: load time 0.000493654 secs, size 207 Kb
loading models/added/prop_pipe_medium.mdl
models/added/prop_pipe_medium.mdl: load time 0.000197475 secs, size 31.23 Kb
loading models/added/prop_pipe_corner.mdl
models/added/prop_pipe_corner.mdl: load time 0.000308744 secs, size 71.36 Kb
loading models/glassgibs.mdl
Error: models/metalplategibs.mdl couldn't load
loading models/oldmodels/geo_cardboard.mdl
models/oldmodels/geo_cardboard.mdl: load time 0.000176184 secs, size 9.33 Kb
loading models/oldmodels/geo_strem.mdl
models/oldmodels/geo_strem.mdl: load time 0.000216566 secs, size 52.56 Kb
loading models/oldmodels/geo_vedro1.mdl
models/oldmodels/geo_vedro1.mdl: load time 0.000295034 secs, size 95.50 Kb
loading models/added/geo_lamp_red.mdl
models/added/geo_lamp_red.mdl: load time 0.000189763 secs, size 27.09 Kb
loading models/added/geo_nasos.mdl
models/added/geo_nasos.mdl: load time 0.000664123 secs, size 284.49 Kb
loading models/added/geo_nasos_broken.mdl
models/added/geo_nasos_broken.mdl: load time 0.000893413 secs, size 397.02 Kb
loading models/added/geo_barokamera.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/geo_barokamera.mdl: load time 0.000700262 secs, size 296.37 Kb
loading models/added/geo_luk.mdl
models/added/geo_luk.mdl: load time 0.000249061 secs, size 69.82 Kb
loading models/oldmodels/geo_boiler1.mdl
models/oldmodels/geo_boiler1.mdl: load time 0.000403344 secs, size 155.95 Kb
loading models/oldmodels/geo_katalka.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_katalka.mdl: load time 0.000563064 secs, size 249.05 Kb
loading models/oldmodels/geo_katalka_deadman.mdl
models/oldmodels/geo_katalka_deadman.mdl: load time 0.000775702 secs, size 359.46 Kb
loading models/oldmodels/geo_surglampold.mdl
models/oldmodels/geo_surglampold.mdl: load time 0.000788877 secs, size 352.43 Kb
loading models/oldmodels/geo_ognetushitel1.mdl
models/oldmodels/geo_ognetushitel1.mdl: load time 0.000263363 secs, size 65.61 Kb
loading models/added/prop_chair.mdl
models/added/prop_chair.mdl: load time 0.000744448 secs, size 353.54 Kb
loading models/added/geo_rakovina.mdl
models/added/geo_rakovina.mdl: load time 0.000438327 secs, size 156.76 Kb
loading models/added/geo_extinguisher.mdl
models/added/geo_extinguisher.mdl: load time 0.00173021 secs, size 632.44 Kb
loading models/added/olaf_chess.mdl
models/added/olaf_chess.mdl: load time 0.000175934 secs, size 2.34 Kb
loading models/added/prop_office_ficus.mdl
models/added/prop_office_ficus.mdl: load time 0.00117411 secs, size 464.14 Kb
loading models/added/geo_shlang2.mdl
models/added/geo_shlang2.mdl: load time 0.000545381 secs, size 249.25 Kb
loading models/added/prop_pipe_large.mdl
models/added/prop_pipe_large.mdl: load time 0.000244907 secs, size 34.33 Kb
loading models/added/geo_wc.mdl
models/added/geo_wc.mdl: load time 0.000248483 secs, size 70.40 Kb
loading models/added/geo_divani.mdl
models/added/geo_divani.mdl: load time 0.0011489 secs, size 504.86 Kb
loading models/added/geo_kran.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/geo_kran.mdl: load time 0.000335998 secs, size 100.15 Kb
loading models/gibs_vent.mdl
loading models/oldmodels/geo_stolik1.mdl
models/oldmodels/geo_stolik1.mdl: load time 0.000198643 secs, size 26.16 Kb
loading models/oldmodels/geo_stol1.mdl
models/oldmodels/geo_stol1.mdl: load time 0.000221508 secs, size 46.59 Kb
loading models/oldmodels/geo_bodybag2.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_bodybag2.mdl: load time 0.000360175 secs, size 115.89 Kb
loading models/oldmodels/geo_device.mdl
models/oldmodels/geo_device.mdl: load time 0.000198485 secs, size 22.22 Kb
Error: models/metalplategibs.mdl couldn't load
loading models/added/prop_light_neon_on.mdl
models/added/prop_light_neon_on.mdl: load time 0.000294682 secs, size 67.14 Kb
loading models/added/geo_lamp_karantine.mdl
models/added/geo_lamp_karantine.mdl: load time 0.0001973 secs, size 27.09 Kb
loading sprites/flares/flare_blue.spr
loading models/added/geo_switcher_off.mdl
models/added/geo_switcher_off.mdl: load time 0.000330332 secs, size 113.20 Kb
loading models/added/geo_switcher_on.mdl
models/added/geo_switcher_on.mdl: load time 0.0015209 secs, size 583.07 Kb
loading models/added/geo_lamp_on.mdl
models/added/geo_lamp_on.mdl: load time 0.000193281 secs, size 27.09 Kb
loading models/added/elb_mladder.mdl
