=========================================================================
Volatile Engine (Windows x86 release) started at Thu Oct 8 19:20:04 2020
=========================================================================

Main zone memory: 448.0 Mb
Small zone memory: 4.0 Mb
FS_Startup: original game
...loaded module: game.exe [00230000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\game.exe")
...loaded module: ntdll.dll [776D0000] (symbols: "C:\Windows\SYSTEM32\ntdll.dll")
...loaded module: kernel32.dll [768C0000] (symbols: "C:\Windows\system32\kernel32.dll")
...loaded module: KERNELBASE.dll [756D0000] (symbols: "C:\Windows\system32\KERNELBASE.dll")
...loaded module: platform.dll [72A50000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\platform.dll")
...loaded module: USER32.dll [76D00000] (symbols: "C:\Windows\system32\USER32.dll")
...loaded module: GDI32.dll [75BA0000] (symbols: "C:\Windows\system32\GDI32.dll")
...loaded module: LPK.dll [77910000] (symbols: "C:\Windows\system32\LPK.dll")
...loaded module: USP10.dll [76FC0000] (symbols: "C:\Windows\system32\USP10.dll")
...loaded module: msvcrt.dll [75770000] (symbols: "C:\Windows\system32\msvcrt.dll")
...loaded module: WINMM.dll [70A60000] (symbols: "C:\Windows\system32\WINMM.dll")
...loaded module: SHELL32.dll [75BF0000] (symbols: "C:\Windows\system32\SHELL32.dll")
...loaded module: SHLWAPI.dll [76B40000] (symbols: "C:\Windows\system32\SHLWAPI.dll")
...loaded module: ADVAPI32.dll [76C50000] (symbols: "C:\Windows\system32\ADVAPI32.dll")
...loaded module: sechost.dll [75B80000] (symbols: "C:\Windows\SYSTEM32\sechost.dll")
...loaded module: RPCRT4.dll [76BA0000] (symbols: "C:\Windows\system32\RPCRT4.dll")
...loaded module: vstdlib.dll [729C0000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vstdlib.dll")
...loaded module: filesystem.dll [72980000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\filesystem.dll")
...loaded module: vdebug.dll [72960000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vdebug.dll")
...loaded module: crashrpt.dll [72930000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\crashrpt.dll")
...loaded module: VERSION.dll [748C0000] (symbols: "C:\Windows\system32\VERSION.dll")
...loaded module: ole32.dll [77130000] (symbols: "C:\Windows\system32\ole32.dll")
...loaded module: vmdlib.dll [72910000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vmdlib.dll")
...loaded module: COMCTL32.dll [74350000] (symbols: "C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.24483_none_2b200f664577e14b\COMCTL32.dll")
...loaded module: WS2_32.dll [778C0000] (symbols: "C:\Windows\system32\WS2_32.dll")
...loaded module: NSI.dll [77900000] (symbols: "C:\Windows\system32\NSI.dll")
...loaded module: steam_api.dll [728D0000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\steam_api.dll")
...loaded module: IMM32.DLL [77840000] (symbols: "C:\Windows\system32\IMM32.DLL")
...loaded module: MSCTF.dll [77060000] (symbols: "C:\Windows\system32\MSCTF.dll")
...loaded module: api-ms-win-core-synch-l1-2-0.DLL [72620000] (symbols: "C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL")
...loaded module: gameoverlayrenderer.dll [69340000] (symbols: "C:\Program Files\Steam\gameoverlayrenderer.dll")
...loaded module: PSAPI.DLL [77830000] (symbols: "C:\Windows\system32\PSAPI.DLL")
...loaded module: steamclient.dll [68290000] (symbols: "C:\Program Files\Steam\steamclient.dll")
...loaded module: OLEAUT32.dll [75820000] (symbols: "C:\Windows\system32\OLEAUT32.dll")
...loaded module: CRYPT32.dll [02890000] (symbols: "C:\Windows\system32\CRYPT32.dll")
...loaded module: MSASN1.dll [75440000] (symbols: "C:\Windows\system32\MSASN1.dll")
...loaded module: IPHLPAPI.DLL [734E0000] (symbols: "C:\Windows\system32\IPHLPAPI.DLL")
...loaded module: WINNSI.DLL [734D0000] (symbols: "C:\Windows\system32\WINNSI.DLL")
...loaded module: imagehlp.dll [75B50000] (symbols: "C:\Windows\system32\imagehlp.dll")
...loaded module: SETUPAPI.dll [769A0000] (symbols: "C:\Windows\system32\SETUPAPI.dll")
...loaded module: CFGMGR32.dll [75720000] (symbols: "C:\Windows\system32\CFGMGR32.dll")
...loaded module: DEVOBJ.dll [756B0000] (symbols: "C:\Windows\system32\DEVOBJ.dll")
...loaded module: tier0_s.dll [72330000] (symbols: "C:\Program Files\Steam\tier0_s.dll")
...loaded module: vstdlib_s.dll [6EA80000] (symbols: "C:\Program Files\Steam\vstdlib_s.dll")
...loaded module: MSWSOCK.dll [74DC0000] (symbols: "C:\Windows\system32\MSWSOCK.dll")
...loaded module: Secur32.dll [74FE0000] (symbols: "C:\Windows\system32\Secur32.dll")
...loaded module: SSPICLI.DLL [752C0000] (symbols: "C:\Windows\system32\SSPICLI.DLL")
...loaded module: cryptbase.dll [75360000] (symbols: "C:\Windows\system32\cryptbase.dll")
...loaded module: wshtcpip.dll [74950000] (symbols: "C:\Windows\System32\wshtcpip.dll")
...loaded module: steam.dll [72800000] (symbols: "C:\Program Files\Steam\steam.dll")
...loaded module: Steam2.dll [67600000] (symbols: "C:\Program Files\Steam\Steam2.dll")
...loaded module: NLAapi.dll [737B0000] (symbols: "C:\Windows\system32\NLAapi.dll")
...loaded module: napinsp.dll [70880000] (symbols: "C:\Windows\system32\napinsp.dll")
...loaded module: pnrpnsp.dll [70860000] (symbols: "C:\Windows\system32\pnrpnsp.dll")
...loaded module: wshbth.dll [70850000] (symbols: "C:\Windows\system32\wshbth.dll")
...loaded module: DNSAPI.dll [74C80000] (symbols: "C:\Windows\system32\DNSAPI.dll")
...loaded module: winrnr.dll [70840000] (symbols: "C:\Windows\System32\winrnr.dll")
...loaded module: fwpuclnt.dll [73170000] (symbols: "C:\Windows\System32\fwpuclnt.dll")
...loaded module: rasadhlp.dll [707D0000] (symbols: "C:\Windows\system32\rasadhlp.dll")
...loaded module: DbgHelp.dll [6A390000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\DbgHelp.dll")
...loaded module: CSERHelper.dll [727D0000] (symbols: "C:\Program Files\Steam\CSERHelper.dll")
...loaded module: profapi.dll [75450000] (symbols: "C:\Windows\system32\profapi.dll")
...loaded module: apphelp.dll [752E0000] (symbols: "C:\Windows\system32\apphelp.dll")
...loaded module: uxtheme.dll [741D0000] (symbols: "C:\Windows\system32\uxtheme.dll")
...loaded module: dwmapi.dll [73E90000] (symbols: "C:\Windows\system32\dwmapi.dll")
Console initialized

