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HLFX.Ru Forum (https://hlfx.ru/forum/index.php)
- Обзоры (https://hlfx.ru/forum/forumdisplay.php?forumid=29)
-- Обзор Trinity Renderers (буржуйский вариант HLFX на базе паранойи) (https://hlfx.ru/forum/showthread.php?threadid=3020)
Вопрос снят
1 | if(m_bShadowSupport) |
2 | { |
3 | for(int i = 0; i < MAX_DYNLIGHTS; i++) |
4 | { |
5 | if(m_pDynLights[i].depth) |
6 | glDeleteTextures(1, (const GLuint *)m_pDynLights[i].depth); |
7 | } |
8 | } |
1 | if(m_bShadowSupport) |
2 | { |
3 | for(int i = 0; i < MAX_DYNLIGHTS; i++) |
4 | { |
5 | if(m_pDynLights[i].depth) |
6 | glDeleteTextures(1, &m_pDynLights[i].depth); |
7 | } |
8 | } |
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Mr.Nameless
seems like little overbright
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Трагическая новость: Пятеро инженеров Casio умерли от смеха, узнав что Samsung анонсировали часы с заявленным временем работы в 25 часов
Crashing should be fixed in this version:
https://skydrive.live.com/self.aspx...9a&sc=documents
Yes this now working correctly.
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Mr.Nameless Are you gonna fix it?
#1
#2
Transparent model parts shades as non-transparent.
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I'm not directly working on the thing, I'm just friend of author of both Trinity and shadows. You've gotta credit Andrew Lucas for this stuff, not me. Anyway, told him about the issue, I'll edit this post if update will be online.
EDIT: Transparent objects should be fixed, download as usual, here: https://skydrive.live.com/self.aspx...9a&sc=documents
Mr.Nameless Thank you, but unfortunately nothing's changed
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Alpha testing is enabled only on "item_generic" model entities, so make sure you use those for that grass, as well to render any static props in your levels (the data is stored in VBO, so to save performance, it's recommended). So change those grass entities to the item_generic, but leave name of entity empty, just specify the model path. That should do it.
EDIT: Transparent shadows got enabled for engine managed entities as well, so you shouldn't have problem with rendering anymore, but anyway, it's still highly recommended to change all your static props to be item_generics. Download here: https://skydrive.live.com/self.aspx...9a&sc=documents
PLut у тебе ксаш старый, уже билд 1742 доступен.
Добавлено 14-11-2011 в 23:21:
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забавный глюк. для какого ни будь ужастика можно использовать
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Mr.Nameless There's no shadow for env_model transparent parts.
item_generic works fine, but have another issue. Blue dots around leaves.
I think it can be solved by changing texture background from blue to black, but it's not very good way. (Many mods - many models)
Дядя Миша Спасибо за новый билд
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Alright, all the issues with transparency got fixed, download here https://skydrive.live.com/self.aspx...9a&sc=documents. The blue dots around the leaves are texture releated issue.
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для чего в мод тринити эвент файлы положили? они вскоре проигрываться будут?
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