loading models/oldmodels/geo_banka.mdl
models/oldmodels/geo_banka.mdl: load time 0.000292405 secs, size 95.74 Kb
loading models/added/prop_office_monitor.mdl
models/added/prop_office_monitor.mdl: load time 0.000402305 secs, size 152.19 Kb
loading models/added/prop_office_klava.mdl
models/added/prop_office_klava.mdl: load time 0.00029806 secs, size 76.28 Kb
loading models/added/prop_office_desktop.mdl
models/added/prop_office_desktop.mdl: load time 0.000301561 secs, size 72.91 Kb
loading models/added/prop_fotel.mdl
models/added/prop_fotel.mdl: load time 0.000739667 secs, size 353.54 Kb
loading models/npc_scientist.mdl
loading models/added/elb_accesscard.mdl
loading models/added/prop_chemistry.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_chemistry.mdl: load time 0.00196393 secs, size 706.24 Kb
loading models/added/prop_light_neon_off.mdl
models/added/prop_light_neon_off.mdl: load time 0.000290516 secs, size 67.14 Kb
loading models/monsters/monster_deadhazmat.mdl
loading models/monsters/scientist_female_zombie_fresh.mdl
loading models/monsters/scientist_female_zombie1.mdl
loading models/oldmodels/geo_divan.mdl
models/oldmodels/geo_divan.mdl: load time 0.000286098 secs, size 68.98 Kb
loading models/added/elb_trashpapers.mdl
loading models/oldmodels/geo_phone.mdl
loading models/oldmodels/geo_bookotk.mdl
loading models/oldmodels/geo_comp_mon.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_comp_mon.mdl: load time 0.000202513 secs, size 15.56 Kb
loading models/oldmodels/geo_comp_klava.mdl
models/oldmodels/geo_comp_klava.mdl: load time 0.000177708 secs, size 13.25 Kb
loading models/oldmodels/geo_comp_syst.mdl
models/oldmodels/geo_comp_syst.mdl: load time 0.00020561 secs, size 35.57 Kb
loading models/oldmodels/td_radio.mdl
models/oldmodels/td_radio.mdl: load time 0.000253862 secs, size 71.13 Kb
loading models/oldmodels/e4g1e_can2.mdl
models/oldmodels/e4g1e_can2.mdl: load time 0.000204245 secs, size 35.27 Kb
loading models/added/prop_camera.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_camera.mdl: load time 0.000432812 secs, size 149.48 Kb
loading models/oldmodels/geo_kreslo.mdl
models/oldmodels/geo_kreslo.mdl: load time 0.00027249 secs, size 68.18 Kb
loading models/added/prop_labtubes.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_labtubes.mdl: load time 0.000911642 secs, size 462.37 Kb
loading models/oldmodels/geo_microscope.mdl
models/oldmodels/geo_microscope.mdl: load time 0.000281095 secs, size 80.02 Kb
models/oldmodels/geo_bookotk.mdl: load time 0.000179677 secs, size 4.39 Kb
loading models/oldmodels/geo_vedro2.mdl
models/oldmodels/geo_vedro2.mdl: load time 0.000303735 secs, size 95.29 Kb
loading models/oldmodels/e4g1e_kup_can.mdl
models/oldmodels/e4g1e_kup_can.mdl: load time 0.000240648 secs, size 54.85 Kb
loading models/added/prop_medbottle.mdl
models/added/prop_medbottle.mdl: load time 0.00194604 secs, size 700.44 Kb
loading models/oldmodels/geo_notebook.mdl
models/oldmodels/geo_notebook.mdl: load time 0.000190094 secs, size 13.56 Kb
loading models/added/prop_surg_lamp.mdl
models/added/prop_surg_lamp.mdl: load time 0.000577153 secs, size 270.27 Kb
loading models/added/prop_curtain.mdl
models/added/prop_curtain.mdl: load time 0.000375473 secs, size 123.90 Kb
loading models/oldmodels/vts_keds.mdl
models/oldmodels/vts_keds.mdl: load time 0.000332237 secs, size 99.04 Kb
loading models/krisa.mdl
loading models/world_glock.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading models/view_glock.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading models/view_svu.mdl
loading models/world_svu.mdl
loading models/view_grenade.mdl
loading models/w_grenade.mdl
loading models/view_knife.mdl
loading models/world_knife.mdl
loading models/view_pkm.mdl
loading models/world_pkm.mdl
loading models/view_aks.mdl
loading models/world_aks.mdl
loading models/added/elb_cable.mdl
loading models/added/geo_vent.mdl
loading models/added/olaf_journal.mdl
loading models/added/geo_oldchair.mdl
loading models/added/prop_desklamp.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading models/oldmodels/vts_priemnik.mdl
Game started
level loaded at 3.40 sec
Server changing, reconnecting
SV_ConnectionlessPacket: loopback : connect
Note: loopback:reconnect
CL_ConnectionlessPacket: loopback : client_connect
Spooling demo header.