------ StartupSystemInfo ------
CPU speed: 1292.8 MHz
CPU features: MMX SSE SSE2 SSE3 SSSE3
Memory: 1979 Mb
Video card: Mobile Intel(R) 4 Series Express Chipset Family
Monitors: 1
OS version: Windows 7
User name: boob


Mathlib initialized
SSE = true
SSE2 = true
SSE3 = true
SSE4 = false
NEON = false
Loading: "physics.dll"
...updating modules
...loaded module: physics.dll [692A0000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\physics.dll")
Loading: "vsound.dll"
...updating modules
...loaded module: vsound.dll [727A0000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vsound.dll")
...loaded module: vorbisfile.dll [72780000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vorbisfile.dll")
...loaded module: vorbis.dll [726E0000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vorbis.dll")
...loaded module: ogg.dll [726C0000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\ogg.dll")
Requesting Steam stats for local client
Loading: "dlls/client_x86.dll"
...updating modules
...loaded module: vgui.dll [69FD0000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vgui.dll")
Initializing client VM (Lua 5.2)
...opening state: success
...loading tables: success
Loading: "delta.lst"
Parsing delta info (client)
Delta CRC: 1057801415
Loading: "favsrvrs.dat"
ERROR: Couldn't open
Loading: "def/decals.txt"
38 decals parsed from "def/decals.txt"
CRC32_File: "gameinfo.txt" = 1977758857
Pure package checksum: "pure0.vpk" = 1050801215
Pure package checksum: "pure1.vpk" = 0
Initializing server VM (Lua 5.2)
...opening state: success
...loading tables: success
Execing: config.cfg
Loading: "ref_gl.dll"
...updating modules
...loaded module: ref_gl.dll [65A10000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\ref_gl.dll")
...loaded module: vtxlib.dll [6A360000] (symbols: "C:\Program Files\Steam\steamapps\common\Perilous Warp Demo\system\vtxlib.dll")
Execing: gl.cfg
Initializing input
...mouse initialized

Game: Perilous Warp Demo
Author: Crystice Softworks
Version: 1.0

Initializing network...
...initializing WSA: success
...checking version: success
...hostname: LittleNote
...IPv6 address: fe80:0:0:0:15af:ff3f:a94d:3754
...IPv4 address: 192.168.1.45
...opening IPv4 socket (port 28311)
...opening IPv6 socket (port 28311)

