// verify that a shot fired from the gun will hit the enemy before the world.
// !!!LATER - we may wish to do something different for projectile weapons as opposed to instant-hit
UTIL_MakeVectors( pev->angles );
GetAttachment( 0, vecArmPos, vecArmDir );
// UTIL_TraceLine( vecArmPos, vecArmPos + gpGlobals->v_forward * 256, ignore_monsters, ENT(pev), &tr);
UTIL_TraceLine( vecArmPos, m_hEnemy->BodyTarget(vecArmPos), dont_ignore_monsters, ENT(pev), &tr);
m_flNextHornetAttackCheck = gpGlobals->time + 0.2;// don't check for half second if this check wasn't successful
m_fCanHornetAttack = FALSE;
return m_fCanHornetAttack;
}
поменять на вот это C++ Source Code:--------------------------------------------------------------------------------
BOOL CAGrunt :: CheckRangeAttack1 ( float flDot, float flDist )
{
return FALSE;
}
И ещё я скачал последнюю версию захажу в игру и она вылетает