Compressing split packet (3316 -> 2641 bytes)
ucmd->new()

BUILD 4511 SERVER (0 CRC)
Server #2
Serverdata packet received.
Lightstyle 0 (m), interp No
Lightstyle 1 (mmnmmommommnonmmonqnmmo), interp Yes
Lightstyle 2 (abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba), interp Yes
Lightstyle 3 (mmmmmaaaaammmmmaaaaaabcdefgabcdefg), interp No
Lightstyle 4 (mamamamamama), interp No
Lightstyle 5 (jklmnopqrstuvwxyzyxwvutsrqponmlkj), interp Yes
Lightstyle 6 (nmonqnmomnmomomno), interp Yes
Lightstyle 7 (mmmaaaabcdefgmmmmaaaammmaamm), interp No
Lightstyle 8 (mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa), interp No
Lightstyle 9 (aaaaaaaazzzzzzzz), interp No
Lightstyle 10 (mmamammmmammamamaaamammma), interp No
Lightstyle 11 (abcdefghijklmnopqrrqponmlkjihgfedcba), interp Yes
Lightstyle 12 (mmnnmmnnnmmnn), interp Yes
Lightstyle 13 (a), interp No
Lightstyle 20 (m), interp No
Lightstyle 32 (m), interp No
Lightstyle 33 (m), interp No
Lightstyle 63 (a), interp No
Compressing split packet (14469 -> 7461 bytes)
ucmd->sendres()
Verifying and downloading resources...
Error: models/metalplategibs.mdl couldn't load
Setting up renderer...
Warning: missed or incomplete skybox 'geosky_'
SKY: desertrt, desertbk, desertlf, desertft, desertup, desertdn. done
loading gfx/particles/effects.txt
10 effects parsed
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_cardboard.mdl static model have skeleton
models/oldmodels/geo_cardboard.mdl static model have skeleton
models/oldmodels/geo_cardboard.mdl static model have skeleton
models/oldmodels/geo_cardboard.mdl vertexlit instance created
models/oldmodels/geo_strem.mdl vertexlit instance created
models/oldmodels/geo_vedro1.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/geo_nasos.mdl vertexlit instance created
models/added/geo_nasos.mdl vertexlit instance created
models/added/geo_nasos_broken.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/geo_barokamera.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_luk.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/added/geo_luk.mdl vertexlit instance created
models/added/geo_luk.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_katalka.mdl vertexlit instance created
models/oldmodels/geo_katalka_deadman.mdl vertexlit instance created
models/oldmodels/geo_katalka.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/oldmodels/geo_surglampold.mdl vertexlit instance created
models/oldmodels/geo_ognetushitel1.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_barokamera.mdl vertexlit instance created
models/added/geo_barokamera.mdl vertexlit instance created
models/added/geo_barokamera.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/geo_extinguisher.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/olaf_chess.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/prop_office_ficus.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/geo_shlang2.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/added/geo_wc.mdl vertexlit instance created
models/added/geo_wc.mdl vertexlit instance created
models/added/geo_wc.mdl vertexlit instance created
models/oldmodels/geo_ognetushitel1.mdl vertexlit instance created
models/added/geo_wc.mdl vertexlit instance created
models/added/geo_wc.mdl vertexlit instance created
models/added/geo_wc.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl vertexlit instance created
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl vertexlit instance created
models/added/prop_office_ficus.mdl vertexlit instance created
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/geo_kran.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl vertexlit instance created
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl static model have skeleton
models/added/geo_divani.mdl vertexlit instance created
models/oldmodels/geo_stolik1.mdl vertexlit instance created
models/oldmodels/geo_stol1.mdl vertexlit instance created
models/oldmodels/geo_stolik1.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_bodybag2.mdl vertexlit instance created
models/oldmodels/geo_device.mdl vertexlit instance created
models/added/geo_tubeset.mdl vertexlit instance created
models/oldmodels/geo_ognetushitel1.mdl vertexlit instance created
models/added/geo_extinguisher.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/prop_light_neon_on.mdl vertexlit instance created
models/added/prop_light_neon_on.mdl vertexlit instance created
models/added/geo_lamp_karantine.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/geo_switcher_on.mdl static model have skeleton
models/added/geo_switcher_on.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/geo_lamp_on.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/oldmodels/geo_banka.mdl vertexlit instance created
models/oldmodels/geo_banka.mdl vertexlit instance created
models/added/prop_office_monitor.mdl vertexlit instance created
models/added/prop_office_klava.mdl vertexlit instance created
models/added/prop_office_desktop.mdl vertexlit instance created
models/added/prop_fotel.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/added/prop_office_monitor.mdl vertexlit instance created
