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HLFX.Ru Forum (https://hlfx.ru/forum/index.php)
- Half-Life SDK (https://hlfx.ru/forum/forumdisplay.php?forumid=8)
-- BG Particles (https://hlfx.ru/forum/showthread.php?threadid=2565)
BG Particles
Hello, do anyone have a clue or tutorial how to implent BG Particle system into fresh mod ?
Cheers.
What does BG stand for? Background?
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Battle Grounds particle system based on TGA files.
Same particle system as in rebirth for example. I have AM:Rebirth code but it's complex and i can't figure out how to port BG Particles to my mod (yeah i know I am stupid )
Cheers.
And would you mind to explain how are we connected with "Battle Grounds", "AM: Rebirth" etc.?
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I didn't say that. I thought that particle system is most popular one.
Okay so if not this particle system then which particle system should i use ?
The most popular particle system here is a modified Aurora particle system, with its own GUI editor. You could search for Xash-mod source code to find particle system's source code.
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Holy moly, it's awesome but do you have any clue how to implent this or i have to do everything alone ?
If no then ok i will try.
http://www.hlfx.ru/forum/showthread...=&threadid=1772
Xash 0.39 SDK
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My Projects: download page
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Блог разработчика в телеграме
C:\DOCUME~1\C4C5~1\LOCALS~1\Temp\a33328if(72) : see declaration of 'size_t'
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