Initializing SMP...
...1 physical processor
...disabled


Initializing async jobs...
...enabled and active
Creating main window
...initializing OpenGL driver
...loading "opengl32.dll": success
...loading proc addresses
...created window (1366 x 768)
Backend memory: 62.85 Mb (tess size 3.00 Mb)
StudioRenderer: frontend 1.27 Mb
StudioRenderer: backend 1.23 Mb
Initializing OpenGL renderer
...getting DC: success
...choosing pixel format: success
...setting pixel format: success
...hardware acceleration found
...pixel format 4 selected
...creating GL context: success
...making context current: success
...reading WGL extensions: success
...WGL_ARB_multisample not found
...using default display
...calling CDS: success
...reading GL extensions: success
...detected video card type: Intel
...using GPU hack: GPUHACK_EXPLICIT_SYNCHRONIZATION
...using GL_ARB_multitexture
...using GL_ARB_texture_compression
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_rectangle
...using GL_ARB_depth_texture
...using GL_EXT_packed_depth_stencil
...GL_EXT_texture_compression_latc not found
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture3D
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_lod_bias
...using GL_EXT_draw_range_elements
...using GL_EXT_secondary_color
...GL_ARB_copy_image not found
...GL_NV_copy_image not found
...GL_ARB_framebuffer_object not found
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...GL_EXT_framebuffer_multisample not found
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...NV_gpu_program4 not found
...NV_gpu_program5 not found
...using GL_ARB_shader_objects
...using GL_ARB_shading_language_100
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_buffer_object
...GL_ARB_map_buffer_range not found
...GL_EXT_map_buffer_range not found
...GL_ARB_seamless_cube_map not found
...using GL_SGIS_generate_mipmap
...GL_ARB_debug_output not found
...insufficient DrawRangeElements limits (1024 vertices, 1024 indices)
------ OpenGL Information ------
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.2869
GL_SHADING_LANGUAGE_VERSION: 1.20 - Intel Build 8.15.10.2869

GL_EXTENSIONS:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_ARB_vertex_array_object

WGL_EXTENSIONS:
WGL_EXT_depth_float
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_ARB_pixel_format_float
WGL_ARB_framebuffer_sRGB
Hardware TnL caps:
Secondary color size = 4
Texture caps:
Max texture units = 8
Max 2D texture size = 4096
Max 3D texture size = 128
Max cubemap texture size = 2048
Max rectangle texture size = 4096
Max texture anisotropy = 2
Shader caps:
Vertex shader profiles: arbvp1 glslv
Pixel shader profiles: arbfp1 glslf
Max shader image units = 16
Current pixel format:
RED_BITS = 8
GREEN_BITS = 8
BLUE_BITS = 8
ALPHA_BITS = 8
DEPTH_BITS = 24
STENCIL_BITS = 8
SAMPLE_BUFFERS = false
SAMPLES = 1
Loading: "progs/volumetric_fog.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap1_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap1_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap1_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap1_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap2_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap2_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap2_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/cubemap2_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refract_normal_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refract_normal_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refract_spectral_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refract_spectral_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_simple_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_simple_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_simple_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_simple_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_simple_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_simple_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_simple_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_simple_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_world_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_world_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_world_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_world_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_world_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_world_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_world_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_world_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_all_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_all_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_all_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_reflect_all_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_all_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_all_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_all_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/water_refract_reflect_all_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_px_eval0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_px_eval1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_px_eval2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/sslr_px_eval3.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/bloom_darken.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/bloom_blur.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/bloom_combine1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/bloom_combine2.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/color_grade0.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/color_grade1.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/fsaa.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/motion_blur.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/underwater_copy.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/underwater_blur.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/underwater_combine.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/double_vision.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/linear_depth.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refraction_2d_blend.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refraction_2d_add.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refraction_2d_filter.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refraction_2d_decal.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "progs/refraction_2d_dstmod.bin"
Using vertex shader profile: glslv
Using pixel shader profile: glslf
Loading: "effects/3dsky.fx"
Loading: "effects/c13.fx"
Loading: "effects/c14.fx"
Loading: "effects/c15.fx"
Loading: "effects/c16.fx"
Loading: "effects/common.fx"
Loading: "effects/decals.fx"
Loading: "effects/game.fx"
Loading: "effects/items.fx"
Loading: "effects/misc.fx"
Loading: "effects/nature.fx"
Loading: "effects/overlays.fx"
Loading: "effects/props.fx"
Loading: "effects/signs.fx"
Loading: "effects/special.fx"

Initializing sound
...initializing DirectSound: success
...getting device caps: success
...setting cooperative level: success
...setting DMA speed: 44 kHz
...using 2 channels (default)
...using stereo speaker layout
...creating primary buffer: success
...setting primary sound format: success
...creating secondary buffer: success
...getting buffer caps: success
...checking playback: success
...loading "def/sentences.txt"
...154 sentences read
...completed successfully
...sound memory manager started (20480 cache buffers)
------- Sound Info -------
Sound system is muted
Using DirectSound8 driver
Using stereo speaker layout
2 channels
44100 speed
32768 samples
16 samplebits
Sound thread enabled: yes
Sound thread active: no
Background track: "none"
--------------------------