models/added/prop_office_klava.mdl vertexlit instance created
models/added/prop_office_desktop.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_chemistry.mdl vertexlit instance created
models/added/prop_light_neon_on.mdl vertexlit instance created
models/added/prop_light_neon_off.mdl vertexlit instance created
models/added/geo_kran.mdl vertexlit instance created
models/added/elb_cable.mdl vertexlit instance created
models/added/elb_cable.mdl vertexlit instance created
models/added/geo_vent.mdl static model have skeleton
models/added/geo_vent.mdl vertexlit instance created
models/added/geo_vent.mdl static model have skeleton
models/added/geo_vent.mdl vertexlit instance created
models/added/geo_vent.mdl static model have skeleton
models/added/geo_vent.mdl vertexlit instance created
models/added/geo_vent.mdl static model have skeleton
models/added/geo_vent.mdl vertexlit instance created
models/added/geo_vent.mdl static model have skeleton
models/added/geo_vent.mdl vertexlit instance created
models/added/geo_vent.mdl static model have skeleton
models/added/geo_vent.mdl vertexlit instance created
models/oldmodels/geo_divan.mdl vertexlit instance created
models/oldmodels/geo_divan.mdl vertexlit instance created
models/added/olaf_journal.mdl vertexlit instance created
models/added/prop_office_ficus.mdl vertexlit instance created
models/added/prop_office_ficus.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/prop_chair.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/oldmodels/geo_comp_mon.mdl vertexlit instance created
models/oldmodels/geo_comp_klava.mdl vertexlit instance created
models/oldmodels/geo_comp_syst.mdl vertexlit instance created
models/oldmodels/td_radio.mdl vertexlit instance created
models/oldmodels/td_radio.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/oldmodels/e4g1e_can2.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_camera.mdl vertexlit instance created
models/added/olaf_journal.mdl vertexlit instance created
models/oldmodels/geo_divan.mdl vertexlit instance created
models/oldmodels/geo_divan.mdl vertexlit instance created
models/oldmodels/e4g1e_can2.mdl vertexlit instance created
models/oldmodels/geo_kreslo.mdl vertexlit instance created
models/added/prop_office_ficus.mdl vertexlit instance created
models/oldmodels/geo_divan.mdl vertexlit instance created
models/oldmodels/geo_divan.mdl vertexlit instance created
models/added/prop_office_ficus.mdl vertexlit instance created
models/oldmodels/geo_kreslo.mdl vertexlit instance created
models/oldmodels/e4g1e_can2.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_labtubes.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/oldmodels/geo_microscope.mdl vertexlit instance created
models/oldmodels/geo_bookotk.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/oldmodels/geo_microscope.mdl vertexlit instance created
models/oldmodels/geo_vedro2.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/oldmodels/e4g1e_kup_can.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_medbottle.mdl vertexlit instance created
models/oldmodels/geo_stolik1.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/oldmodels/geo_comp_mon.mdl vertexlit instance created
models/oldmodels/geo_comp_klava.mdl vertexlit instance created
models/oldmodels/geo_comp_syst.mdl vertexlit instance created
models/added/geo_oldchair.mdl vertexlit instance created
models/oldmodels/geo_comp_mon.mdl vertexlit instance created
models/oldmodels/geo_comp_klava.mdl vertexlit instance created
models/oldmodels/geo_comp_syst.mdl vertexlit instance created
models/oldmodels/geo_comp_mon.mdl vertexlit instance created
models/oldmodels/geo_comp_klava.mdl vertexlit instance created
models/oldmodels/geo_comp_syst.mdl vertexlit instance created
models/oldmodels/geo_notebook.mdl vertexlit instance created
models/oldmodels/geo_notebook.mdl vertexlit instance created
models/oldmodels/geo_notebook.mdl vertexlit instance created
models/added/prop_chemistry.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/oldmodels/geo_microscope.mdl vertexlit instance created
models/added/geo_oldchair.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/prop_desklamp.mdl vertexlit instance created
models/oldmodels/e4g1e_can2.mdl vertexlit instance created
models/oldmodels/geo_kreslo.mdl vertexlit instance created
models/added/prop_surg_lamp.mdl vertexlit instance created
models/added/prop_curtain.mdl vertexlit instance created
models/added/prop_curtain.mdl vertexlit instance created
models/added/prop_curtain.mdl vertexlit instance created
models/added/prop_labtubes.mdl vertexlit instance created
models/oldmodels/geo_notebook.mdl vertexlit instance created
models/added/geo_oldchair.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
models/added/prop_office_ficus.mdl vertexlit instance created
models/oldmodels/vts_keds.mdl vertexlit instance created
models/oldmodels/vts_priemnik.mdl vertexlit instance created
models/added/geo_shlang2.mdl vertexlit instance created
models/added/geo_labtables.mdl vertexlit instance created
