i'm writing mod similar to counter-strike 1.6 http://cs-uf.eu and i want to make it better than oryginal cs but i know it is very hard to do.
i make buzer shadows, and it works but after i install 9 way blending code shadows make crazy :/ if player don't hold any weapon shadow looking good but if player pickup e.g. mp5 then weapon shadow is crazy and it look unrealistic.
under topic, i want to go down first person camera, it is possible ??if 2 players stay in close, if one of they is me and i'm in first person mode then second player head looking is it on my chest height ( player camera is higher than player body )
I will try to make it xD ( shadows from 0.6 version ) but it's to hard to me. i'll try use part of buzer shadows and remake it to shadow mapping or shadow volume + glsl
BUzer's shadows are shadow volumes actually.
HLFX 0.6 style shadows are visually comparative with hl2 shadows, but as for the code i'm not aware of them.
daku
shadow maps is hard for me , too.
I try to make it two times, but i don't can make it (ne pozubam)
I know , i must use two pass (normal and shadow) for render to shadow depth map, you can use new refdef (based on V_CalcNormalRefdef, for example) , and render this to texture.