Registering global resources...
Loading: "textures/console/console.vtx"
Loading: "textures/console/console2.vtx"
Loading: "textures/fonts/default.vtx"
Loading: "textures/console/frame.vtx"
Loading: "textures/console/stripes.vtx"
Loading: "textures/fonts/small.vtx"
Loading: "textures/gameui/save.vtx"
Loading: "textures/gameui/cursor_arrow.vtx"
Loading: "textures/gameui/cursor_select.vtx"
*** VGUI_Startup ***
Loading: "sound/vgui/click1.wav"
Loading: "sound/vgui/click2.wav"
Loading: "sound/vgui/click3.wav"
Loading: "sound/vgui/tone0.wav"
Loading: "sound/vgui/tone1.wav"
Loading: "sound/vgui/tone2.wav"
Loading: "sound/vgui/tone3.wav"
Loading: "sound/vgui/tone4.wav"
Loading: "sound/vgui/tone5.wav"
Loading: "sound/vgui/tone6.wav"
Loading: "sound/vgui/tone7.wav"
Loading: "sound/vgui/tone8.wav"
Loading: "sound/vgui/tone9.wav"
Loading: "sound/vgui/tone10.wav"
Loading: "sound/vgui/tone11.wav"
Loading: "textures/gameui/vgui.vtx"
Loading: "def/color_schemes.txt"
Loading: "textures/gameui/hud_bg1.vtx"
Loading: "textures/gameui/hud_bg2.vtx"
Loading: "textures/gameui/hud_bg3.vtx"
Loading: "textures/gameui/hud_bg4.vtx"
Loading: "textures/gameui/credits.vtx"
Loading: "textures/gameui/gradient.vtx"
Loading: "textures/fonts/1024_menu_title.vtx"
Loading: "textures/fonts/1024_menu_text.vtx"
Loading: "textures/fonts/1024_menu_small.vtx"
Loading: "textures/fonts/title.vtx"
Loading: "textures/fonts/normal.vtx"
Loading: "textures/gameui/hud_gradient.vtx"
Loading: "textures/gameui/hud_circle1.vtx"
Loading: "textures/gameui/hud_circle2.vtx"
Loading: "textures/gameui/hud_oxygen.vtx"
Loading: "textures/gameui/hud_damage.vtx"
Loading: "textures/gameui/hud_shield.vtx"
Loading: "textures/gameui/crosshair1.vtx"
Loading: "textures/gameui/crosshair2.vtx"
Loading: "textures/gameui/crosshair3.vtx"
Loading: "textures/gameui/crosshair4.vtx"
Loading: "textures/gameui/hud_weapon_bg.vtx"
Loading: "models/items/w_knife.vmd"
Loading: "models/items/w_rifle.vmd"
Loading: "models/items/w_shotgun.vmd"
Loading: "textures/gameui/hud_knife.vtx"
Loading: "textures/gameui/hud_rifle.vtx"
Loading: "textures/gameui/hud_shotgun.vtx"
Loading: "textures/gameui/hud_scope.vtx"
Loading: "textures/gameui/hud_lens.vtx"
Loading: "models/gameui/hud_3d_health.vmd"
Loading: "textures/gameui/hud_digits.vtx"
Loading: "textures/gameui/hud_slash.vtx"
Loading: "models/gameui/hud_3d_armor.vmd"
Loading: "models/gameui/hud_3d_rifle.vmd"
Loading: "models/gameui/hud_3d_shotgun.vmd"
Loading: "models/gameui/hud_3d_mgun.vmd"
Loading: "models/gameui/hud_3d_disk.vmd"
Loading: "models/gameui/hud_3d_glauncher.vmd"
Loading: "models/gameui/hud_3d_railgun.vmd"
Loading: "models/gameui/hud_3d_flashlight.vmd"
Loading: "textures/gameui/hud_blood_up.vtx"
Loading: "textures/gameui/hud_blood_up_n.vtx"
Loading: "textures/gameui/hud_blood_down.vtx"
Loading: "textures/gameui/hud_blood_down_n.vtx"
Loading: "textures/gameui/hud_blood_right.vtx"
Loading: "textures/gameui/hud_blood_right_n.vtx"
Loading: "textures/gameui/hud_blood_left.vtx"
Loading: "textures/gameui/hud_blood_left_n.vtx"
Loading: "textures/gameui/hud_2d_health.vtx"
Loading: "textures/gameui/hud_2d_armor.vtx"
Loading: "textures/gameui/hud_2d_rifle.vtx"
Loading: "textures/gameui/hud_2d_shotgun.vtx"
Loading: "textures/gameui/hud_2d_mgun.vtx"
Loading: "textures/gameui/hud_2d_disk.vtx"
Loading: "textures/gameui/hud_2d_glauncher.vtx"
Loading: "textures/gameui/hud_2d_railgun.vtx"
Loading: "textures/gameui/hud_flashlight_off.vtx"
Loading: "textures/gameui/hud_flashlight_on.vtx"
Loading: "textures/gameui/hud_2d_key.vtx"
Loading: "textures/gameui/menu_bg.vtx"
Loading: "textures/gameui/menu_title.vtx"
Loading: "textures/gameui/static.vtx"
Loading: "textures/gameui/server_win32.vtx"
Loading: "textures/gameui/server_linux.vtx"
Loading: "textures/gameui/server_macos.vtx"
Loading: "textures/gameui/server_droid.vtx"
Loading: "textures/gameui/server_win32_fav.vtx"
Loading: "textures/gameui/server_linux_fav.vtx"
Loading: "textures/gameui/server_macos_fav.vtx"
Loading: "textures/gameui/server_droid_fav.vtx"
Loading: "textures/gameui/vgui_bg1.vtx"
Loading: "def/menu_controls.txt"
Loading: "def/menu_advanced_controls.txt"
Loading: "def/menu_video.txt"
Loading: "def/menu_advanced_video.txt"
Loading: "def/menu_sound.txt"
Loading: "def/menu_advanced_sound.txt"
Loading: "def/menu_game.txt"
Loading: "textures/gameui/stripes.vtx"
Loading: "textures/gameui/logo.vtx"
Done registering global resources
WARNING: failed to get stats for local client (error code 2)
Execing: intro.cfg
Execing: startup.cfg
Music player: playing intro "sound/music/menu.ogg"
Deleting: "save/current/demo.sav"
------ Server Initialization ------
Server: demo
2048 actors occupy 1664.0 kb of memory
Loading: "dlls/server_x86.dll"
...updating modules
...loaded module: wship6.dll [74DB0000] (symbols: "C:\Windows\System32\wship6.dll")
...loaded module: opengl32.dll [6E300000] (symbols: "C:\Windows\system32\opengl32.dll")
...loaded module: GLU32.dll [725D0000] (symbols: "C:\Windows\system32\GLU32.dll")
...loaded module: DDRAW.dll [6DE20000] (symbols: "C:\Windows\system32\DDRAW.dll")
...loaded module: DCIMAN32.dll [725C0000] (symbols: "C:\Windows\system32\DCIMAN32.dll")
...loaded module: ig4icd32.dll [24E50000] (symbols: "C:\Windows\system32\ig4icd32.dll")
...loaded module: CLBCatQ.DLL [76F30000] (symbols: "C:\Windows\system32\CLBCatQ.DLL")
...loaded module: dsound.dll [6F2D0000] (symbols: "C:\Windows\System32\dsound.dll")
...loaded module: POWRPROF.dll [73800000] (symbols: "C:\Windows\System32\POWRPROF.dll")
...loaded module: MMDevApi.dll [73EB0000] (symbols: "C:\Windows\System32\MMDevApi.dll")