Compressing split packet (29954 -> 20008 bytes)
ucmd->spawn()
Loading decals from p_savior15
Loading decals from p_savior16b
StudioSetupBones: sequence 1/1 out of range for model models/added/geo_rakovina.mdl
loading 'glsl/forward/decal_studio_vp.glsl'
loading 'glsl/forward/decal_studio_fp.glsl'
loading 'glsl/forward/decal_studio_vp.glsl'
loading 'glsl/forward/decal_studio_fp.glsl'
loading 'glsl/forward/decal_studio_vp.glsl'
loading 'glsl/forward/decal_studio_fp.glsl'
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_pipe_large.mdl
total 9 lights affected to face
StudioSetupBones: sequence 1/1 out of range for model models/added/geo_rakovina.mdl
R_AddDecal: vertex cache was reallocated (5 < 7)
R_AddDecal: index cache was reallocated (9 < 15)
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_pipe_large.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/geo_rakovina.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/geo_rakovina.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_chair.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_chair.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_pipe_large.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/geo_rakovina.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_chair.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_pipe_large.mdl
StudioSetupBones: sequence 5/1 out of range for model models/added/geo_rakovina.mdl
StudioSetupBones: sequence 1/1 out of range for model models/added/prop_chair.mdl
R_AddDecal: vertex cache was reallocated (5 < 6)
R_AddDecal: index cache was reallocated (9 < 12)
CL_SignonReply: 1
209 memory pools, totalling: 126.35 Mb
total allocated size: 127.44 Mb
ucmd->begin()
Firing: (game_playerspawn)
Clearing rain data
Player goal description set
Custom resource propagation complete.
Couldn't open file overviews/p_savior16.txt. Using default values for overiew mode.
Couldn't open file overviews/p_savior16.txt. Using default values for overiew mode.
loading models/v_gasmask.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
Error: CreateAurora: couldn't load aurora/smoke.aur
CL_SignonReply: 2
Signon network traffic: 33.498 Kb from server, 349 bytes to server
client connected at 1.26 sec
shader compiled in 1.87005 secs
creating VBO in 0.414554 secs
creating VL cache in 0.696428 secs
total building time 4.12531
total 11 lights affected to face
loading 'glsl/forward/depth_studio_vp.glsl'
loading 'glsl/forward/depth_studio_fp.glsl'
loading 'glsl/forward/depth_studio_vp.glsl'
loading 'glsl/forward/depth_studio_fp.glsl'
loading 'glsl/forward/depth_bmodel_vp.glsl'
loading 'glsl/forward/depth_bmodel_fp.glsl'
shader compiled in 0.024997 secs
total 16 lights affected to face
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
shader compiled in 0.026108 secs
total 9 lights affected to face
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
shader compiled in 0.0257027 secs
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
shader compiled in 0.0274512 secs
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
shader compiled in 0.0356682 secs
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 70 is being recompiled based on GL state.
shader compiled in 0.0848484 secs
total 19 lights affected to face
loading 'glsl/forward/light_bmodel_vp.glsl'
loading 'glsl/forward/light_bmodel_fp.glsl'
shader compiled in 0.0328937 secs
CHANGE LEVEL: p_savior16b p_s16-p_s16b
Spawn Server: p_savior16b [p_s16-p_s16b]
loading maps/p_savior16b.bsp
lighting: colored
Wad files required to run the map: "ps.wad"
Mod_LoadWorld: p_savior16b
31 world lights
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
Loading game from save/p_savior16b.HL1...
Error: couldn't open.

GAME SKILL LEVEL:1
parse weapon_ak74.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 1 for weapon_ak74
parse weapon_aks.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 2 for weapon_aks
parse weapon_aps.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 3 for weapon_aps
parse weapon_glock.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 4 for weapon_glock
parse weapon_groza.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 5 for weapon_groza
parse weapon_handgrenade.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 6 for weapon_handgrenade
parse weapon_knife.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 7 for weapon_knife
parse weapon_m4a1.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 8 for weapon_m4a1
parse weapon_pkm.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 9 for weapon_pkm
parse weapon_rpg.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 10 for weapon_rpg
parse weapon_shotgun.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 11 for weapon_shotgun
parse weapon_svu.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 12 for weapon_svu
parse weapon_tt33.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 13 for weapon_tt33
parse weapon_vss.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 14 for weapon_vss
loading materials.def

*Graph Loaded!
