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HLFX.Ru Forum (https://hlfx.ru/forum/index.php)
- Half-Life SDK (https://hlfx.ru/forum/forumdisplay.php?forumid=8)
-- Flashlight from Paranoia. (https://hlfx.ru/forum/showthread.php?threadid=2568)
supra36
1) There is a lot of pretty good translators from Russian to other European languages, so this is not a problem.
2) You do not feel shy posting in English, not Russian. We all either know English at communication level or at least know where to translate it, so why to feel shy posting tutorials in English?
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spra36, które wystąpiły wygląda bardzo podejrzanie.
Najpierw opublikował post na tej stronie, a następnie na stronie pojawił się całkowicie AM kopiowania tutorial Uncle Misha
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Вся сила лысого кощея,
Сокрыта в башне из костей
Воздвигнутой, под небесами
На месте похорон людей
Language does not matter when you ask us questions.
But when you want to share your achievements - it immediately becomes an obstacle.
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My Projects: download page
F.A.Q по XashNT
Блог разработчика в телеграме
C:\DOCUME~1\C4C5~1\LOCALS~1\Temp\a33328if(72) : see declaration of 'size_t'
@ XaeroX : I'm using only google translator in Google Chrome because it's dynamic one.
@ Fire64 : I repeat - I DID NOT copy anything. First i wrote this tut on AM forums then i found this screenshot : http://pnmedia.gamespy.com/screenshots/phl/91819561.jpg and i asked about flashlight because I'm making a horror modification.
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Well here comes a situation.
What about if i wrote tutorial on AM Rebirth then i want to share it with HLFX community but i see that similar tutorial exist ? Then what i should do ? Delete it ? No because i did not steal anything.
I was adding decals support for physics entities so i thought why shouldn't i add this for pushables and i posted it on AM's.
Why i feel shy ? Because there were no tutorials in english language, maybe there's such thing in rules that it excludes to write tutorials in languages other than Russian ? How i can knew that ?
Besides, people, I just wanted to help. I'm not pro or even intermediate in C++. You can call someone a noob or thief but only if you have proper proofs that someone did this.
supra36
Okay, then if you did not copy anything, then you could explain why you came to such an idea about MOVETYPE_PUSHSTEP. But there is no explaination... just like in Дядя Миша's tutorial. This is strange, isn't it?
Next point is that before writing tutorials most people search for existing tutorials. Therefore it is strange again that you visit our forum and did not deign to take a look over tutorial section.
As for forum rules, you are right, the only Russian language is welcome. However it is more convenient to read English post rather than clumsy Russian produced by buggy translator. Tutorials are valued not for language they are written in but for the content, and C++ code is actually international.
Добавлено 31-01-2011 в 17:12:
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Pushable :
code:
void CPushable :: Spawn( void ) { if ( pev->spawnflags & SF_PUSH_BREAKABLE ) CBreakable::Spawn(); else Precache( ); pev->movetype = MOVETYPE_PUSHSTEP;
code:
class CPhysEntity : public CBaseEntity { public: void Spawn( void ) { Precache(); pev->movetype = MOVETYPE_NONE;
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We do not understand each other i guess.
I said that I'm not intermediate, i used to fix/add easy stuff, copy&paste hardcoded stuff.
I just copied MOVETYPE_PUSHSTEP to ev_hldm.cpp and it worked.
So i guess you still do not belive, do you ?
supra36
I suppose this to be not logical.
It is logical to write such a condition:
if ( pe && ( pe->solid == SOLID_BSP || pe->solid == SOLID_BBOX)) |
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Okay then do not belive. I do not need absolution from anyone. As i said i just copied MOVETYPE_PUSHSTEP from func_break.cpp to ev_hldm.cpp .
If this is not sufficient proof for that I'm not a lier then i do not know how should i prove that.
Okay now I'm serious, if you think that i steal this tutorial then you are free to delete it because similar version exist on hlfx. I'm full of this, if you guys can't just admit that someone can make tutor without knowledge that similar tutor exist.
@edit : Tutorial deleted. But i will stay with my rights anyway.
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