...loaded module: PROPSYS.dll [74210000] (symbols: "C:\Windows\System32\PROPSYS.dll")
...loaded module: AUDIOSES.DLL [6F080000] (symbols: "C:\Windows\system32\AUDIOSES.DLL")
...loaded module: avrt.dll [737F0000] (symbols: "C:\Windows\system32\avrt.dll")
...loading symbols: 193 ordinals
...base offset: 0x2DF90000
Server frame cache occupies 6075.0 kb of memory
Loading server-side clipmap: maps/demo.vm
WARNING: asynchronous physics requires at least 4 processor cores. You have got only 1.
Loading: "scripts/mission/base1.lua"
Loading: "models/items/w_shotgun_ammo.vmd"
Loading: "models/items/w_shotgun.vmd"
Loading: "models/items/p_shotgun.vmd"
Loading: "models/items/v_shotgun.vmd"
Loading: "models/items/w_rifle_ammo.vmd"
Loading: "models/items/w_rifle.vmd"
Loading: "models/items/p_rifle.vmd"
Loading: "models/items/v_rifle.vmd"
Loading: "models/items/w_knife.vmd"
Loading: "models/items/p_knife.vmd"
Loading: "models/items/v_knife.vmd"
Loading: "models/player.vmd"
Loading: "models/mshell.vmd"
Loading: "models/rshell.vmd"
Loading: "models/sshell.vmd"
Loading: "models/gibs/flesh_gibs.vmd"
Loading: "models/gibs/player_gibs.vmd"
Loading: "models/gibs/player_head_gib.vmd"
Loading: "models/gibs/player_head_gibs.vmd"
Loading: "maps/demo.vn"
Loading: "models/props/dead_scorpion.vmd"
Loading: "models/gibs/scorpion_gibs.vmd"
Loading: "models/switch01.vmd"
Loading: "models/c13/c13_roof02.vmd"
Loading: "models/gibs/glass_gibs.vmd"
Loading: "models/c16/al_tele_01.vmd"
Loading: "models/c13/c13_cagedoor01.vmd"
Loading: "models/gibs/beton01_gibs.vmd"
Loading: "models/c13/c13_fan01_anim.vmd"
Loading: "models/switch02.vmd"
Loading: "models/gibs/grate_gibs.vmd"
Loading: "models/upgrader/upgrader_console.vmd"
Loading: "models/upgrader/upgrader_engine.vmd"
Loading: "models/c13/c13_floor03_gibs.vmd"
Loading: "models/telefx.vmd"
Loading: "models/npc_scorpion.vmd"
Loading: "models/items/w_helmet.vmd"
Loading: "models/npc_trooper.vmd"
Loading: "models/gibs/trooper_left_arm.vmd"
Loading: "models/gibs/trooper_right_arm.vmd"
Loading: "models/gibs/trooper_gibs.vmd"
Loading: "models/gibs/trooper_head_gib.vmd"
Loading: "models/gibs/trooper_head_gibs.vmd"
Loading: "models/npc_pouncer.vmd"
Loading: "models/gibs/pouncer_gibs.vmd"
Loading: "models/gibs/pouncer_head_gib.vmd"
Loading: "models/gibs/pouncer_head_gibs.vmd"
Loading: "models/gibs/metal_gibs.vmd"
Loading: "models/items/w_key.vmd"
Loading: "models/props/barrel01.vmd"
Loading: "models/gibs/barrel01_gibs.vmd"
Loading: "models/items/w_datacube.vmd"
Loading: "models/items/w_health.vmd"
Loading: "models/items/w_megahealth.vmd"
Loading: "models/c14/c14_vent_gibs.vmd"
Loading: "models/c13/c13_exploder01.vmd"
Loading: "models/c13/c13_exploder_wire.vmd"
Loading: "models/c13/c13_cagegate01.vmd"
Loading: "models/c13/c13_wire.vmd"
Loading: "models/npc_roach.vmd"
Loading: "models/gibs/roach_squashed_gibs.vmd"
Loading: "models/gibs/crate01_gibs.vmd"
Loading: "models/gibs/crate_obj_gibs.vmd"
Loading: "models/props/gascan01.vmd"
Loading: "models/items/w_shield.vmd"
Loading: "models/c14/c14_ind_light.vmd"
14 actors inhibited
Loading: "models/upgrader/upgrader_door.vmd"
Loading: "models/upgrader/upgrader_scanner.vmd"
Squad of 3 npc_trooper formed
Squad of 2 npc_trooper formed
Loading: "models/disk.vmd"
Loading: "models/grenade.vmd"
Loading: "models/rocket.vmd"
Map checksum: 1025833084
Lua scripts occupy 33 kb of memory
-----------------------------------
SV: connectionless packet "v2clConnect" (122 bytes)
Requesting Steam stats for Marine (steamID 76561198007163220)
loopback: connection accepted
CL: connectionless packet "v2svConnect" (12 bytes)
Connected to loopback
Sending gamestate to Marine
Marine: primed
Parsing gamestate
2448 client actors occupy 4035.4 kb of memory
4800 parse actors occupy 1518.8 kb of memory
419 configstrings received
Delta CRC: 1057801415
Map: 'demo' (other = yes)
Loading client-side clipmap: maps/demo.vm
Reusing the same clipmap
WARNING: asynchronous physics requires at least 4 processor cores. You have got only 1.
Registering resources...
Loading: "textures/levels/demo/shot.vtx"
Loading: "maps/demo.vm"
Stitched 0 LOD cracks
Interpolated 1067 grid junctions
105 bmodels loaded
19 lightmaps
19 deluxmaps
Effect "c16/al_trim05" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c14/c14_grnd01" will run in hardware
Effect "c15/c15_trims01b" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "common/black" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_floor02" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c13/c13_trim01" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_floor01b" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c16/al_floor04r" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_sewer_01b" will run in hardware
Effect "c13/c13_sewer_01b" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "common/shadowcaulk" will run in hardware
Effect "c15/c15_wall08b" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c16/c16_emit_light01_glare" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "common/glare_16" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c16/al_trim03b" will run in hardware
Effect "common/glare_32" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "common/glare_40" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_dirtglass02" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c15/c15_trims05" will run in hardware
Effect "c15/c15_trims05" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c15/c15_wall08" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_trims03" will run in hardware