loading sprites/flares/flare_red.spr
loading models/added/prop_dusch.mdl
models/added/prop_dusch.mdl: load time 0.00189651 secs, size 702.47 Kb
loading models/added/prop_sink.mdl
models/added/prop_sink.mdl: load time 0.000732148 secs, size 317.48 Kb
loading sprites/flares/flare_yellow.spr
loading models/woodgibs.mdl
loading models/w_armour.mdl
loading models/view_ks23.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading models/world_shotgun.mdl
monster_zombie has no view_ofs!
monster_zombie has no view_ofs!
monster_zombie has no view_ofs!
loading models/added/geo_cisterna.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
models/added/geo_cisterna.mdl: load time 0.000316828 secs, size 85.49 Kb
loading models/added/elb_truba.mdl
models/added/elb_truba.mdl: load time 0.000416525 secs, size 154.33 Kb
loading models/added/geo_lamp_off.mdl
models/added/geo_lamp_off.mdl: load time 0.000198328 secs, size 27.09 Kb
loading models/added/geo_ammocrate.mdl
models/added/geo_ammocrate.mdl: load time 0.000183963 secs, size 31.52 Kb
monster_zombie has no view_ofs!
loading models/added/geo_buttons.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
loading 'glsl/forward/light_studio_vp.glsl'
loading 'glsl/forward/light_studio_fp.glsl'
models/added/geo_buttons.mdl: load time 0.000435852 secs, size 188.64 Kb
monster_zombie has no view_ofs!
monster_zombie has no view_ofs!
monster_zombie has no view_ofs!
monster_zombie has no view_ofs!
monster_zombie has no view_ofs!
loading models/added/elb_trash1.mdl
loading models/oldmodels/geo_can.mdl
models/oldmodels/geo_can.mdl: load time 0.00027247 secs, size 70.18 Kb
loading models/added/elb_trash3.mdl
loading models/oldmodels/geo_rupor.mdl
models/oldmodels/geo_rupor.mdl: load time 0.000318039 secs, size 103.90 Kb
models/added/geo_oldchair.mdl: load time 0.000387418 secs, size 140.97 Kb
loading models/added/prop_bag.mdl
loading models/added/elb_trash4_middle.mdl
models/added/elb_trash4_middle.mdl: load time 0.000271033 secs, size 75.61 Kb
loading models/added/prop_helm.mdl
models/added/prop_helm.mdl: load time 0.00031858 secs, size 98.40 Kb
loading models/oldmodels/vts_flyaga.mdl
models/oldmodels/vts_flyaga.mdl: load time 0.000203496 secs, size 33.70 Kb
loading models/added/geo_oxigen2.mdl
models/added/geo_oxigen2.mdl: load time 0.000222979 secs, size 44.11 Kb
loading models/added/elb_barrel.mdl
models/added/elb_barrel.mdl: load time 0.00022843 secs, size 59.28 Kb
loading models/added/elb_firebucket.mdl
models/added/elb_firebucket.mdl: load time 0.000311114 secs, size 126.11 Kb
loading models/oldmodels/geo_motor.mdl
models/oldmodels/geo_motor.mdl: load time 0.000310534 secs, size 97.75 Kb
loading models/gib_metal.mdl
loading models/monsters/moster_scientist_male.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
monster_zombie has no view_ofs!
loading models/monsters/monster_rotten_girl.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
monster_zombie has no view_ofs!
loading models/w_painkiller.mdl
loading models/monsters/monster_soldier_rhb.mdl
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
loading models/ak74_shell.mdl

0 entities inhibited
Loading game from save/p_savior17.HL1...
Error: couldn't open.
Loading game from save/p_savior16.HL1...
Transferring player (1)
**Graph Pointers Set!
Transferring weapon_generic (470)
Transferring weapon_generic (471)
Transferring weapon_handgrenade (472)
Transferring weapon_generic (473)
Transferring weapon_generic (474)
Transferring weapon_generic (475)
Transferring weapon_generic (476)
Loading game from save/link1.HL1...
Error: couldn't open.
Game started
level loaded at 1.64 sec
Server changing, reconnecting
SV_ConnectionlessPacket: loopback : connect
Note: loopback:reconnect
CL_ConnectionlessPacket: loopback : client_connect
Spooling demo header.
Compressing split packet (3296 -> 2624 bytes)
ucmd->new()

BUILD 4511 SERVER (0 CRC)
Server #3
Serverdata packet received.
