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-- GoldSrc M.A.R.S. mod (https://hlfx.ru/forum/showthread.php?threadid=5575)


Отправлено GoldSrc M.A.R.S. 21-10-2020 в 21:11:

Half-Life GoldSrc M.A.R.S. mod

Modeling of atmospheric realistic sci-fi scenes in Valve's original version of the GoldSrc engine where each scene is pushing the engine to its limits. The goal is to create a longer set of connected very high quality scenes which have nothing in common other than being sci-fi. From this scene (not fully finished) you for example transition to some cyberpunk apartment, from there you appear in a set from the movie Event Horizon etc.

VIDEO: https://www.moddb.com/mods/goldsrc-mars/videos

TUTORIAL: https://www.moddb.com/mods/goldsrc-...enes-in-goldsrc


Отправлено Crystallize 22-10-2020 в 02:13:

Are you aware of Uncle Mike's P2ST compilers?


Отправлено Cybermax 22-10-2020 в 07:45:

It is interesting to see a user from another country on the forum. The map in the video looks quite detailed and well-styled considering it's a gold source. I think it would be more interesting if you add a voiceover with explanations or at least sub-titles. Ever wondered how foreign users would know about this forum because of J.A.C.K.?


Отправлено Дядя Миша 22-10-2020 в 08:39:

Текстурки хорошие.

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Отправлено JPEG 22-10-2020 в 15:55:

ну по сути тут же просто использование фототекстур и маленького скейла, оно ещё в Паранойе сто лет назад так было и в других картах Бузера

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Отправлено GoldSrc M.A.R.S. 22-10-2020 в 15:56:

Цитата:
Crystallize писал:
Are you aware of Uncle Mike's P2ST compilers?


No. Used ZHLT to compile the map. Don't really want to use advanced features rather stick to the original look. Used it just for easier compiling.

Цитата:
Cybermax писал:
It is interesting to see a user from another country on the forum. The map in the video looks quite detailed and well-styled considering it's a gold source. I think it would be more interesting if you add a voiceover with explanations or at least sub-titles. Ever wondered how foreign users would know about this forum because of J.A.C.K.?


Accidentally came across this forum and decided to share the project. Glad you like the first scene. Once the project is done sometime in the future, few tutorial videos are planned showing the process in detail, from texture creation to design.


Отправлено Crystallize 22-10-2020 в 16:02:

Цитата:
GoldSrc M.A.R.S. писал:
original look

Uncle Mike built P2ST on top of bare qrad, it's not even ZHLT-VHLT branch.


Отправлено GoldSrc M.A.R.S. 22-10-2020 в 16:08:

Цитата:
JPEG писал:
Well, in fact, it's just the use of photo textures and a small scale, it was in Paranoia a hundred years ago, so it was in other Boozer maps


Well, not really the same thing. Paranoia mod is set in modern time and uses textures created by cropping walls and what not from photos and with little to no modifying as it isn't needed. Here, it's different, we have sci-fi. Each wall/panel surface is fully custom made, every cropped detail fully (or partially at least) modified so the result is textures that are unique.

Добавлено 22-10-2020 в 19:08:

Цитата:
Crystallize писал:
Uncle Mike built P2ST on top of bare qrad, it's not even ZHLT-VHLT branch.


I see. I checked it, saw it's features and my point was just that the ZHLT does a good enough job and nothing more is necessary.


Отправлено Crystallize 24-10-2020 в 08:52:

GoldSrc M.A.R.S. there are still bugfixes and plain old speedup. iirc ZHLT's brightness is inconsistent with qrad and lightmaps have a lot of freckles/dirt.


Отправлено Cybermax 25-10-2020 в 06:00:

Crystallize If you advise using compilers, can you immediately suggest the game itself?
GoldSrc M.A.R.S. I'm talking about Paranoia 2.


Отправлено Crystallize 25-10-2020 в 11:01:

Cybermax Can you repeat in Russian plz?


Отправлено Cybermax 25-10-2020 в 12:41:

Crystallize Гугл переводчик наше все. Если P2 компиляторы, то и под саму P2 карту сделать.
Offtop: интересно, на сколько человеку из Берглада будет понятно о чем говорят в этом видео. Это панславянский язык, искусственный язык, но судя по комментариям под видео, понятен людям из разных стран.

Добавлено 25-10-2020 в 15:41:

https://youtu.be/8BpixH088xg


Отправлено Дядя Миша 25-10-2020 в 14:05:

Любой язык искуственный, он же не от сырости завёлся.

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Отправлено Crystallize 26-10-2020 в 04:36:

Цитата:
Cybermax писал:
Если P2 компиляторы, то и под саму P2 карту сделать.

Ты же видишь что человек упёртый, тем более что ты предлагаешь перейти от хайтека к "ссаным подъездам".
Ну а компилятор по дефолту пишет карты, совместимые с халфой, если что.


Отправлено Aynekko 26-10-2020 в 05:24:

While this looks very nice, what's the point of this? It's just a small room which doesn't have any practical use other than just being good-looking.

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Отправлено JPEG 26-10-2020 в 15:28:

Цитата:
Crystallize писал:
Uncle Mike built P2ST on top of bare qrad, it's not even ZHLT-VHLT branch.

umhlt как-то странно сохраняют лайтмапы от солнца, при том, что в игре вроде ок, но через object viewer видно по-другому

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Отправлено JPEG 26-10-2020 в 15:28:

китаец:

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Отправлено Lev 26-10-2020 в 15:51:

JPEG кстати да, но у меня и в игре такие швы иной раз заметны на ландшафте. Сперва думал что из-за тайлинга текстур, не кратных 2, но нет.


Отправлено Дядя Миша 26-10-2020 в 15:53:

Цитата:
JPEG писал:
как-то странно сохраняют лайтмапы от солнца

в отдельный лайтстиль. Чтобы яркостью солнца можно было управлять.

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Отправлено GoldSrc M.A.R.S. 27-10-2020 в 20:46:

Цитата:
Aynekko писал:
While this looks very nice, what's the point of this? It's just a small room which doesn't have any practical use other than just being good-looking.


The point is exactly that, to amaze, to do something amazing in an old engine that nobody else has tried before or has skills to. There won't be any practical use for any of the created scenes. They would be done just for the sake of it. Of course, the point too is to teach and inspire others, to show them what can be done. Much more interesting scenes are planned with audio too, and maybe some storytelling in each as well.

The closest in style and quality would be Poke 646 Vendetta, I guess the best looking sci-fi mod ever created. I'm after bigger quality and more realism or simply going for the best possible look while sticking to the original engine.






Отправлено thambs 27-10-2020 в 20:50:

>Poke 646 Vendetta, I guess the best looking sci-fi mod ever created
I think the first part was much more enjoyable.

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Отправлено Cybermax 28-10-2020 в 11:29:

Цитата:
GoldSrc M.A.R.S. писал:
The closest in style and quality would be Poke 646 Vendetta, I guess the best looking sci-fi mod ever created.


If we are talking about the sci-fi levels theme, then I like natural selection much more. Yes, I understand that this is multiplayer, that all the maps are made by different authors, but still.
In my opinion, the problem with Poke 646 is that the sci-fi levels theme does not go well with Half-Life NPCs and weapons.


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