Effect "c16/al_trim03b" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c15/c15_trims01a" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "c15/c15_trims01e" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c15/c15_wall13" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "common/glare_12" will run in hardware
Effect "c15/c15_wall10" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c15/c15_wall10a" will run in hardware
Effect "c13/al_tech_01b_c2" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c15/c15_wall10" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_wall13" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c13/al_tech_01b_c1" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c15/c15_wall08b" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c13/c13_floor02" will run in hardware
Effect "c15/c15_wall04" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c14/c14_wall07" will run in hardware
Effect "c15/c15_wall01b" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c15/c15_floor02" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c14/c14_trim02" will run in hardware
Effect "common/glare_8" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_wall07" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c15/c15_wall04" will run in hardware
Effect "c16/al_vent02b" will run in hardware
Effect "c14/c14_frame01" will run in hardware
Effect "c15/c15_wall01b" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c14/c14_wall02" will run in hardware
Effect "c14/c14_frame01b" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c14/c14_wall07" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c15/c15_provod01" will run in hardware
Effect "c14/c14_wall02" will run in hardware
Effect "c15/c15_wall03" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c14/c14_frame01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_vent02b" will run in hardware
Effect "c13/c13_trim01" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c14/c14_floor06b" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c13/al_tech_01b_c1" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_water_fog" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c13/c13_grid02" will run in hardware
NOTICE: Effect "c14/c14_lava01" will run in software (deformations are present)
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Effect "c13/c13_floor01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c13/al_tech_01" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c16/al_trim03" will run in hardware
Effect "c16/al_trim03" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c13/al_tech_01" will run in hardware
Effect "c13/al_tech_01b_c1" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c13/al_tech_01b_c2" will run in hardware
Effect "c13/al_tech_01" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/al_tech_01b_c1" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_water2_nice" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_07" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_06" will run in hardware
Effect "c13/c13_sewer_06" will run in hardware
Effect "c13/c13_sewer_04" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c16/al_vent02b" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c13/c13_sewer_04" will run in hardware
Effect "c13/c13_sewer_06" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c15/c15_wall13" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c14/c14_wall02" will run in hardware
Effect "c13/al_tech_01b_c1" will run in hardware
Effect "c14/c14_wall02b" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c14/c14_frame01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c14/c14_light01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c16/al_floor07b" will run in hardware
Effect "c16/al_floor07b" will run in hardware
Effect "c14/c14_bwall01" will run in hardware
Effect "c14/c14_floor03" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c14/c14_floor02" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c14/c14_floor02" will run in hardware
Effect "c14/c14_floor03" will run in hardware
Effect "c14/c14_bwall01" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c13/c13_floor01b" will run in hardware
Effect "c13/c13_grid03" will run in hardware
Effect "c13/c13_waterscroll" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c15/c15_trims01b" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c15/c15_trims01e" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c15/c15_wall01_fade" will run in hardware
Effect "c15/c15_wall11" will run in hardware
Effect "c15/c15_cap01" will run in hardware
Effect "c16/al_pipe03b" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c15/c15_provod01b" will run in hardware
Effect "c15/c15_wall04" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c13/c13_telebeam" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c16/al_pipe03" will run in hardware
Effect "c16/al_pipe03" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_waterscroll" will run in hardware
Effect "c13/c13_waterscroll" will run in hardware
Effect "c16/al_pipe03" will run in hardware
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Effect "c14/c14_wall04" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c13/fade01" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c13/c13_switch_dead" will run in hardware
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Effect "c16/al_lamp_02" will run in hardware
Effect "c16/al_lamp_02_lod" will run in hardware
Effect "c13/c13_cage01" will run in hardware
Effect "c16/al_light_03" will run in hardware
Effect "c16/al_vent_sm_01" will run in hardware
Effect "c13/c13_lamp01" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c16/al_cab01" will run in hardware
