Дата регистрации: Feb 2012
Проживает: Far away... Nah, just in Glew.
Qwertyus, model animations work perfect in model viewer, they don't work in game, so I assume it's a coding trouble then.
Also, now I understand that only coding it will work with the size I wan't, but, what should I modify/code?
Дядя Миша, can you modify those values to the ones depicted in my model? Or at least tell me how to modify them so it can work? I can open .cpp files, and write the new lines, but I need you to tell me how, and what to type.
I'm atacching a .rar with the skeleton of my model, with all the bone names included, so you can see if there's possible to modify the C++ source code and adapt it to my new bones.
Thank you guys, you are really helping me a lot!
Добавлено 02-02-2013 в 13:10:
"ADTeam Your model is Somos-baby ??"
I don't know what do you mean, who is Somos :O?
Вложение: bonesmymodeladteam.rar (0.6 кб)
Этот файл был скачан 288 раз.
Сообщить модератору | | IP: Записан