Lightstyle 0 (m), interp No
Lightstyle 1 (mmnmmommommnonmmonqnmmo), interp Yes
Lightstyle 2 (abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba), interp Yes
Lightstyle 3 (mmmmmaaaaammmmmaaaaaabcdefgabcdefg), interp No
Lightstyle 4 (mamamamamama), interp No
Lightstyle 5 (jklmnopqrstuvwxyzyxwvutsrqponmlkj), interp Yes
Lightstyle 6 (nmonqnmomnmomomno), interp Yes
Lightstyle 7 (mmmaaaabcdefgmmmmaaaammmaamm), interp No
Lightstyle 8 (mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa), interp No
Lightstyle 9 (aaaaaaaazzzzzzzz), interp No
Lightstyle 10 (mmamammmmammamamaaamammma), interp No
Lightstyle 11 (abcdefghijklmnopqrrqponmlkjihgfedcba), interp Yes
Lightstyle 12 (mmnnmmnnnmmnn), interp Yes
Lightstyle 13 (a), interp No
Lightstyle 20 (m), interp No
Lightstyle 63 (a), interp No
Compressing split packet (12506 -> 6480 bytes)
ucmd->sendres()
Verifying and downloading resources...
Error: sound/ambience/wind.wav couldn't load
Error: sound/ambience/wind1.wav couldn't load
Setting up renderer...
SKY: desertrt, desertbk, desertlf, desertft, desertup, desertdn. done
loading gfx/particles/effects.txt
10 effects parsed
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_large.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_dusch.mdl vertexlit instance created
models/added/prop_sink.mdl vertexlit instance created
models/added/prop_sink.mdl vertexlit instance created
models/added/prop_sink.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_dusch.mdl vertexlit instance created
models/added/prop_light_neon_off.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/added/geo_nasos.mdl vertexlit instance created
models/added/geo_nasos_broken.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/geo_cisterna.mdl vertexlit instance created
models/added/elb_truba.mdl vertexlit instance created
models/added/geo_lamp_off.mdl vertexlit instance created
models/added/geo_lamp_on.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/geo_switcher_on.mdl static model have skeleton
models/added/geo_switcher_on.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/geo_lamp_on.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/geo_ammocrate.mdl vertexlit instance created
models/added/geo_ammocrate.mdl vertexlit instance created
models/added/geo_ammocrate.mdl vertexlit instance created
models/added/geo_ammocrate.mdl vertexlit instance created
models/added/geo_ammocrate.mdl vertexlit instance created
models/added/geo_ammocrate.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/oldmodels/geo_vedro2.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/added/geo_vent.mdl static model have skeleton
models/added/geo_vent.mdl vertexlit instance created
models/oldmodels/geo_katalka.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
loading 'glsl/forward/scene_studio_vp.glsl'
loading 'glsl/forward/scene_studio_fp.glsl'
models/added/geo_buttons.mdl vertexlit instance created
models/added/geo_lamp_red.mdl vertexlit instance created
models/added/geo_cisterna.mdl vertexlit instance created
models/added/geo_cisterna.mdl vertexlit instance created
models/added/geo_cisterna.mdl vertexlit instance created
models/added/geo_tubeset.mdl vertexlit instance created
models/added/geo_tubeset.mdl vertexlit instance created
models/added/geo_tubeset.mdl vertexlit instance created
models/added/prop_pipe_medium.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/elb_trash1.mdl vertexlit instance created
models/added/prop_light_neon_on.mdl vertexlit instance created
models/added/geo_rakovina.mdl vertexlit instance created
models/added/prop_light_bulb.mdl vertexlit instance created
models/oldmodels/geo_can.mdl vertexlit instance created
models/added/geo_buttons.mdl vertexlit instance created
models/added/geo_buttons.mdl vertexlit instance created
models/added/elb_trash3.mdl vertexlit instance created
models/oldmodels/geo_rupor.mdl vertexlit instance created
models/oldmodels/geo_rupor.mdl vertexlit instance created
models/added/geo_lamp_off.mdl vertexlit instance created
models/oldmodels/vts_keds.mdl vertexlit instance created
models/oldmodels/e4g1e_kup_can.mdl vertexlit instance created
models/oldmodels/geo_vedro2.mdl vertexlit instance created
models/oldmodels/geo_vedro2.mdl vertexlit instance created
models/oldmodels/geo_katalka.mdl vertexlit instance created
models/oldmodels/geo_katalka.mdl vertexlit instance created
models/added/geo_oldchair.mdl vertexlit instance created
models/added/geo_oldchair.mdl vertexlit instance created
models/added/prop_bag.mdl vertexlit instance created
models/added/elb_trash4_middle.mdl vertexlit instance created
models/added/prop_helm.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/added/geo_oxigen2.mdl vertexlit instance created
models/added/geo_oxigen2.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/oldmodels/e4g1e_kup_can.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/oldmodels/geo_boiler1.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/oldmodels/vts_flyaga.mdl vertexlit instance created
models/added/elb_trash4_middle.mdl vertexlit instance created
