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Xash3D 0.91 started at Oct28 2011 [09:03.02]
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Sys_LoadLibrary: Loading xash.dll - ok
FS_Init: done
FS_LoadGameInfo( poke646 )
FS_Rescan( Poke646 )
Adding wadfile valve/cached.wad (2 files)
Adding wadfile valve/decals.wad (222 files)
Adding wadfile valve/fonts.wad (3 files)
Adding wadfile valve/gfx.wad (7 files)
Adding wadfile valve/halflife.wad (3116 files)
Adding wadfile valve/liquids.wad (32 files)
Adding wadfile valve/spraypaint.wad (14 files)
Adding wadfile valve/xeno.wad (264 files)
Adding wadfile poke646/cached.wad (2 files)
Adding wadfile poke646/decals.wad (4 files)
Adding wadfile poke646/fonts.wad (3 files)
Adding wadfile poke646/pldecal.wad (1 files)
Adding wadfile poke646/poke646.wad (748 files)
InitDecals: 226 decals
Sys_LoadLibrary: Loading wsock32.dll - ok
NET_Init()
Console initialized.
execing video.cfg
execing opengl.cfg
Sys_LoadLibrary: Loading opengl32.dll - ok
Set: Mode 5: 4x3 [1280x800]
VID_ChoosePFD( color 24, alpha 8, depth 32, stencil 8 )
VID_ChoosePFD: using hardware acceleration
GL PFD: color( 32-bits ) alpha( 8-bits ) Z( 24-bit )
VID_StartupGamma: restore original gamma after crash
GL_CheckExtension: OpenGL 1.1.0 - enabled
Video: ION/PCI/SSE2
GL_CheckExtension: OpenGL Internal ProcAddress - enabled
GL_CheckExtension: WGL_EXT_swap_control - enabled
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_ARB_texture_env_combine - enabled
GL_CheckExtension: GL_ARB_texture_env_dot3 - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_SGIS_generate_mipmap - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_EXT_point_parameters - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_compiled_vertex_array - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_EXT_blend_minmax - enabled
GL_CheckExtension: GL_EXT_blend_subtract - enabled
GL_CheckExtension: glStencilOpSeparate - enabled
GL_CheckExtension: GL_EXT_stencil_two_side - enabled
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_texture_env_add - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_Upload: *white s&3 [1 x 1]
GL_Upload: *black s&3 [1 x 1]
SCR_Init()
Sys_LoadLibrary: Loading ../menu.dll - ok
Sys_LoadLibrary: Loading avifil32.dll - ok
Sys_LoadLibrary: Loading msvfw32.dll - ok
Sys_LoadLibrary: Loading msacm32.dll - ok
AVI_Initailize: done
GL_Upload: gfx/shell/min_n s&3 [19 x 19]
GL_Upload: gfx/shell/min_f s&3 [19 x 19]
GL_Upload: gfx/shell/min_d s&3 [19 x 19]
GL_Upload: gfx/shell/cls_n s&3 [19 x 19]
GL_Upload: gfx/shell/cls_f s&3 [19 x 19]
GL_Upload: gfx/shell/cls_d s&3 [19 x 19]
Sys_LoadLibrary: Loading dlls/hl.dll - ok
Sys_FreeLibrary: Unloading dlls/hl.dll
Sys_LoadLibrary: Loading dsound.dll - ok
SNDDMA_InitDirect: creating DS object - ok
DS_CreateBuffers: initialize
DS_CreateBuffers: setting EXCLUSIVE coop level - ok
DS_CreateBuffers: creating primary buffer - ok
DS_CreateBuffers: setting primary sound format - ok
DS_CreateBuffers: creating secondary buffer - ok
DS_CreateBuffers: using secondary sound buffer
Audio: DirectSound
Sys_LoadLibrary: Loading cl_dlls/client.dll - ok
CL_LoadProgs: failed to get address of HUD_DirectorMessage proc
CL_LoadProgs: failed to get address of HUD_VoiceStatus proc
CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
TextMessage: parsed 70 text messages
CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
joystick not found -- no valid joysticks (a5)
Initializing sound system...
execing config.cfg
execing valve.rc
execing language.cfg
couldn't exec joystick.cfg
execing autoexec.cfg
execing violence.cfg
execing config.cfg
FS_OpenStream: couldn't open "media/gamestartup"
Sys_LoadLibrary: Loading dlls/hl.dll - ok
Sys_FreeLibrary: Unloading dlls/hl.dll
Loading game from save/quick.sav...