Effect "c16/al_iso01" will run in hardware
Effect "c13/c13_bigtele01" will run in hardware
Effect "c13/c13_wire01" will run in hardware
Effect "c16/al_trim03b" will run in hardware
Effect "c16/al_pipe03b" will run in hardware
Effect "c16/c16_hlight01" will run in hardware
Effect "c16/al_trim03" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c13/c13_slate01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "props/mcrate02b" will run in hardware
Effect "props/mcrate02b_crystal" will run in hardware
Effect "nature/crystals03b" will run in hardware
Effect "nature/crystalfloor01" will run in hardware
Effect "props/mcrate02_cover" will run in hardware
Effect "c16/AL_LAMP01" will run in hardware
Effect "c13/c13_lamp01_off" will run in hardware
Effect "props/mcrate02a" will run in hardware
Effect "c13/al_box_01c" will run in hardware
Effect "c13/al_box_01" will run in hardware
Effect "c13/al_box_01b" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_swr_light01" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_door01" will run in hardware
Effect "c13/c13_door01_lod" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_fan01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
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Effect "c13/c13_scr01_nokey_broken" will run in hardware
Effect "c13/c13_door01_lock_nokey" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_mdoor01" will run in hardware
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Effect "c14/c14_grnd01_vertexlit" will run in hardware
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Effect "c15/c15_bunk_lamp01b" will run in hardware
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Effect "c13/c13_box01_wood" will run in hardware
Effect "c13/c13_box01_metal" will run in hardware
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Effect "upgrader/upgrader_body_scrollfx" will run in hardware
Effect "upgrader/upgrader_body" will run in hardware
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Effect "props/fuseboxes01_in" will run in hardware
Effect "props/fuseboxes01" will run in hardware
Effect "props/fuseboxes01a_on" will run in hardware
Effect "props/fuseboxes01a" will run in hardware
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Effect "props/mcrate01" will run in hardware
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Effect "props/cart01" will run in hardware
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Effect "signs/sign02_scroll" will run in hardware
Effect "signs/sign02_text02" will run in hardware
Effect "signs/sign02_frame" will run in hardware
Effect "signs/sign01_text17" will run in hardware
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Effect "c15/c15_door01a_glass" will run in hardware
Effect "c15/c15_door01b_lod" will run in hardware
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Effect "overlays/danger01" will run in hardware
Effect "c14/c14_grnd02_dec01" will run in hardware
Effect "c13/c13_blood_dec01" will run in hardware
Effect "c13/c13_blood_dec01" will run in hardware
Effect "c14/c14_grnd02_dec01" will run in hardware
Effect "c13/c13_wet01b" will run in hardware
Effect "c14/c14_grnd01_to_c14_grnd02" will run in hardware
Effect "signs/sign01_text18" will run in hardware
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Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_dirtglass01" will run in hardware
Effect "signs/sign01_text01" will run in hardware
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Effect "c13/c13_dirtglass01" will run in hardware
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Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c13/c13_dirtglass01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
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Effect "signs/sign01_text06" will run in hardware
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Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "props/explobox01" will run in hardware
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Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_old02b" will run in hardware
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Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Uploaded 65536 vertices to vertex buffer 0
Uploaded 65534 vertices to vertex buffer 1
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Uploaded 65535 vertices to vertex buffer 4
Uploaded 65534 vertices to vertex buffer 5
Uploaded 65535 vertices to vertex buffer 6
Uploaded 32299 vertices to vertex buffer 7
Uploaded 24929 vertices to vertex buffer 8
18 additional index buffers generated
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Loading: "scripts/events/player_land.lua"
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Reusing: "models/items/v_rifle.vmd"
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Reusing: "models/player.vmd"
Reusing: "models/mshell.vmd"
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Using vertex shader profile: glslv
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Using vertex shader profile: glslv
Using pixel shader profile: glslf
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Done registering resources
Client primed
Game loaded in 61059 ms
Music player: playing intro "sound/music/base1.ogg"
Marine: active
WARNING: failed to receive Steam Stats for Marine (error code 2)
WARNING: failed to get stats for local client (error code 2)
SendClientSnapshot: delta_frame <= 0
Marine entered the game
Client received first snapshot and is now active
ERROR: CheckFBOStatus: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

