Crystallize ты странный какой-то. Им кристалы откуда привозят, думаешь они не в курсе? Просто у них другая степень ответственности.
Ну это вот как представь что Хвидер делает весь XDM, а Кузов - только зажигалку к нему.
FreeSlave
Кристаллы тоже вызывают телепортацию, как мы знаем. Как и реактор Лямбды. Значит они в чём-то похожи, и зная одно, ты в значительной мере знаешь и другое. Тот кто запретил учёным из ядра Лямбды делиться с коллегами из сектора Си наработками по теории телепортации и чертежами реактора просто лишил сектор Си толстых намёков по строению кристаллов и заставил людей изобретать велосипед и заново проходить тот путь, который их коллеги уже прошли.
Дядя Миша
Как они могут быть в курсе если они при виде каждого монстра шокированы и растекаются в лужицу со словами "Have you ever seen something like this"?
“ Looks to me like that's supposed to be the desert area in Black Mesa, but skybox limitations prevented it. A lot of this stuff verges on hallucination though so I don't think we worried about people ever taking it literally. There was zero thought put into justification, especially in the exhausted last-minute rush when this was made. The Xen in our control line is interesting though, I had forgotten about that. We intended you to think scientists had been in there and poked around, but obviously couldn't get very far...at least until the Nihilanth was killed. Killing the N is the only thing you've done in Xen, so it has to have been that which shifted the balance of control. ”
This is an early draft for the conclusion chapter of the game. In this version, rather than traveling through multiple locations on Xen, Gordon Freeman was to teleport to a human administrative setting after defeating the Nihilanth. High windows along one wall allowed a glimpse of a terrestrial sky, revealing he was back on Earth. Along the other side of the room was a line of locked doors, The noises of the waiting alien creatures could be heard from the outside hallway. The G-Man would walk towards the player and address him. His dialog is identical to the final version.
After his speech, the G-Man was to open his briefcase and summon a dimensional gate from within. As in the final game, the player could accept his offer by stepping into the portal. If declined, the G-Man was to shut his case, go translucent, and disappear completely. As soon as he vanishes, the doors would open and the last alien survivors would swarm the player.
We contacted Marc Laidlaw, the former writer of the series, to learn his thoughts. According to him, it was easier to build the train interior used in the finished scene, and this setting presented a suitable parallel with the opening. The environment described in his script was just a suggestion as the final decision would have been left to the level designer. Laidlaw believes that the train was ultimately the better idea.
He says they used to joke that the G-Man might have a teleporter in his briefcase and would open it up and step into it himself. However, they couldn’t figure out a way to actually get a teleporter in there, leaving the concept to go unrealized. At one point, one of the modelers had placed a cheese sandwich inside the case as a joke.