=================================================================
= HLFX started at 01:21:53 10/August/2007 Friday
=================================================================

----- Staring up -----
OS Version: 5.1.2600 (Service Pack 2)
Windows NT/2000/XP detected


OpenGL Renderer

----- OpenGL Information -----

GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 4.14.10.4543
GL_EXTENSIONS:

GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture3D
GL_3DFX_texture_compression_FXT1
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_WIN_swap_hint


=== PIXEL FORMAT ===

GL_RED_BITS = 8
GL_GREEN_BITS = 8
GL_BLUE_BITS = 8
GL_ALPHA_BITS = 8
GL_ACCUM_RED_BITS = 16
GL_ACCUM_GREEN_BITS = 16
GL_ACCUM_BLUE_BITS = 16
GL_ACCUM_ALPHA_BITS = 16
GL_DEPTH_BITS = 16
GL_STENCIL_BITS = 0


GL_MAX_TEXTURE_SIZE = 2048
GL_MAX_3D_TEXTURE_SIZE_EXT = 128
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 1024
GL_MAX_TEXTURE_UNITS_ARB = 8
GL_TEXTURE_MAX_ANISOTROPY_EXT = 8
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 4


Using GL_ARB_multitexture
Using GL_EXT_texture_3d
Using GL_ARB_texture_compression
Using GL_ARB_fragment_program
Using GL_ARB_depth_texture
Using GL_ARB_shadow

Fragment program limits:
max ALU instructions : 64
max tex instructions : 32
max tex indirections : 4
max local parameters : 24
max env. parameters : 32
max program temporaries : 16
max attributes : 10
max program instructions: 96