** Executing...
** Command: Change Directory
** Parameters: D:\base\game\cs1.6
** Executing...
** Command: C:\vhe3.5\tools\hlcsg.exe
** Parameters: "c:\vhe3.5\maps\prigalka"
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\vhe3.5\tools\hlcsg.exe c:\vhe3.5\maps\prigalka 
-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Wadinclude list :
[zhlt.wad]
entering c:\vhe3.5\maps\prigalka.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%... (0.20 seconds)
Using WAD File: \halflife.wad
Using WAD File: \gfx.wad
added 3 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.30 seconds elapsed
-----   END   hlcsg -----
** Executing...
** Command: C:\vhe3.5\tools\hlbsp.exe
** Parameters: "c:\vhe3.5\maps\prigalka"
hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\vhe3.5\tools\hlbsp.exe c:\vhe3.5\maps\prigalka 
-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\vhe3.prt'
0.28 seconds elapsed
-----   END   hlbsp -----
** Executing...
** Command: C:\vhe3.5\tools\hlvis.exe
** Parameters: "c:\vhe3.5\maps\prigalka"
hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\vhe3.5\tools\hlvis.exe c:\vhe3.5\maps\prigalka 
-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]
fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]
  66 portalleafs
 215 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
average leafs visible: 45
g_visdatasize:623  compressed from 594
0.19 seconds elapsed
-----   END   hlvis -----
** Executing...
** Command: C:\vhe3.5\tools\hlrad.exe
** Parameters: "c:\vhe3.5\maps\prigalka"
hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\vhe3.5\tools\hlrad.exe c:\vhe3.5\maps\prigalka 
-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]
vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]
smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]
texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]
global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]
[Reading texlights from 'C:\vhe3.5\tools\lights.rad']
[1 texlights parsed from 'C:\vhe3.5\tools\lights.rad']
248 faces
Create Patches : 458 base patches
0 opaque faces
2995 square feet [431332.59 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds)
visibility matrix   :   0.0 megs
BuildVisLeafs:
20%...30%...40%...50%...70%...80%...90%... (0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 17978 transfers
       Indices : 19204 bytes
          Data : 71912 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
1.81 seconds elapsed
-----   END   hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\vhe3.5\maps\prigalka.bsp" "D:\base\game\cs1.6\valve\maps\prigalka.bsp"
The command failed. Windows reported the error:
  "Не удается найти указаный файл."
** Executing...
** Command: Copy File
** Parameters: "c:\vhe3.5\maps\prigalka.pts" "D:\base\game\cs1.6\valve\maps\prigalka.pts"
The command failed. Windows reported the error:
  "Не удается найти указаный файл."