Paranoia renderer is such cool thing and having it in your mod can save a lot of worktime on codding the special graphics effect and such. Since i saw that not many, well kind of 20% (clearly) of nowadays mods have this renderer coded in i decided that i will implement it, make some adjustments and upload it for community to save implementation time (like with bitching about water shader code, where to get it and such).
Minor changes :
- New bump-mapping directory.
- New specular maps directory.
- New precache messages.
+ global assessment of available extensions at end of their check sequence.
- Paranoia's subtitles [Alex Gordon's tutor ]
New bump's directory is now : ..\materials\normalmap
New speculars's directory is now : ..\materials\specular