models/added/elb_firebucket.mdl static model have skeleton
models/added/elb_firebucket.mdl vertexlit instance created
models/added/elb_firebucket.mdl static model have skeleton
models/added/elb_firebucket.mdl vertexlit instance created
models/oldmodels/geo_motor.mdl vertexlit instance created
models/added/geo_oxigen2.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/geo_cisterna.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/geo_cisterna.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_valve.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/prop_pipe_corner.mdl vertexlit instance created
models/added/geo_cisterna.mdl vertexlit instance created
models/added/elb_trash4_middle.mdl vertexlit instance created
models/added/elb_trash4_middle.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/geo_switcher_off.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/geo_oxigen2.mdl vertexlit instance created
models/oldmodels/geo_can.mdl vertexlit instance created
models/oldmodels/geo_can.mdl vertexlit instance created
models/oldmodels/e4g1e_kup_can.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/elb_barrel.mdl vertexlit instance created
models/added/geo_oxigen2.mdl vertexlit instance created
models/added/geo_oxigen2.mdl vertexlit instance created
models/added/geo_extinguisher.mdl vertexlit instance created
Compressing split packet (21968 -> 14853 bytes)
ucmd->spawn()
Loading decals from p_savior17
Loading decals from p_savior16
Loading decals from link1
Warning: CreateDecal: group Bloodofdead5 is not exist
StudioSetupBones: sequence 1/1 out of range for model models/oldmodels/geo_cardboard.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 1/1 out of range for model models/oldmodels/geo_cardboard.mdl
StudioSetupBones: sequence 1/1 out of range for model models/oldmodels/geo_cardboard.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 1/1 out of range for model models/oldmodels/geo_cardboard.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 1/1 out of range for model models/oldmodels/geo_cardboard.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 5/1 out of range for model models/oldmodels/geo_cardboard.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
StudioSetupBones: sequence 30/2 out of range for model models/w_grenade.mdl
CL_SignonReply: 1
192 memory pools, totalling: 101.28 Mb
total allocated size: 102.44 Mb
ucmd->begin()
Clearing rain data
Player goal description set
Custom resource propagation complete.
loading models/v_gasmask.mdl
CL_SignonReply: 2
Signon network traffic: 24.825 Kb from server, 349 bytes to server
client connected at 0.37 sec
shader compiled in 0.531546 secs
creating VBO in 0.485094 secs
creating VL cache in 0.16891 secs
total building time 1.63872
Squad of 1 monster_soldier_clone formed
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
loading 'glsl/forward/decal_bmodel_vp.glsl'
loading 'glsl/forward/decal_bmodel_fp.glsl'
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 70 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 70 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 70 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
shader compiled in 0.0560711 secs
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 262 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 70 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Vertex shader in program 517 is being recompiled based on GL state.
OpenGL Notify: Program/shader state performance warning: Fragment shader in program 31 is being recompiled based on GL state.
shader compiled in 0.0293791 secs
loading 'glsl/forward/scene_bmodel_vp.glsl'
loading 'glsl/forward/scene_bmodel_fp.glsl'
Host_Error: assert failed at D:\Paranoia2\src_main\cl_dll\render\gl_subview.cpp:339
Server was killed
unlink 342 cvars
unlink 0 commands
Sys_FreeLibrary: Unloading bin/spirit.dll
Sys_FreeLibrary: Unloading MSVCRT.dll
>\
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading bin/spirit.dll - ok
Sys_FreeLibrary: Unloading bin/spirit.dll
Sys_FreeLibrary: Unloading MSVCRT.dll
Host_WriteConfig()
CL_Shutdown()
Host_WriteGLConfig()
Host_WriteVideoConfig()
Sys_FreeLibrary: Unloading bin/menu.dll
Sys_FreeLibrary: Unloading MSVCRT.dll
Sys_FreeLibrary: Unloading USER32.dll
unlink 3 cvars
unlink 0 commands
Sys_FreeLibrary: Unloading bin/client.dll
Sys_FreeLibrary: Unloading MSVCRT.dll
Sys_FreeLibrary: Unloading USER32.dll
Sys_FreeLibrary: Unloading WINMM.dll
Sys_FreeLibrary: Unloading vgui.dll
Sys_FreeLibrary: Unloading WSOCK32.dll
Sys_FreeLibrary: Unloading KERNEL32.dll
unlink 152 cvars
unlink 109 commands
Sys_FreeLibrary: Unloading avifil32.dll
Sys_FreeLibrary: Unloading msvfw32.dll
Sys_FreeLibrary: Unloading msacm32.dll
Sys_FreeLibrary: Unloading dsound.dll
Sys_FreeLibrary: Unloading opengl32.dll
Sys_FreeLibrary: Unloading wsock32.dll
Sys_FreeLibrary: Unloading xash.dll

=================================================================================
Xash3D 0.99 (build 4511) stopped at Jun16 2019 [19:59.43]
=================================================================================