I'm currently trying to rework the thirdperson camera for use in Half-Life.
I managed to enable it, and got it to work properly in multiplayer, however I'm not so happy with it... The body of the player is standing in the line of sight and is sort of covering what you'd like to shoot at...
Any idea how to shift the camera to the side of the player but to keep the ailment/crosshairs on mark?
I really want that one and it requires some sort of math I'm not great at.
If done like this, this would make thirdperson like Tomb Raider.