Sys_LoadLibrary: Loading dlls/hl.dll - ok
SV_LoadProgs: initailized extended EntityAPI ver. 140
Dll loaded for mod Poke646
SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
Spawn Server: po_lib06
Mod_LoadModel: maps/po_lib06.bsp
Loading game from save/po_lib06.HL1...
execing skill.cfg
execing game.cfg
GAME SKILL LEVEL:1
Mod_LoadModel: models/w_suit.mdl
Mod_LoadModel: models/w_battery.mdl
Mod_LoadModel: models/w_antidote.mdl
Mod_LoadModel: models/w_security.mdl
Mod_LoadModel: models/w_longjump.mdl
Mod_LoadModel: models/v_heaterpipe.mdl
Mod_LoadModel: models/w_heaterpipe.mdl
Mod_LoadModel: models/p_heaterpipe.mdl
Mod_LoadModel: models/v_bradnailer.mdl
Mod_LoadModel: models/w_bradnailer.mdl
Mod_LoadModel: models/p_bradnailer.mdl
Mod_LoadModel: models/nail.mdl
Mod_LoadModel: models/w_nailclip.mdl
Mod_LoadModel: models/v_shotgun.mdl
Mod_LoadModel: models/w_shotgun.mdl
Mod_LoadModel: models/p_shotgun.mdl
Mod_LoadModel: models/shotgunshell.mdl
Mod_LoadModel: sprites/wallsmoke.spr
Mod_LoadModel: models/w_shotbox.mdl
Mod_LoadModel: models/v_nailgun.mdl
Mod_LoadModel: models/w_nailgun.mdl
Mod_LoadModel: models/p_nailgun.mdl
Mod_LoadModel: models/w_nailround.mdl
Mod_LoadModel: models/w_xs.mdl
Mod_LoadModel: models/v_xs.mdl
Mod_LoadModel: models/p_gauss.mdl
Mod_LoadModel: sprites/hotglow.spr
Mod_LoadModel: sprites/smoke.spr
Mod_LoadModel: models/w_xencandy.mdl
Mod_LoadModel: models/w_crossbow.mdl
Mod_LoadModel: models/v_cmlwbr.mdl
Mod_LoadModel: models/p_crossbow.mdl
Mod_LoadModel: models/crossbow_bolt.mdl
Mod_LoadModel: sprites/streak.spr
Mod_LoadModel: models/w_crossbow_clip.mdl
Mod_LoadModel: models/v_pipebomb.mdl
Mod_LoadModel: models/v_pipebomb_watch.mdl
Mod_LoadModel: models/w_pipebomb.mdl
Mod_LoadModel: models/p_pipebomb.mdl
Mod_LoadModel: models/p_pipebomb_watch.mdl
Mod_LoadModel: models/grenade.mdl
Mod_LoadModel: sprites/white.spr
Mod_LoadModel: sprites/zerogxplode.spr
Mod_LoadModel: sprites/WXplo1.spr
Mod_LoadModel: sprites/steam1.spr
Mod_LoadModel: sprites/bubble.spr
Mod_LoadModel: sprites/bloodspray.spr
Mod_LoadModel: sprites/blood.spr
Mod_LoadModel: sprites/laserbeam.spr
Mod_LoadModel: sprites/laserdot.spr
Mod_LoadModel: models/w_grenade.mdl
Mod_LoadModel: sprites/explode1.spr
Mod_LoadModel: models/player.mdl
Mod_LoadModel: models/hgibs.mdl
Mod_LoadModel: models/agibs.mdl
*Graph Loaded!
**Could not find model *36
**Could not find model *36
**Graph Pointers Set!
Mod_LoadModel: sprites/yelflare1.spr
Mod_LoadModel: models/w_medibox.mdl
Mod_LoadModel: models/woodgibs.mdl
Mod_LoadModel: models/houndeye.mdl
Mod_LoadModel: sprites/shockwave.spr
Mod_LoadModel: models/metalplategibs.mdl
Mod_LoadModel: models/islave.mdl
Mod_LoadModel: sprites/lgtning.spr
Mod_LoadModel: models/agrunt.mdl
Mod_LoadModel: sprites/muz4.spr
Mod_LoadModel: models/hornet.mdl
Mod_LoadModel: sprites/muz1.spr
Mod_LoadModel: sprites/Fexplo1.spr
Mod_LoadModel: sprites/XFlare1.spr
Mod_LoadModel: sprites/redflare1.spr
Mod_LoadModel: models/med_crategibs.mdl
Mod_LoadModel: sprites/muzzleflash.spr
Mod_LoadModel: sprites/muzzleflash1.spr
Mod_LoadModel: sprites/muzzleflash2.spr
Mod_LoadModel: sprites/muzzleflash3.spr
Mod_LoadModel: sprites/animglow01.spr
Mod_LoadModel: sprites/richo1.spr
Game started
SV_ConnectionlessPacket: loopback : connect
SV_ClientConnect()
CL_ConnectionlessPacket: loopback : client_connect
ucmd->new()
Serverdata packet received.
ucmd->modellist()
ucmd->soundlist()
ucmd->eventlist()
ucmd->lightstyles()
ucmd->usermsgs()
ucmd->deltainfo()
ucmd->baselines()
CL_PrepSound: po_lib06
CL_PrepVideo: po_lib06
ucmd->begin()
level loaded at 19.15 sec
Firing: (game_playerspawn)
]\snap
snapto "client command"
snapshot "takes a snapshot of the next rendered frame"
>\snapshot
DS_DestroyBuffers: shutdown
DS_DestroyBuffers: setting NORMAL coop level
DS_DestroyBuffers: stopping and releasing sound buffer
DS_DestroyBuffers: releasing primary buffer
Mem_Free: trashed header sentinel 2 (alloc at