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HLFX.Ru Forum (https://hlfx.ru/forum/index.php)
- Half-Life SDK (https://hlfx.ru/forum/forumdisplay.php?forumid=8)
-- Blob shadows (https://hlfx.ru/forum/showthread.php?threadid=2783)
Blob shadows
Yes, again. Boring.
Since Half-Life's built-in shadows are trash, Paranoia's shadows are disabled (?), and both HLFX and Highlander's engine are closed source, there's not much choice when it comes to having shadows in-game.
This leaves us with blob shadows. They're not in vanilla Half-Life, but are in Counter-Strike:
Is there a way to have this in the regular game (maybe in conjuncture with the Paranoia version)? I would really want to have at least some kind of shadows in the project I'm currently working on, otherwise it looks as if all of the models are floating instead of being connected with the ground.
Trace to floor and draw blob.spr with some offset?
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F.A.Q по XashNT
Блог разработчика в телеграме
C:\DOCUME~1\C4C5~1\LOCALS~1\Temp\a33328if(72) : see declaration of 'size_t'
Hah i want to make this shadows in my mod,when i make this , if you want, i can post source codes here
That would be nice.
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