...shutting down VGUI: success
...shutting down client: success
...clearing client API: success
...unloading dlls/client_x86.dll: success
...luabind::detail::object_rep::ptr
...luabind::detail::free_functions::function_rep::overloads
ERROR: SymGetSymFromAddr64 failed with the code 487
...???
...GetRefAPI
ERROR: SymGetSymFromAddr64 failed with the code 487
...???
...luabind::detail::object_rep::ptr
ERROR: SymGetSymFromAddr64 failed with the code 487
...???
...luabind::detail::free_functions::function_rep::overloads
...luabind::detail::object_rep::ptr
...luabind::detail::find_exact_match
...BaseThreadInitThunk
...RtlInitializeExceptionChain
...RtlInitializeExceptionChain


---------- FATAL ----------
CheckFBOStatus: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
...resetting cooperative level: success
...releasing secondary buffer: success
...releasing primary buffer: success
...releasing DirectSound: success
...sound memory manager stopped
...cleaning up sound: success
...clearing sound API: success
...unloading vsound.dll: success
...releasing current: success
...deleting GL context: success
...releasing DC: success
...resetting display
...shutting down OpenGL driver
...unloading library: success
...clearing proc addresses
...clearing refresh API: success
...unloading ref_gl.dll: success
...clearing server API: success
...clearing symbols: success
...unloading dlls/server_x86.dll: success
Shutting down game
...cleaning WSA: success
...cleaning up physics: success
...clearing physics API: success
...unloading physics.dll: success
...freeing decals: success
...closing server state: success
...closing client state: success
...cleaning up scripts: success
...clearing script API: success
...freeing cvars: success
...freeing commands: success
...freeing aliases: success
...shutting down engine: success

Recursive shutdown!
Recursive shutdown!

------ Mem_Check ------
SZ: 419/6438 static memory hits (7%)
Main zone usage peak: 221905.50 kb
Small zone usage peak: 1399.56 kb
Heap usage peak: 92484.10 kb
Memory critical section: 73166 enters, 73166 leaves
No memory leaks detected
=========================================================================
Volatile Engine (Windows x86 release) shutdown at Thu Oct 8 19:22:33 2020
=========================================================================